Thursday 28 September 2017

Parasites of Xor

Honestly im still doing Xor. I investigated a rival product and have come away satisfied im still king of meat dungeon settings. Am working on spells mostly. This was a hard one - if i made any terrible mistakes let me know.

Patrick Stewart revealed races in Veins have been gating to Xor to eat it!
Crossover parasite shock! Poor Xor. Go eat Abhoth it doesnt care.
https://falsemachine.blogspot.com.au/2017/09/feeding-cities-in-veins-of-earth.html?showComment=1505513309366#c8169268424875447205

This has been a while on my to do list and kalooh kalah! Parasites are here!
Parasites are awful but some have their uses and are even trade items.  Some are more like symbiotes. Anytime you eat unprocessed meat of get covered in gore parasites are a risk. Especially in dungeons and meat wizard labs.

Monsters you meet might have some of these. A dungeon might have one to three being common or a faction tainted or poorest of a faction might be untouchable minority.

d12 Exposure
01 Under cooked contaminated food
02 Feces contaminated food
03 Fly or mosquito bites
04 Flea or tick bites
05 Contact with feces
06 Contact with dead animals or blood
07 Contact with human corpses or blood
08 Sexual content
09 On vegetation like tall grass or leaves
10 Skin to skin contact
11 Comited a sin
12 Supernatural exposure

If exposed generally a saving throw to resist
May have several stages of infection that get worse
Mostly the parasites dont want you dead unless it helps them spread
Some of the below treatments cause the parasite to save or perish or evacuate
Amazingly scratching or wildly stabbing yourself seldom works

d12 Treatments
1 Certain herbs taken for a week cleanse system and host excretes parasite
2 Another parasite introduced will drive out other types of parasite from host
3 Certain expensive spices irritate it and may drive out with at least three doses

4 Drink enough alcohol that the host almost dies might drive out parasites
5 Consume arsenic or heavy metals that may kill the host
6 Stay submerged in noxious liquid like fermented urine or vinegar or oil 
7 Torture from a professional for at least a week may evacuate the host
8 Starvation to near death will make parasite escape to seek new host
9 Spider or snake venom risks host and scares away parasite
10 Mercury ingested or injected will kill parasite and possibly host
11 Dangerous Surgery but when common some become experts
12 Magic cure for disease may expel the parasite


d10 Quick Sub Types
01 Worms
02 Larvae
03 Lice and ticks
04 Bugs
05  Fungus
06 Protozoa
07 Plants
08 Monsters
09 Spirits
10 Symbiosis


d100 Parasites
01 Dungeon Threadworms mass of long thin transparent worms live in dungeon floor filth and swarm into traveller, slowing body and swelling as worm mass grows, eventually bursts
02 Bloodworms infect meat or feces enter digestive tract then blood system, strangling heart over several months, mass or thin red worms
03 Fang worm is a white worm with a single fang grows in digestive tract for years increasing weight and food consumption and victim shits masses of worms. Worm triggers fear if you eat spices it dislikes. It will keep other worms from your body
04 Tooth worms chew into gums and eat teeth from the inside till none are left causing horrible pain
05 Flesh Worms devour host from inside slowly, each week lose a HP if fail a CON save
06 Vampire lamprey worm grows inside body and while victim sleeps with fully grown specimen, save or creature controls and extends mouth from hosts mouth to drain blood of other creatures usually d4 per round till drinks 12 then goes back to sleep
07 Bowel worms live in digestive tract eating feces and host feels blocked but is not able to excrete. Each month after infection they suddenly explosively release a d4 pounds of grubs which try to infect other victims entering the anus or laying eggs in latrines
08 Corpse Worm infects a body devouring host 1HP a day till death. After 24 hours the body arises as a zombie that seeks to infect others flinging worms or wrestling victims and vomiting on them
09 Eyeworms infest filthy water and swim into eyes then enter the eyeball jelly to breed and live after a month worms are visible and horrible to look out. The victim releases eggs from  tear ducts when crying or face gets wet. After three months the victim must save or tear out or burn own eyes out. After another month the worms infect the brain inducing host to drown self in a river or well
10 Genital Centipedes tiny larvae live in filth on dungeon floors and enter the urinary tract. As they grow host experiences itchiness and pain when urinating. After a month a female host births a giant centipede and will continue to do so each month. A male host finds penis swollen and red and twitching and eventually explodes. The male host usually dies if fails a save but if lives is reduced to 1HP and no penis or testicles. They are also sexually transmitted

11 Voice Leech lives in fluid and may swim into a drinking creatures throat. Some put them in potion bottles as a trap. Each day the host saves or loses a HP. If this happens three times in a row the victim also saves or chokes. If they succeed their voice stops working and the victim keeps repeating saves to avoid HP loss and choking. A hot wire inserted into the throat might kill it
12 Manna Wasp Grub is spread by tiny wasps often in sleep atracted to spell casters. The worms grow in brain and after a week the host save each day or lose one level of spell or magic ability. After 12 levels are absorbed the wasp hatch from the casters disgusting exploding skull 

13 Heart grubs infect victim through contact with gore or uncooked meat. After six days the grub begins to eat a HP per day. When the host has zero HP their heart explodes scattering a dozen adult beetles that try to spread  in meat eggs or on animals
14 Carrion grubs are spread by bird feces. A crow is a common carrier and when it shots on creature tiny larvae crawl into hosts nose and into the brain. The host saves each day to resist urge to be suicidal allowing some other creature to eat it. After a six fails in a row the host climbs as high as possible making crow noises and attract birds to eat their swollen pulsing egg infested eyeballs and other tissue. The birds then get the urge to shit on fresh hosts. The hosts feces is also infected and crawling with worms that attract possible hosts to eat them. Some crops fertilized with infected human or animal waste may carry eggs also
15 Sweet worms infect victims through improperly cooked meat. The worms after three days make the host smell deliciously edible attracting new possible hosts and sexual partners. This might not seem so bad but attacks from dogs, bears or swarms of bugs or rats or birds are a problem. Other humans might be tempted by cannibalism instead of sex
16 Swarmlings appear to be spread by cloud of stinging insects that in large amounts can be fatal. Mostly victim escapes but if fails a save becomes a host. After a few days they begin to fear fire and increase apetite. After a week they hear buzzing noises constantly. Every week after host saves or explodes releasing a hostile swarm 
17 Gargoyle Grub has a complex life cycle. Usually infected by black gelatin in fouled water or tombs. The host loses a HP from cramp and pain. If they die of HP Loss a black venomous worm bursts from the corpse and spreads more slime. If the host fails a weekly save roll after managing to survive the HP loss then a streamlined demonic gargoyle like creature bursts from the victim and rapidly grows into a larger creature spreading black slime and devouring any creatures it can 
18 Devil Larvae mostly infects evil persons and is spread by imps who drop a baby grub in a sleepers nose or mouth while invisible. The grub grows driving the victim to greater evil over years if the host fails a save when infected. When they finally die the larvae bursts from the victim's corpse and has the victim's face. A Imp or hell hag or demon will be atracted to the birth cries and carry it to the evil planes where the creature has enormous value as a damned soul on the path to evolving into a devil, demon or daemon
19 Bone Worms enter a host through food or garbage. The host might carry the infection for years harmlessly. Each month the host makes a save or loses a STR point from joint and bone pain. At 6 STR most require a walking stick, half move rate and develop a hump. At 3 most are bed ridden and bones weak and broken. At zero the bones are gelatinous and the worms burst from the corpse crawling to new hosts. Some hatch into flies
20 Corpsefly grub giant stinging flies deposit eggs on skin often teaming up to distract animal while they take turns laying eggs. A d4 flies with a HP each that bite for 1HP. The grubs enter the body growing to walnut size living for months. A skilled surgeon can lure grubs out with a lump of bacon. After six months the victim maxes a save or dies as 2d6 fist size flies erupt from their flesh. If save made they survive with 1Hp per fly and a number of large scars. Towards the end you can see things squirm under the skin and a surgeon might remove them
21 Blood Ticks these creatures infest garbage and beds and are quite common. Occasionally a host gets heavily infected in area with plague proportions. Such a victim save once a day or loses a HP. When reach zero the ticks panic and eat each other leaving a d4 footlong bugs sucking on the husk and ready to lay thousands of eggs that hatch when a creature breathes nearby 
22 Hellfire Fleas are a virulent strain of flea that causes constant itching and -2 on all actions ones infested. In worse cases after a week the host must save to cast any spells or concentrate on a skill or sneak
23 Demon Mites live in grass or trash and burrow under the skin leaving a rash. Each weekly save failed reduces CHA by one with increasing horrible sores and increasing anger from the host
24 Bed Bugs these infest where creatures sleep or leaf litter and once infested the victim constantly scratches -2 all rolls and cannot rest properly without a saving throw each 8 hour attempt
25 Hair Louse infest hair and hats and clothing and beds. Host continually itches and eventually most hair falls out and scalp is scab covered if fail a monthly saving throw
26 Tongue Bug crawls into a sleeping animals mouth anesthetizing them (save to notice or stop bug) then it eats the tongue replacing it and stealing food every swallow. The bug looks horrific and most who see it treat host as tainted by evil. If killed or replaced the host has no tongue and cannot speak properly. Does effect the sound of the speech and kinda creepy the bug looks at what is happening outside mouth 
27 Groin Barnacle lives in the water and affixes itself while small over a hosts genitalia. The mollusc increases the victims sex drive and infects potential mates but prevents functional intercourse or breeding. If meet another with a barnacle they both get urge to mate in water to spread the pest. It is hard to remove from the host without mutilating them or leaving reproductively viable. The host needs to save to cooperate with any atempt to remove it as the barnacle floods the body with fear if anything threattens it
28 Skin barnacles live in the sea and affix themselves to skin making a rough sharp hard surface. Each month host must save or they increase over the body +1AC -1 MOV -1DEX
29 Slaver bug starts tiny attaching itself to hosts neck or under the hair usually found in garbage. At one week the bug is palm size with one HP. Each week it grows bigger by a HP if victim fails a save. At 4HP it is 12 inches. At 6HP it is size of a cattle dog. By this stage it has mandibles around victims neck and 12 claws grip the host. If bug is threatened the host must save or flee till exhausted. The host loves the bug and tries to protect it. The bug drops eggs in garbage as host moves and increasingly directs the host to wander and eat food it likes. Some human slavers use the bugs to render slaves compliant and train the bugs to help keep slaves in line. The bugs at 8HP may detach and fight AC14 Bite d4+keeps sucking d4 per round, MOV 6". They may defend a good host if it is unconcious
30 Flesh Squid enters the body through unclean water. Once in the host lives for a d3 months before it hijacks the reproductive system making the host constantly aroused. Sexual contact implant squid larvae in mates and females hosts also can give birth to foot long squids once a month which seek water to lay eggs. Host never notices anything wrong
31 Wolf Fleas are a foot long and aggressive living in grass in small packs. AC4 HDd4 Bite d3 plus once hit keep sucking till drain 12HP then flee, MOV 6" run 3" hop. If attack a sleeping host they feel nothing and the wound wont naturally heal without first aid or extra d4 days
32 Murder Wasp is a two foot wasp that paralyzes hosts then lays eggs in them. The eggs rapidly hatch eating the host after hatching in 24 hours inflicting a d4 per day. When host dies grubs finish the corpse then pupate over a d4 days into a d6 wasps. Was AC 15 HDd6 Bite d4+save or paralyzed d4 turns MOV 12" fly 3"crawl
33 Skull Lice sits on the head like a small spider hiding under the hair. In wild they live on bats in caves but the bats sometimes drop them if the bat has more than one. After a month it becomes hand sized but the host cannot see it. After 3 months it is a horror bigger than the head and directs the host to eat and fight and carry the lice to mates and to interesting places to lay eggs. After a year the head is fused and shrunken and the lice is totally in control and hostile to humans
34 Chaos Ticks are carried by monsters and demons to this world. They start tiny and live under the skin but once infest a host begin to grow gaining a HP per week. At 6HP the tick bursts from the host inflicting a d6 and will flee to lay eggs in some garbage before death. The host if survives must save or develops a lesser cosmetic mutation. Cultists often deliberately use these to gain mutations
35 Blood Beast infects host by cuts and blood contact. Infect the host slowing them, the host must save once per week or loses a MOV point. They become lazier and less mobile. At zero MOV the thickened congealed blood hatches into a ochre jelly like horror which kills the host. It seeks to infect by damaging animals. The unstable thing melts after 24 hours into stinking rotten ropey bloody mess 
36 Gut Grub infests human through food or feces. Each month after three months infection the victim saves or the grub bursts through the stomach for 2d6 damage. If host lives the grub sits content making the host hand feed it while it replaces the digestive tract. The host eats more but no longer eats with the mouth and only seeks lovers who also carry a worm so they can mate and both lay eggs by spitting them into leftover food or latrines. The hosts feel protective of the worms as if they were parts of their own body and perfectly natural
37 Trilobiter is a horrible bug like crab thing that attaches to swimmers with claws then inserts a barbed hook into the hosts spine and drains the host via a feeding tube one hp a day. The host comes to serve the bug which if needed can give the host back a d4 HP to keep it alive if needed. The affected host is immune to other parasites and disease while the bug filters the blood. The bug lets host wander as it pleases and will drop offspring on travels
38 Sucker snake is a blind white serpent that when bites a host fuses to them, feeding off them and coiling about host for years. A d6 snakes might feed off a single host each drinking HP a day. The first few days whenever a host tries to remove them they need to make a save or have a panic attack. After a month the host talks to them like children and longs to keep them happy. They often live in caves crawl out at night and try to affix themselves to sleeping hosts 
39 Rock Parasites are stony looking spiked molluscs that shoot themselves at prey and make a hit roll. If succeed host takes a point of damage and the mollusc abandons its shell to live inside the hosts body. After three months the host painfully has shelled molluscs escape through the urinary tract which if they fail a save causes a d6 damage and a permanently loss of bladder control 
40 Troll Tumours form when a host accidentally breathes in troll blood particles. A saving throw resists but if failed, horrible polyps and tumours and cysts begin to form. Each day infected the host must save or lose a point of CHA. When the CON is reduced to half the victim becomes insane and chaotic evil lusting for murder and regenerates 1HP/round. At zero the host sheds their skin and becomes a young troll rapidly growing to full size rapidly as it eats. Some have managed to control the insanity and halt the progression of growth by drugs and magic. Some say this is how trolls became the monsters as we know them today
41 Fungal Crown infests from spoors and is often carried by giant insects. If breathed by host and fails a save they begin to grow fungal antlers or a crown structure. Every week after the crown blooms the host must save or is compelled to go to the highest point in the most heavily populated area and releases more spores. Each month make a save or loses a INT point and at zero INT the host becomes a zombie
42 Darkspoor is a fungal infection where the host if fails a save begins to grow mushrooms in their skin after a week. Each week after they get a save and if fail lose one of each attribute. When any stat reaches zero they crumble into a pile of putrid compost. Once shrooms bloom the host gives off spores daily
43 Black Mould infects victim with spores. If fail first save the host has mould growing in lungs. If so each week they must save or lose a CON point. At zero they die and over a d3 days the swollen bloated body becomes a giant puffball that bursts spreading mould over local area. Patches of mould exist in damp basements, sewers and dungeons. Urine or fire can kill patches of mould without spreading spores
44 Brain Mould infects a hosts brain causing hallucinations. After 48 hours infected if fail a save the host euphorically believes everything is wonderful and interprets threats as non threats. When the host happily dies from some hazzard the skull splits and a fungal bloom releases more spores. Thankfully it only spores for a d3 hours after a hosts death 
45 Berserker Rot is a russet mushroom occasionally eaten to encourage bravery. On first consumption if the host become immune to morale checks and resist fear +2 for a d6 days. With a second dose effect continues. If fail a save at this point they are infected, host is permanently aggressive and gain +1 to hit and damage but prone to starting fights and abusing loved ones. After another week and another failed save the berserker has +2 hit and damage, can fight into -10 HP before death and once a fight starts will keep killing anything that moves only calming when nothing moves for a 10 minute turn. Once dead a crop of fungus grow on the corpse. Many creatures eating fungus enjoy the feelings of confidence not realizing it is psychosis and the risk of fungus eating their brain. Even some animals will eat it but most quit after making a first save
46 Puffing Rot is spread by spores in dungeon or eating a infected animal. 24 hours after exposure make a save and if fails host starts to fever, eating and drinking as much as possible before sleeping. After a 48 hour sleep the host is totally infected with fungus. The host mopes about stupidly and smelling delicious making them highly attractive to predators. After a d6 days if not eaten they walk to a patch of edible vegetation or fungi and explode covering all in spores attempting to infect grazers. If host is eaten it tastes delicious and mushroomy
47 Fungal Blessing if infected by eating a host the new host makes a save or begins to turn into a mushroom  man or a mushroomanimal. The process takes a week and by the end of a week the host is a self aware ambulatory immortal fungus and seeks to join a colony or a fungus cavern to live forever. While transformation takes place the hosts droppings will sprout mushrooms in a d3 days which also spread the condition. Goblins sell these as imortality shrooms to dupes and know how to cook them to make eatingthem safe
48 Goldenrot Mould is spread by spores in dungeons. If the potential host fails a save they begin to grow yellowish mould on their skin over a d4 days. They look hideous at this stage and become always thirsty and seek damp location. After a week they get a second save if failed the mould fully blooms into yellow mould and moving risks setting off the choking spores that may kill the host. This save is repeated every month if they survive. A mould covered person might live for years  
49 Devil Smut is often used by goblins to exterminate humans. Spores are contaminate food which is eaten. Eater makes a save and if fails is now a host. After a d6 days they develop some black spoor patches on skin, easily rubbed off. These spores infect human grain crops including wheat, barley, oats, corn and rice and within 3 months can destroy all fields. Burning the crops and leaving fields fallow for ten years is the only cure. The carrier is unharmed but may trigger massive famine
50 Widows Rot mostly found in dungeons as spores amongst garbage of fungi caves. If exposed host gets a save after 24 hours. Failure starts to turn fingers, toes and genitals jet black like carbon. After a week host gets a second save to see if condition spreads turning them black all over in 1-6 weeks. At that point host gets a final save, failure causes them to die in sleep a turning into a crumbling unliving statue that breaks into spoor dust with slightest breeze or touch
51 Bone Coral caused by cuts and grazes in salt water or on coral. Protozoa start to calcify joints and and if fail a save after a month lose -3 MOV, -d3 STR. After six months if they fail again they become immobile and require nursing to live. After a year the body is mostly a solid mass of coral with some still functioning organs inside 
52 Ameba infection has host overrun by protozoan amoeboids. Once infected victim makes a save every week or loses a point of MOV and STR. When either reaches zero the victim bursts open with a grey ooze. Often enter the body in dirty water or infected blood
53 Flagellum infection once holds the victim makes the victim fee squirming creatures inside their body. After a month another save or lose a d3 DEX and after another month save or a flagellum erupts from their chest and snatches food for the host and whips anything that gets in the way of food or harms the host. Aster a year most victims find a pond and shed skin living on as a giant single cell swimming horror with a flagellum that infects water 
54 Cilates are a protozoan infection that after a week covers the body in short black hairs that enhance their swimming ability. After a hundred hours fooling about in water their skin splits and they become a furry giant single cell creature which swims with tiny hairs
55 Microspora infects a host through feces, digestion or airways. Produces cysts throughout body causing a random loss of a stat point each month if fail a save. On death a spiral structure erupts from the chest and can fire spores into sewerage or near a creature that breathes within 1" for a d4 days
56 Red Tide is a protozoa that blooms in over-fertilized water. In high concentrations the water turns blood red and contaminates by touch. Infected victims make a save vs poison each day or lose a HP. Three successes means the host throws off the infection. At zero HP the body explodes spattering infected spores over 2" which will infect water or any living creatures
57 Slime Hood infects through water, food or bloody matter. After a week of exposure the victim saves or begins to secrete clear slime, especially over the face. At three weeks the victim saves or becomes a water breather who will seek water. After a week in water the victims skin splits revealing a huge transparent single cell blob with four flagellum to move that spreads more microscopic versions of itself. Some races use this to make humanoids aquatic then cure them before they become a protozoid
58 Zyrorg is a deadly protozoa that lives in certain soils, especially in tropical areas where it may get into ground water during floods. Harder to reach infectious stage in moderate climates most of the year. A d3 hours of exposure the victim saves or dies. Anything eating them the next month must save or die. After a month they make a new save and with success become immune to further predations. With a failure the host is a carrier who effects damp soil, sewerage and food they touch. Sometimes a infected animal kills a whole village off 
59 Brain Protozoa enters ears or nose through bad water or blood. Save on contact to resist. With a failure the victim has the parasite in their brain, success means they shake it off in a d4 days with -2 on all rolls. A month later the infected gets a new save or their brain becomes under the influence of the parasite seeking danger, hostile predators or  a body of drinking water to drown in. The victim might be imprisoned or protected from suicide but turns more inhuman, cunning and evil with stronger desire to spread the disease
60 Shoggothic Plasm the victim has been infected with micro shoggoths that rewrite the being to become a shoggoth. After a week the victim saves or begins to manifest mutations like extra eyes, limbs or tentacles. After a d6 months the victim is a shoggoth with a humanoid form and utterly insane and hostile but cunning. After a d3 years like this they lose all humanity and become a complete but small shoggoth unable to even look human with effort
61 Goldenbough is a form of misstletoe that grows on the body instead of a tree in clumps. Druids think it is a good thing. After inhalation of dust from flowers, save or become infected. After a week growth starts and by a month a footwide cluster of yellow growths and leaves hangs in a clump from the host body. The victim makes a save every moth or a new cluster starts but when finally resist no more appear. Some victims have a d4 or a d6 bunches62 Krinoid is a seed that falls from the heavens. A host is infected when the pod hatches and the plant germ is implanted under the skin. Witha failed save, in 24 hours the host becomes a shambling mound. After 24 hours it takes root and grows a foot and a HD a day. It can animate plants and trees to defend it. At 50HD it shoots seed pods into low dacaying orbit to spread across the planet. It has it's HD in plant monster defenders. At 30 HD it is telepathic and threatens meat beings with the new world order 
63 Algoloid is carried in water or airborne spores in humid tropical forests. Beings infected with a failed save turn green skinned after a week. After a month the subject has a layer of algae over the skin and is photosynthetic halving their food intake. After death the algae d4 1=animates the corpse as a zombie to spread spores 2=sprouts a colonial plant like structure that spreads spores 3=forms a slug like mass of plant tissue that crawls into water to disperse 4=d6 midget plantsmen erupt from the body and flee the area to start a colony
64 Corpse Flower plant grows throughout the victims tissues if they fail a save from touching a flower or insects that have spores on their feet. After a month the host makes another save or sprouts a d4 stinking fleshy flowers that attract animals and flies that last a d4 days. Each month the host must save or bloom a d4 more
65 Devils hair grows from spores in vegetation. If host infected and saveves they become immune. If fail after a week thin green hair begins to grow from skin. After a week it has replaced their hair, turned skin green and males have large beards and sometimes horn structures. A week later if they fail another save at this stage they lose urge to be civilized and run into the woods to join their own kind, often forgetting their lives and language 
66 Toothwort spreads from spores when the flower explodes within 1" if host fails save a week later a d4 flowers grow from them. After a d3 days the flowers explode when neat exhaling animals and explode inflicting a d4 damage per blossom on the host. If they live the can save to be resistant from then on or grow more flowers over a week which continues weekly until dead or resistant
67 Body Snatcher Flower has a lovely flower growing from a melon like seedpod. The flower shoots spores and tendrils into a host who if fails a save breaks down into a tendril filled mush that dries into grey ash. The melon grows into a human size pod in 24 hours which hatches a plant being replicant with memories in tact but no animal emotions and the desire to spread the plants
68 Elfroot often is spread by elf darts and arrows deliberately or possibly as spore dust. It is a weapon and not natural. If a human is infected and fails a save, they feel tired and a urge to sleep on the earth. while asleep they sprout roots and over 48 hours turn into a ten foot tall tree, 1in6 a type of fruit tree. The victims soul is trapped in the tree and now lives at the slow time scales of the plant world not noticing the smoky shadows of rapidly moving animal
69 Elf Smut infects grain and grass crops and if consumed the victim saves of begins to have supernatural visions. If they keep eating for a week and fail a second save the visions are more intense and permanent, with the host being incapable of understanding reality and living in a fictional world of their making. At best these madmen can be locked up or possibly treated with magic. When they die their brains break down over 24 hours into black mush that oozes out their mouth, ears and nose. The muck spreads spores that grow on crops
70 Shroomrot is spread by spores entering wounds in dank places. Once infected if the host fails a save they begin sprouting mushrooms over their body in a d6 days that look revolting. After six months the skin is covered and the host seeks to eat rotten garbage. After a year the host goes to sleep a final time and becomes a bed of fungus that spreads more spores
71 Goblin Snot is a milder version of green slime that spreads through sneezing. If breathed the host makes a save. On a failure the host after a week has blocked sinuses and airways. The host sneezes and splutters and their nose swells dribbling infected slime constantly. Some hosts drown but the condition lasts for years and is common in goblins. When the host eventually dies make the body a save or the slime mutates and becomes a mas off green slime over a d6 hours
72 Chaos Ticks are fist sized red bugs that latch onto sleeping creatures and numbs any sensation of feeling while they drink. They like to hide under clothes and the host gets a save to notice the tick. The tick has 1HP and infects a victim with a chaos mutation protozoa. After a week after first tick bite the host must save or develop a minor mutation. This only works once from the same tick source  
73 Chaos Earwigs crawl inside ears and can drive a host who fails to save into a insane berserker. Some use the bugs to infect prisoners in gladiators. The controlled host will not fight other hosts and they will unite to attack new potential hosts. When such a victim is held by several hosts they spit earwigs into the victims ears or nose or mouth. Victims can be cured magically or with medicinal products. Some chaos cultists can control the bugs and in turn control a gang of crazed beserkers
74 Skull Squids infest the body through open wounds in water or from the bite of a adult squid or when a squidman pierces the skull of a victim to drink some cerebral fluids. The host makes a save and if fail the squd grow in the human blood and eat each other. The largest ones grows in the brain. Aster 6 weeks the host feels ill, confused and has a headache. After entering a agitated sleep the squid finishes of the brain then operates the body as a puppet to take it to water where the skull bursts and a d6 pregnant squid jump out
75 Gremlin Spoors enter the body through the lungs. Host makes a save to resist or in a d6 days something is moving under the skin. At the end of the month the host saves or will burst open to birth 3d6 gremlins. If they may the save a d6 harmlessly pass out in the toilet 
76 Darkspawn is carried as black spores that enter airways or digestive tract. Once inside they convert the matter of the body into a living being of darkness. Ater a d6 days the host has violent urges and starts to form patches of jet black chitinous skin. The host become light sensative and hides by day and in a d6 days they are transformed full into a demonic soldier of darkness in the service of a dark god with no independant will
77 Hellspawn infect the host who commits certain sins while in presence of the spawn lurking in ethereal space. If host fails a save the dimensional parasite attaches itself to the hosts soul and uses it to enter the world. After a d6 days of nightmares and voices telling host to perform unspeakable acts the host gets one more save if failing forms a devilish face usually on their chest. The spawn takes control of the body but the head of the host may still speak and see what happens with its body. The spawn serves the minions of hell to the best of its ability. Possibly a exorcism with other healing magic could remove the spawn
78 Chest Octopi enter the body through water as a tiny cell and grows inside if the host fails a save, the octopus grows. If any attempt is made to remove it it strangles the heart and constricts breathing. After a month when the host approaches a body of water (the parasite will induce thirst in the host) and their chest will fatally explode releasing the octopus to swim away
79 Mutant Spores float in the wind and are breathed in. Spores come from fungi like pods or decaying mutant corpses. If host fails a save they develop a minor mutation and another every week they fail another save (1in6 of major mutation). Once host has more mutations than HD they become a amorphous monstrosity. The host must save vs each of the conditions of cannibalism, sex mania and homicidal mania. If a save is made they can resist the urges and make a save vs remaining effects each week. When all three conditions are in effect the host becomes a shoggoth. Anyone injured or in close proximity to the host might be contaminated by spores  
80 Brainbugs begin as plankton size and enter the body through water. Once inside it moves into the brain. Host gets one save to resist. If fails the brainbug begins altering behaviour and alignment, making the victim more selfish and greedy. The host will usually abandon friends and establish a stronghold with defences. When secure the brainbug devours the rest of the brain and will seek to contaminate a community water supply. It will attract brainbugs with hosts to the lair and coordinate conquest. If the host is killed the bug bursts from the skull and seeks water to breed in then grows into a cave lobster like form to guard the current queen
81 Poltergeist Spirit may latch onto a human or a location. When there is any stress or tension the spirit violently smashes objects, pills hair, throws things and slaps people. Certain magic drives it away or destroys it
82 Plague Spirit makes possessed host have disease like symptoms usually losing a stat point a day or week but not treatable by anything that treats a disease. Only driving out the bad spirit works
83 Madness Spirit makes possessed host have insanity like symptoms and a wholly unreal experiences that might drive them to tragedy or true madness. Only driving out the bad spirit works
84 Ghostly Spirit will occupy host whe fails save and either seek to fulfill a purpose it had in life or if no longer possible they try and commit suicide desperate to move on to next life
85 Holy Spirit is sent by a deity or lives in holy places and will only occupy persons in special cases. This can cast a common divine spell, mostly level d3 once per day. Some will cast for the host to help it if worthy and some let the host cast the spell as if they knew it themself. More powerful ones exist but they are boons of gods. Only one such spirit will serve a person, often they leave if host unworthy or a mission is complete. They might communicate with the host and offer them moral guidance
86 Chaos Spirit, lives in tainted places and pollutes a host performing a chaotic act. If host fails save the gain mutation, mostly minor but 1in6 major
87 Shadow Spirit is a form of evil shadow that hides by day inside a host. Usually the host is infected by handling a cursed relic, evil grave goods or a shadow surprises them and enters the hosts body unknowingly. The host gets one save to resist the passenger. When the infected host sleeps their shadow moves on it's own, leaving the host to find victims to murder and attacking like a typical shadow which returns to the host before dawn. Some evil persons manage to learn of their shadow and even cooperate with it
88 Wraith Spirit usually a wraith drains a host and feeds on their soul. In rare cases the victim awakes without life force drained but the wraith has hosted itself inside the victim. At certain times, usually by night the wraith with pour from them like smoke to feed on others while the host sleeps. The host experiences nightmares as if they killed the victims. The wraith uses the host to travel outside its burial place
89 Spectre Spirit is a terrible form of possession. Instead of killing a victim the spectre enters their body and restores any drained levels. The host feels a alignment change and feels bitter and spiteful. Their very appearance changes to look more evil and they dress and groom to exaggerate this which most friends notice. The host will seek to kill and torment the living to satisfy the sadism of the spectre
90 Phantom Spirit often is found in a artwork or grave sight and usually has a unfulfilled purpose. It cannot speak but will lodge inside a host who fails a save. At times by night it will appear and try to motivate the host to aiding it as best it can without speech. It may aid the host scouting ahead and warning them of danger to help it achieve the phantoms mission.
91 Eye Spores, lodge in skin from water. Host makes a save or they have a d6 parasites take root. After a week the host has visible lumps. A week later the lumps open as functional eyes. They can extend the visual field up to 60 degrees per eye if uncovered. Some manage to root they eyes where the host desires them like the back of the head. The host passes out eye spoor in their urine or the eggs come from the eyes from tear ducts. They hatch into tiny wriggling tadpoles in open water looking for a new host
92 Troll Tails were made by elder trolls to replace lost tails. The swimming creatures latch onto the lower spine if the victim fails a save and has a functional cow like tail. The tail will flick away bugs and becomes agitated if any hostile person comes near it. The tail drops spores into sewerage or water which grow into tails. Tails have a mind of their own and might wag, slap annoying smaller creatures or knock things over
93 Wizard Beard a magical symbiote that grows on the face of a arcane spell user, usually gained from another wizard. They grow on lady wizards too. After a years growth the foot long beard can store a 1st level spell. After 2 years the two foot beard can store a 2nd level spell up to 5 foot max. 1in6 chance the beard develops a fork and can store more than one spell. The original beard spore came from a god of magic and all the beards are his kin. If beard is unkempt it may start to die. Wizards refuse to acknowledge a pubic hair  version 
94 Shamans Chunder is a sacred symbiote that lives in the stomach. A shaman in  ritual can pass on a fragment to a worthy student who needs to make a save to receive the bond. The fragment becomes host of a spirit that protects the host from possession especially from threats while the shaman is in a trance or attacked by a spirit while out of their body. The symbiote gives a extra save vs possession. It is also a repository of ancient collective wisdom that can offer magical advice. The entity has it's own INT and WIS and CHA scores rolled with 3d6 plus a point to allocate every level gained after becoming a host
95 Grogslug this slimy finger size thing if swallowed lives in your stomach. It prevents alcohol having any effect, keeps out digestive parasites and gives +2 Poison save. The host passes baby slugs into sewerage. The slugs are highly valued especially from assassins  
96 Scaleskin spread mostly from touch with fishmen or lizard man. The host develops thick hard scales for +1 AC if they fail a save, once resisted never need to roll again. Colours vary and are often metallic 
97 Mage Horns these are implanted as bone buds and grow into bestial horns increasing headbutt damage by +1, and after after 3 months fully grown, gives a magical ability. d6 1=Stag Antlers detect magic 2=Bullhorns detect chaos 3=Unicorn horn detect poison and virgins 4=Goat horns detect evil 5=Sheep horns predict weather 6=Dragon Horns detect gold. The horns sense within 1" and can only be spread by surgery
98 Coleax this creature enters the body through the nose or ears and lives in dank places. Once inside it lives inside the host feeding from it without harm. The Coleax will stabilise blood loss if below zero and can once per week it can heal a d4+1 if it will render the host conscious so it can escape impending peril. Some secret orders cultivate and implant these deliberately and some specialist sages sell them. The creatures eggs pass out through the hosts waste  
99 Memoremora is carried by rare spores from a dungeon moss. If the infected person makes a save they are immune to the spores forever. If host fails the moss grows in the brain increasing memory connections so the host can remember events even from a baby or other previously unclear events with great clarity. This allows a magical host to cast one extra 1st level spell
100 Psislug are very rare and feed off the psionic emanations of a sentient beings brain. They Drop on a skull and bore through painfully with acid causing a d4+1 damage. A d4 days after infection if the host fails a saving throw the slug acts as a translator allowing the host to understand speech from sentient beings (but not speak back). It cannot help the host read either and it cannot read from a undead or non corporeal being. The feedback between two sentient beings feed the slug in a more optimal way.  Once a year a baby slug sneaks out of the nose or ear seeking its own host. If the potential host resists the slug it dies and no slug will go near them again. The slugs are considered quite valuable and used by scholars, traders and assasins

3 comments:

  1. For more info about parasites, I strongly recommend Carl Zimmer's excellent book _Parasite Rex_. It was a major influence on my parasite card game.

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    Replies
    1. is that one on dinosaur parasites?
      i have seen it...i got distractef by other things

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  2. Holy Hell...disturbing smorgasboard of infections ya cooked up here. Awesome!

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