Sunday 28 September 2014

Road War Journal: Monsters, Murder and Motorsports

So positioned party to watch the compound of the Josephite cult at bequest of Gentech. Saw huge village of 500 people with gender and children segregated barracks, ag polydomes, a automated factory, mess halls, garage and church.

Made plans for the christian mutie to infiltrate as he knew their bible well. He drove off and got admitted with impressive speech.

Everyone else in camp when saw a elder in a offroad segway come across plain. Bike went out with Karumi and the new kid. She tried her ninja mind reading tricks no success. He agreed to visit camp and they took him there and he offered them work and food. He needed help to fight satanic biker gangs in area. Team entered compound. Josephites liked sheriff in party best and religious mutie. Cyborgs wary of. Offered new kid a wife if he joined and he was keen to become initiate and be baptised. Spoke to other newcommers and checked if under duress. Most happy to be here and saved by cult but a few wary of no way to leave.

Next day cult asked if party would eliminate a biker gang, the Scarlet scalpers. Mutie offered for free and karumi, new kid, sheriff and a crazy german backpack girl in her battle combivan all offered to go to for repairs, ammo fuel and cash. Tried to get into sheriffs bitter secrets but failed.

After lunch team set off to old mining shacks and waited to dark. Warned to spare petrol pump and just kill gang. So as got late and gang drunk team charged. Gang very slow to react and Karumi the ninja girl fired a rocket accidentally igniting petrol pumps. Mutie charged ahead in his ram buggy, knocked over multiple shacks killing inhabitants. Sheriff from behind machine gunned stirring gang members and the crazy backpacker drove into flames, spun out of control and damaged several shacks. Team drove around shacks picking off and running down bikes and bikers on foot. Backpacker girl saw a globe of flying fire follow her and it set rear of her van on fire. Karumi saw it too and sheriff and realized it as unnatural. As combivan stopped driver lept out and went to scoop up sand with her hat to throw on fire. The fire being was inside torching interior. New kid managed to hit combi and almost hit mutie in confusion. Sherrif drove up and grabbed fire extinguisher as only team member with one. Mutie arrived on scene and grabbed a 30 litre water tank in car. Mutie and backpacker put out fire but then the fire being poured out angrily. Sheriff hosed it down killing it.  

Karumi chsed last few bikers down and killed them.

Watched town burn and took prisoners. Looted some bikes and mutie scalped wounded gang members to decorate his car ram plate. Prisoners told how josephites threatened them to join or die. Mentioned another gang in nearby town vanished.

So by lunch found town, a crossroad with pub, police station, garage and church. Huge pits had swallowed some buildings and a huge crack in ground had split town. Karumi sensed oddness and looked about sensing something underground of a psychic nature. Sherrif looked through police building, formerly used by gang and found no bodies or clues.

So Karumi, Mutie and new kid went down a pit. Followed tunnel complex and found slime deposits. Karumi sensed others were under influence of force and followed them. A huge hideous Cthonian land squid beast was waiting in it's nest hungrily drawing human in. Mutie flipped and began breathing flame sizzling beings skin. New kid emptied his assault rifle and and Karumi slashed it with her vibro monoblade katana. Kept it up till being dead but new kid crushed into nothing under the massive beast. She filmed it and cut off a tentacle for a specimen for her corporate masters. Found 4 stone calling mentally for help. She sensed other beings responding. On surface she called company and they said hide eggs in cult compound but one then flee to Sydney without stopping if possible.

In compound party got repairs and ammo and cash and hid eggs one in septic tank died with a fizz. Two others fine and party went top speed back home. On way saved old triffid farmer being chased by plants and he offered then to visit his farm if they ever need a get away. Slaughtered several gangs easily. In Sydney Gntech lab guys flew egg to oil rig lab. Saw footage of cthonians arising under Josephite town killing and enthralling people until the filming drone fired 6 hellfire missiles laying men and monsters to ash.

All pleased and rested a few days in gentech labs.

Got a hundred lil train scale people to run over with toy cars which added lots of fun. I have got some tanks, fighters and other interesting trucks. Will get a set at club set up and one for me. Making roads all week after work for con game. DnD this tuesday then 3 days gm-ing this weekend.

BRP Babylon: To Hunt the Anzu Bird Cult near Ur

On way to Ur visited Temple of Ninurta in Lagash who gave them advice on monster hunting and a written reference. Party scribe has an impressive list now of such documents.

So the team arrived at Ur to witness a procession of gods, visit temples for divination and meet officers who could help them with menace of the Anzu Bird cult. With temple references got tl speak to leader of chariot corp who offered to drive them close to hills in battle donkey wagons and let party use one as barbarian driver was so skilled.

Out on plain on edge of foot hills found a tribe of nomads. Spoke to them and they were wary as men folk away. Nergal cultist convinced them he hated current order and wished to serve Anzu as he had seen shield and other bird cult art.

Told him about big ritual for tribal folk of nomads and barbarians and shamans leading the great ceremony to call Anzu.

Party left then by night crept into hills and saw massive camp and thousands of torches. Sneaked up in disguise and saw rituals. Party barbarians even managed to get some spells from shamans.

Returned to city to warn weekly gatherings growing and preparing for war. Met temples and city officers and taken by chariot again to foothills to visit holy site. Arrived at sacred hill with petroglyphs on rocks an huge symbols of Anzu in the sand. Found a tunnel and crawled in and found stinking dirty nest. Creepy naked pink birdmen attacked and several killed. Fled with several prisoners monster men to temple of Nana (Sin) the moon god. Horrified priests told king and army prepared. Party got to meet king who was grateful for aid and heroes joined him in the battle command lines.
Army met gathering horde day before ritual but without chariots in hills. 1000 spearmen in phalanxes, 500 archers, 500 axemen and 3000 farmer auxiliaries with javelins and slings defeated the irregular but savage barbarians who lacked discipline and tactics. Mostly lost auxiliaries but routed enemies. Dug up holy hill, killed birdmen and prisoners and saw vultures fly off with severed human heads

King gave party gifts and letter of support. Party marched home to Babylon keen to hunt more of the minions of evil.


Saturday 27 September 2014

Carousing pt8 Underland Exploration

Why would you explore the underland instead of spending downtime in a nice safe rat infested gang owned pub?

You come from there
Your race like underground rambles
You feel like a different break
Thought you'd take a quick peak
Following clues
Went too deep in the sewers

Went too deep in the dungeon
A tentacle pulled you down
Have a look in hole under tree stump
Check out that well with the funny blind fish

Thought you'd go see the funny paintings explorers talked about

 d10 Underland explorations - for non humans, lost fools or the truly brave - quick vrsion  
1 Meet travellers - companions on the dark
2 Hostile encounter - meet dangerous threat
3 Discovery - find wondrous underground location
4 Lucky Find - find a interesting thing
5 Strange event - encounter of the underland
6 Exploration - learn to know the under land
7 Hardship - difficult journey
8 Lost - off the trail
9 Accident - dangerous hazard
10 Underworld festival

d100 Underland explorations - for non humans, lost fools or the truly brave
01 Meet lost adventurers d4 1=starving 2=1d4+1 survivors 3=invite to safe base 4=invite to hidden town
02 Discover the goblin market with cheap petty magic items and questionable potions
03 Meet dark elf traders, shifty but some good value items that dont melt in sunlight
04 Meet dwarf war band looking for monsters to fight, gruff but kind to inferior surface folk
05 Gnomes invite you to warren for cheap stay with gloomy companionship, beer and shrooms
06 Meet goblin mushroom farmers harvesting crops with offer to buy magic shrooms and pack lizards
07 Insectoids milking giant caterpillars grazing on fungus, offer to sell magic moth milk
08 Meet horrible monster usually feared peaceful and at rest happy to talk for a bit
09 Hobgoblin cave fishers willing to sell some magic fish to polite adventurers
10 Underland tavern with many races mixing freely for drug and alcohol abuse
11 Shadowy under land assasins stalk intruders for days driving them into unknown territory and threats
12 Hungry screaming insane trolls hunt intruders and scaring them in nightmare cat and mouse game
13 Hungry ogres seeking meal hunt intruders who only escape by squeezing through tight gaps
14 Tentacled elder horror from the depths groped you but you escaped, filthy shame persist for weeks
15 Swallowed by monster but escaped d4 1=giant toad 2=giant worm 3=giant blind fish 4=ogre
16 Humanoid creatures tortured you leaving you for dead but rescued by kind nonhuman
17 Grabbed by giant cave d4 1=lobster 2=octopus 4=eel 4=hag and almost drowned
18 Creatures blinded you with dark magic and tormented you for days till you escaped
19 A horrible monster chased you to surface and now bothers local surface folk where you came out
20 Undead monsters chased you to make you join them for days in dread corpse filled tunnels
21 Find a fabulous mushroom forest where you stay peacefully among creatures for days
22 Find a crystal cavern with steaming pools and magical light, incredible beauty
23 Find a chamber with slumbering massive creatures in deep magical hibernation for milenia
24 A huge sinkhole filled with thousands of monster skeletons and bodies perfectly preserved
25 Find a underground cathedral of natural stone covered in ancient cave art depicting mythic events
26 A huge cavern with underground ocean, prehistoric possibly albino monsters thrive in cave ecology
27 Remains of a wondrous ancient city swallowed millennium ago beneath the earth
28 Remains of ancient tombs and graves of the past with eerie magical guardians and haunting spirits
29 A huge machine of some kind buried here millennium ago to hide from surface mortals
30 Discover dungeon of  d4 1=necromancers 2=non human bunker 3=evil cult 4=vault of old ones
31 Adventurer corpse with a magic item but melts if exposed to sunlight (you might find out in time)
32 Found lost pack lizard with load of goods 1=trade items 2=rations 3=climbing gear 4=bound prisoner
33 Found shiny gem d4 1=cursed by evil 2=trapped 3=hunted by dark forces 4=carved with family seal
34 Found chest of payroll d4 1=1d10x1000 cp 2=1d81000 silver 3=1d1x100 gp 4=1d20 pounds of salt
35 Found petty magic item discarded as junk by humanoids who didn't care about non weapons
36 Found ancient key d4 1=dungeon door 2=sealed treasure vault 3=cursed chastity belt 4=tower door
37 Found magical light source d4 1=continual light rod 2=fungus 3=bug gland 4=pickled cave fish
38 Found escaped slave who is devoted to you forever if you choose to rescue them
39 Found erotic artwork decorated object of dark elves worth d6x100gp, possibly illegal to sell
40 Found handy fungus d4 1=healing variety 2=month of food 3=chaos mutation causing 4=as a potion
41 Strange witness of a dark elf and goblinoid orgy used to keep humanoids subservient to dark fey
42 Strange witness of a horrible tentacled elder deity d4 1=sleeping 2=eating 3=singing 4=fornicating
43 Strange witness of a battle with non human factions slaughtering each other
44 Strange witness of a mushroom men ritual with clouds of psychedelic spores causing hallucinations
45 Strange witness of a other planar summoning of evil beings by cultists or magician of some type
46 Strange witness of mass sacrifice by cultists or humanoids lasts 1d6 hours
47 Strange witness of a gate being opened and otherworldly beings entering your world
48 Strange witness of strange monsters champions battling for faction dispute or ritual
49 Strange witness of fiery salamanders, elementals and devils cavorting in great lake of fire
50 Strange witness of thousands of slaves building a wonder in a great cavern for a subterranean empire
51 Exploration of tunnels reveals new surface entry d4 1=city sewers 2=dark woods 3=ruins 4=dungeon
52 Exploration of section of major long distance tunnels produces a valuable map
53 Exploration of water ways finds tunnels linking depths to near surface entry at a spring or well
54 Exploration of under sea reveals interesting shoreline and islands lost in time
55 Exploration of passages discover and map route to long lost dungeon, city or ruins
56 Exploration of caves discover passage connected to sewers of a city or town
57 Exploration of tunnels find a long sealed entrance to the land of the dead guarded by necromancers
58 Exploration of caves find long buried remnants of civilization thought long destroyed on surface
59 Exploration of underground labyrinth uncovers a monster filled dungeon guarding lost secrets
60 Exploration of great lit cavern finds a prehistoric lost world with albino cave men and great beasts
61 Hardship when you becom infected with fungal spores that occasionally erupt on your skin
62 Hardship as many of your companions are killed and arise as fungal undead that chased you for days
63 Hardship when foot long thread worms infect you, return skeletally thin and always hungry
64 Hardship when captured and interrogated by under land race, abuse leaves you with d4 scars
65 Hardship when captured by tentacle monsters who leave you an emotional wreck in a heap of slime
66 Hardship enslaved by subterraneans and abused but escaped with help from inmate
67 Hardship when fell through into faerie land for 1d4 years of your subjective time before escaping home
68 Hardship when impregnated by parasitic monster babies who erupt from you in public sometime
69 Hardship when enthralled into dark faerie bacchanalian revelry for days of twisted unholy orgies
70 Hardship when captured and tortured by d4 1=demons 2= devils 3=fire elementals 4=goblinoids
71 Lost for days in darkness before popped to surface at bottom of a village well far from home
72 Lost for a spell in great caverns of dark elves who hunted and taunted you for days
73 Lost for a while in troll land and chased by crazed inhabitants for days before escaping into sunlight 
74 Lost but came across a strange dungeon complex you surely can find again if you looked
75 Lost in fungus forest and lived with goblins, dark elves and mushroom folk, sworn to secrecy 
76 Lost in great cavern of serpent men who hunted you with dinosaurs for discovering their secret home
77 Lost in a underland necropolis and pursued by undead and monsters for days of terror
78 Lost in dwarf tunnels and inhabitants hunt you as a spy, will send d4 assasins or constructs to kill you 
79 Lost in kobold filled trapped maze with most of your companions killed before you
80 Lost in caverns and found way into mine full of prison labour, had to bribe your way out owe d4x100gp
81 Accident with climb, fell into deep pit and slowly recovered alone and crawled to surface
82 Accident with cave in trapped in darkness for days before rescue, starved, now fearful of tight spaces
83 Accidentally fell into subterranean river and were spat out of a spring miles away from friends
84 Accident crossing a bridge over d4 1=lava 2=bottomless pit 3=monsters 4=kaiju many friends died
85 Accidentally floor collapsed and plunged you into deeper levels alone for days
86 Accidentally companion wizard killed rest of party with a spell leaving you alone
87 Accidentally released flood in tunnel washing you alone from a seaside cliff cave later
88 Accidentally flammable gas ignited killing your party and left you crawling to surface with burns
89 Accidentally poison gas killed party but a local inhabitant rescued you and returned to surface
90 Accidentally discovered you were inside a titanic monster, as it awakened most of party lost
91 Underworld festival with goblinoids and have great time except for strange grog and food
92 Underworld festival with dark fey folk and witness avatar of one of their gods appear at climax
93 Underworld festival where dwarves invite you to drink and feast to celebrate past victories
94 Underworld festival with subterranean civilization who only welcome strangers in these times
95 Underworld festival with normally horrible monsters like trolls and ogres who treat you ok
96 Underworld festival with strange cultists who get a bit carried away in bloody orgy to the elder gods
97 Underworld festival with gnomes who put on fine food and booze and marriage offers
98 Underworld festival with underland fish folk, with strange trumpeting and aquatic horrors of the deep
99 Underworld festival with serpent folk and parades of dinosaurs before they realise you are aliens
100 Underworld festival where you meet court of fey folk and are gifted a petty magic item

will be prepping for con games mostly this week


Thursday 25 September 2014

Exile Log: Return to Hobgoblin Halls

Last Exile Log? Well for a bit anyhow. Ive scrapped involvement in four games for moment. I should try g+ hangouts but im a bit of a Luddite.

Was a productive game with half level completed.

Party arrived at gates to find a boss monster and his cohorts were guarding the front door and it was locked. Tried to BS way in by talking monster languages and claiming to have important loot. Door was 4 inch thick reinforced oak but stupid monsters eventually opened (wont happen again). Inside were a few hobgoblins (most hadnt arived for duty yet and a catfish man wizard and his normal fishmen warriors. Was a bit of a slog and the catfish man cast a stinking cloud which took out the party elite archer whilre fishmen held line just out side of stinking cloud. Rankss of sheild and hooked swords with rear fishmen throwing javelins. Eventually the catfish wizard turned invisible and fled and his ranks of men folded.

Amazingly more reinforcements didnt come. So as they had done a quater of dungeon they chose the processional path down the middle planning on hitting the hobgoblin shrine. Up ahead saw a odd sight. A wall was half built with a brick golem taking bricks from his body to build the wall. With hime were hobgoblin guards. Party charged and golem threw bricks at them till melee. As many heroes couldn't touch golem they ran through and killed hobgoblins instead. All impressed by golem and wished they had one. Stole some of bricks from body so couldn't be rebuilt (hopefully).

Came to great junction. One way was a corridoor full of unseen niches to second level up. Right was the kobold quarters and to right were hobgoblins massing for a fight from all over temple. Took position to make hobgoblins charge into party and managed to kill almost 30 before hobgoblins started reconsidering strategy. Shamans enhanced several troops to elite and they were cut down. Monsters all blessed but didnt help. Surrounded with fog and pulled back then cast hold on deadlies party members paralyzing the archer. His orc wife dragged him back but the hobgoblins broke down and fled. Party hurt but healed up and moved in. Went into shrine full of lesser shamen and began to fight with hold persons lobbed at them. At they began to overcome them fiends in their smoky dark shrine more hobgoblins came from rear with a chained troll with handlers. Party shot handlers and rest of hobgoblins fled. Troll killed a few and bothered the party a bit before they killed it.

Hunted down survivors of temple complex and know monsters in above level aware. Grabbed mountains of treasure and some lot relics of good. The angle girl didn't mind the curses on the good relics as she already gave to charity and the other effects. She had a holy skull which added to her armour and a sentient sword. Rest happy with donkey cart in loose change, gems and potions. Decided to stay inside (finally) as concern over inhabitants increasing door defences. Instead plan to visit kobolds and try to recruit them as they did to the teen kobold graffiti gang they caught last time who now lived in party dungeon with wages and own rooms.

Beyond kobolds are haunted caves and beyond them more holy relics....

Upstairs is the goblin housing level with hobgoblin masters presence also...

Player got a job and club moving and me working slowed me down a bit. Hopefully new digs will get more members as near Sydney's hipster/culture suburb. Really impressive cavernous space like a late 70s YMCA. Lotsa cool industrial bins to loot - found one full of review cd's. I used to work in area so i know bins full of foam core. Sadly a I will be walking through graffiti heartland and a huge outdoor graff gallery I am being very tempted all the time to paint for free in unwanted manner. Will post some pix.

Im finalizing my car design rules and getting a few extra things for my car collection for roadwar game. Got a tank. Getting a few dinosaurs now for when near those abandoned Jurassic Parks. Playing some racing games which is a bit inspiring. If hitting a tree stump at 100 mph and flying through windscreen inspiring.




Saturday 20 September 2014

Carousing pt7 Dungeon Dwelling

So part 6 is my old shore leave table here: http://elfmaidsandoctopi.blogspot.com.au/2013/07/d100-shore-leave.html

Am going to fix old item fx corruption tables - might do a blog with all together

Why would you downtime in a dungeon?

You are evil
You are a monster
You go solo exploring
You are a prisoner
You seek something lost
You are just scouting
Your so poor you get a job
You find other carousing boring
You need to know your enemy
You try infiltration to learn about dungeon lore

You might start as a prisoner but end up in with the monsters if several rolls made


d10 Dungeon dwelling life style - for monsters, prisoners or curious - quick version 
1 Prisoner - you somehow have been locked up (i guess you somehow escaped)
2 Hard labour - you start at the bottom with dirty jobs
3 Specialty labour - you work in a dungeon factory making goods
4 Trap Duty - you clean, maintain, set and build traps
5 Monster carer - you care for a monster lair
6 Guard Duty - protecting the dungeon or just wandering about
7 Boss Crew - get to work with retinue of a level or dungeon or faction boss
8 Magical Assistant - serve a dungeon shaman or other magic wielder
9 Magical Event - witness or discover bizarre dungeon magic
10 Monster party - attend a dungeon festival

d100 Dungeon dwelling life style - for monsters, prisoners or curious
01 Prisoner - you somehow have been locked up and kept in a stinking cell with regular beatings
02 Prisoner - you are kept locked up with other inmates who shank you but a dungeon healer saved you
03 Prisoner - you are manacled to a wall and passing monsters abuse you
04 Prisoner - you are horribly tortured by cruel sadists and left with scars and nightmares
05 Prisoner - you managed to get preferential treatment with your skills and made d6x10gp profit
06 Prisoner - prison keepers treated you as a favorite pet and other prisoners hated you
07 Prisoner - spent your time cross dressing to help you survive and get along
08 Prisoner - developed a drug habit now dependent on d4 1=booze 2=opium 3=black lotus 4=devil weed
09 Prisoner - became a gang leader and drug dealer you made d4x100gp and a stash of d12 drug doses
10 Prisoner - made friend d4 1=humanoid murderer 2=bandit 3=thief 4=prison lover roll random gender
11 Hard labour - nightsoil crew who clean latrines, collect monster dung and process sewerage
12 Hard labour - mining new areas with inferior tools with dangerous work practices
13 Hard labour - brick laying and paving new dungeon areas and moving back breaking loads
14 Hard labour - pack bearer transporting loads around dungeon for inhabitants 
15 Hard labour - runner transporting messages and small loads around dungeon fast
16 Hard labour - kitchen servant turning spits, filling cauldrons, hacking up meat and carrying food
17 Hard labour - mushroom farmer making compost and harvesting fungi, get terrible foot fungus
18 Hard labour - rat catcher trapping, skinning and supplying kitchens with rats normal and giant
19 Hard labour - orderly collecting wounded and taking to medical treatment, well treated 
20 Hard labour - cleaner scraping up muck and grime, mopping bloody floors, collecting monster vomit
21 Specialty labour - assisting blacksmiths making crude weapons, pumping bellows, hammering
22 Specialty labour - sweatshop leather worker making crude armour, tanning and curing hide
23 Specialty labour - dungeon medic assisting with treating sick and wounded creatures with healers
24 Specialty labour - wanders about refreshing lamp oil, candles, torches, firewood  & chimney sweeping
25 Specialty labour - cook hand working on monster recipes and preparing boss monster favorite dishes
26 Specialty labour - carpenter making doors, furniture, barrels and crates or just making planks
27 Specialty labour - butcher assistant slaughtering, skinning, chopping meat and transporting
28 Specialty labour - food preserver pickling, salting, preparing vinegar and drying meat and mushrooms
29 Specialty labour - brewer producing beer and wine and spirits from often horrible ingrediants
30 Specialty labour- lumberer who travels outside to collect wood for building and fires, cut down trees
31 Trap Duty - scraper who gets to collect bodies from traps and cleans them, free dungeon snacks
32 Trap Duty - sweatshop worker making traps from plans and kits for others to install
33 Trap Duty - trap tester you get to sample traps which is very dangerous
34 Trap Duty - trap baiter who sets appealing bait for traps, considered most creative job
35 Trap Duty - trap design work in trap lab, copying blueprints, sharpening quills, dreaming up traps
36 Trap Duty - trap installer sets up traps in locations around dungeon
37 Trap Duty - trap inspector checking if traps set, in working order and reporting to managers
38 Trap Duty - alarm monitor checks gongs, bells, rattles and other alarms working
39 Trap Duty - spyhole monitor in confined space to manually activate alarms and traps
40 Trap Duty - secret door instilation team build and maintain secret doors, often executed for secrecy
41 Monster carer - you clean monster lairs while they go wandering or sleeping
42 Monster carer - you collect monster dung and collected d100gp in valuable scraps
43 Monster carer - you care for baby monsters when at adorable and helpless stage
44 Monster carer - you get to know and train a single monster and could possibly recruit a a follower
45 Monster carer - you get to know one species very well and can predict their behavior
46 Monster carer - you get to bathe monsters which is very dangerous and stinky
47 Monster carer - you get to help breed monsters and understand reproduction well of one type
48 Monster carer - you are familiar with assisting monster trainers of one specific type
49 Monster carer - you worked with hunters catching one type of monster and learn their habits
50 Monster carer -you managed to escape with a baby monster in a sack
51 Guard Duty - you are assigned as a wandering monster aimlessly walking about looking for trouble
52 Guard Duty - you are a doorman protecting a single door from intruders
53 Guard Duty - you spent time on alert in a guard post with other creatures
54 Guard Duty - you spent time drunk and bullying lesser creatures with your squad
55 Guard Duty - you got to guard monster treasure and pilfered 1d4x100gp
56 Guard Duty - guard women and children who treated you well but other guards laughed at you
57 Guard Duty - harem guard made into a eunuch if male by jealous boss monster
58 Guard Duty - you got to join raiders of outside world looting and kidnapping
59 Guard Duty - you got to work with guard and riding beasts
60 Guard Duty - you got to gamble d4 1=lost 3d6gp 2=lost d100gp 3=gain 3d6gp 4=gain d100gp
61 Boss Crew - get to work with retinue of a faction boss learning lots about day to day activities
62 Boss Crew - get to work with retinue of a level boss learning lots about day to day activities
63 Boss Crew - get to work with retinue of dungeon boss learning lots about day to day activities
64 Boss Crew - got to be guard of a sub chief on raids and interfaction battles
65 Boss Crew - got guard secret entrances and bosses escape routes
66 Boss Crew - got to be hooded executioner decapitating bosses enemies and punishing failures
67 Boss Crew - got to be hooded torturer of naughty dungeon staff using whips and torture
68 Boss Crew - got to be a spy for dungeon boss informing of rival faction activities
69 Boss Crew - got to betray boss in coup and rewarded by new leader with d6x100 for efort
70 Boss Crew - got to maintain your own staff, can recruit permanent followers from them if able
71 Magical Assistant - serve a dungeon shaman dealing with ancestors, spirits and healing
72 Magical Assistant - served a mad wizard and his crazy experiments, stole a mystery potion
73 Magical Assistant - served a evil high priest as a zombie foreman
74 Magical Assistant - served a evil high priest with rituals and preparing sacrifices
75 Magical Assistant - served a sorcerer preparing and obtaining their drugs and other comforts 
76 Magical Assistant - served as a test subject for mushrooms and potions, hair turned abnormal colour
77 Magical Assistant - served setting up magical traps and other features of the dungeon
78 Magical Assistant - served looking after records of master and stole a scroll
79 Magical Assistant - served as a personal servant and managed to pilfer a petty magic item
80 Magical Assistant -turned into a monster and lived with them a while before being restored
81 Magical Event - witnessed communion with d4 1=wizard 2=sorcerer 3=priest 4=evil noble
82 Magical Event - witnessed communion with d4 1=god 2=demon 3=devil 4=old one
83 Magical Event - witnessed monsters praising messiah monster child with great destiny and powers
84 Magical Event - saw monster faction gate in reinforcements from somewhere else
85 Magical Event - saw strange faction magical sex rites nobody will believe, scholars will interested
86 Magical Event - gathering of monster magicians create d4 1=orcs 2=undead 3=golem 4=lycanthrope
87 Magical Event - saw faction magician manifest outer planar being to commune with comunity
88 Magical Event - lost in a magical maze for d6 days, came out starving
89 Magical Event - found a healing spring and found a magic healing brew
90 Magical Event - found a magical fountain and obtained a random magic potion
91 Monster party - attend a dungeon festival with wicker dragons and demons, get incredibly high
92 Monster party - at a party for noble monster coming of age ceremony, you are nominated a godparent
93 Monster party - wedding d4 1=caught bouquet 2=drunk 3=offended everybody 4=regrettable sex
94 Monster party - chosen to represent faction in brawl won several fights won d4x100gp from betting
95 Monster party - made lots of friends, chance will meet other guests over next few months
96 Monster party - holy blood feast made member of monster tribe or faction by priests and leaders
97 Monster party - gifted with a quality weapon by boss monster at gift giving ceremony
98 Monster party - monsters got you to chase naughty children at family festival to set them right
99 Monster party - monsters got you to play human in sacred cult drama, escaped when realized ending
100 Monster party -make you festival king and offered sex by ots of monsters, 1d6x100gp in gifts

Upcoming and outgoing stuff from me...

Shortly might be last exile log post for a bit my ailing DnD game for a bit . Lost a regular and its been a struggle keeping game afloat. I will try a different night perhaps and new club location might help (thou i have not been and ive axed 2 of my games now leaving me with sunday). Ive had people say i shouldn't consolidate to just 2 games on sunday as ppl claim they would like to play more games but i have not seen signs of these mythical gamers wanting to play other times. Club under my floor of building was great while i was sick to keep up social life but i think my games are not mainstream or popular sells like big name lines of product. My BRP stuff doing fine. My friends i game with in december when i return to Adelaide for xmas wanna play my dnd setting which is nice.

As my health improved to normal im really enjoying being able to work and would like to get back to my 70 hours a week of mixed casual work and my art business and projects including writing. Offered by a professional comic who kindly asks to borrow my personal anecdotes for his routine to train me back up. As im feeling well id like to perform again. Jot a dj job for caberet too. Sold $750 worth of art this week. Feeling well enough to date again but need some new social activities for opportunities. Having 2-5 drinks a week again.

I have two weeks of full time+ work and 3 con games to prep so sunday gaming fine for me for a bit. Then have SYD con and will have a go at getting games up after that. Something to alternate with my deathrace game sundays might be good other than that will wait and see. Shame as i enjoy dnd game and like writing for it. Have more road sections and some folding buildings and tokens for marvel game at con to ready. Need to stencil up stuff on roads too. Have glorantha books and 5 boxes of armies coming by post. Will order BRP Rome and Metamorphosis alpha hardbacks shortly.

Reading new DnD book is good in many ways but i find too many choices and complexities also. I just find myself a bit overwhelmed by mechanical options. Hideous halflings creep me out - i can barley look at them. I have no problems with real ppl under 4 foot 4 or other depictions of them. The design is best ever. The art pretty good and best colour version of the game. Too many terms with no explanation for new gamers is a big flaw. Early 80s basic set still needed.

Id still like to run a sf game sometime but something with committed players. Roadwar and marvel worked fine for drop ins. Rome and Rus will be next years historic brp/cthulhu/rq games.

Started on folder with my fave tables for sandboxing for new club to stop me carrying stuff and relying on net so had a big look back on old posts. While digging through my past blogs found i had done 2 tables on rival parties in dungeon tables so that was a hoot. Treasure and pice section of 1st ed adnd will be used too. Found my corruption fx for several tables broken. No no3 on about three tables.

Next few posts here:

More carousing tables
decided this older table for shore leave will be included in series as no6
d100 Living in a dungeon table no7
d100 Exploring the under land will be no 8
will do extra tables for 4 core classes too as d100 tables will repeat faster than you think if used every session. I might knock out a freebie of my city life tables on next blog milestone.

revised redbrick key tables with a d10 for every one of basic room types

dungeon forms - dungeon design, level design and room design - to facilitate random table use

some new encounters for mid and high level and higher level treasures

summaries on most important tables for dungeon stuff on a few sheets for inside my dm screen

Another attempt on mutation tables which i might do by level to fit into spells for several of my games.

Requests are always fun and welcome...

Thursday 18 September 2014

BRP Babylon: Hunting Cults of the 4 Evils

Party returned from mount Mushu to Babylon where some met the gods and those who had missed out when the cave entry had temporarily vanished.

Now aware there were four great evils afoot heroes tried to plan how too battle.

They tried their means of divination, tried to study magic and settled into their new relationships. Kull tried to join Marduk but failed but has gained some help from his new in laws who see barbarian as means to restore status. Ariana had help from Daddy to help her meet a husband. They decided an Assyrian would help family interests to the north andd trade into Hittite lands. She had choice of rich older merchant or noble warrior her own age. She chose later and he has been keen to follow her.

To the North Hanbi king of the wind demons was stirring. He was displeased with his office and wanted more. To the mountains of the west Asag the great stone giant and his Gutian cultists were gathering force in the Zagaros mountains. To the south Tiamat was stirring in the sea and to the west the Anzu bird was stirring.

They sought priests to aid them in interpreting their divination attempts. At one stage there were strong signs that the Hittite lands in the mountains might be source of Hanbi or possibly the Hurrian or Mittani lands. Also asked the exorcists of Pazzuzu in the doctors district how their demon lord felt about his father Hanbi. Apparently Pazzuzu not involved in scheme and other demons jealous Pazzuzu receiving status and reverence and for terrifying other demons.

Pek asking about heard that many of the cultists of Anzu bird were among western barbarians, especially in hills to west of Ur. As his god had defeated Asag and Anzu his cult were very helpful and his gift of manticore and lion pelts impressed them. Nobody else had checked the possibility of persecuting the cults locally he found in Babylon depictions of Anzu in scribe district and being illiterate told others of his discoveries. As cultists could be killed easier than gods this tactic seemed attractive and party went to visit scribe. Parked chariot and barbarians of party outside while the egghead literates went inside. Scribe shop had supplies and services typical and some ancient tablets on display. One depicted the Anzu bird and saw several version of his forms. The lion bird (a griffin like monster), a half man half bird thing and a great eagle with a lion head. Iltani harassed him to buy it but he denied and said they had to leave. Toth got a cramp and his leg was paralysed. Outside some men in scribe kilts with shaven heads a rods came out and seemed to spot party barbarians in the street instantly. They were mind linked and one had detect enemy but party had no idea. Iltani alo got a sudden stif leg and then fight was on.

Toth ran to chariot crying "witch witch!"

Sobek could not see the problem and as was a street full of healers they found more.
Inside Pek and Iltani fought the shopkeeper and the scribes maiming them easily while one older man escaped. They looked at the tablets to see they were books of sorcery. Found a cylinder seal of agate that could print tablets with a contact Anzu spell. Iltani had called for Ishtar temple for help but Priests of Mark assumed authority and questioned everyone. The Leader wore a dragon costume with a face inside the dragon mouth. He set a date for a trial.  Ishtar priestess would attend to defend party but evidence and testimony of others was strong. If case difficult to resolve the sorcerers would be thrown into the river but the trial found them guilty and priests of Girra (or Nusku or Agni the fire god) came and burned the survivors of the fight.

So armed with the realisation cultists were everywhere they decided to head to Ur to kill cultists. Packed bags and headed with donkey cart south through several cities they had never seen before on a different route. Bandits attacks and were taken as slaves to UR. Party have become good hunters and now with plenty of minor spells the average youths and poor barbarians have little hope. Every trip they now feed themselves and collect skins as they go.

Arrived in Uruk and Iltani took party to her sisters home to rest a few days.

Road War Journal: Deathrace Part 2

So the team confronting a police roadblock simply took an alternate route.
Two more advanced cars had beaten them already. The japanese advanced racer with the huge rocket tube came in first with a few kills. The tailing car had racked up best score by hanging back and targeting schools and oldfolks homes.

So when team almost near goldcoast were surprised by aproach of a school bus (a new toy model). It was being driven by 11 death race fan gang members and 20 hostage teens were on board.

The team managed to destroy the bus tires and wheels from a distance and it had begun spinning out of control. The mutie racer with ram plates hit it in front as it spun and thr bus flipped though the air tumbling 360 degrees and landing on what was left of its wheels while the ninja biker girl of course drove under the flying bus. Everyone else sent of road to avoid the flying death machine.

When bus crashed many of the team kept racing but Karumi on her bike rode up to the now open bus door and emptied her silent machine pistol killing the leader and making his seconds take cover. She drew her vibro monoblade katana and began scything through the mostly stunned gang. The mutie had done a 180 degree turn and eventually got enough forward momentum to pull up and fire his battered sawn off. One shell jammed damned his wasteland grimed car and so he ran inside to see if he could punch any before Karumi killed them all. The Sheriff pulled up and aimed his magnum finishing a few off and within seconds the gang were all dead. They were angry death race fans. The same police convoy from before arrived actually they had been called away from roadblock to rescue the school bus so after they came across most of team performing first aid on injured kids. So after kids safe cops escorted them to the outskirts of the Goldcoast. They crossed finishing line after.

So one of the new team members (a cyborg in a green muscle car) had got third place for speed but low pedestrian kills to not rate (got a few thousand cash bonus). Mutie got third highest score in race for most kills including an accidental old person when trying to save old folks home. The Sherrif was barred for life from death racking and got booed by fans who would hate him forever for ruining the race by destroying most of the contestants.

The cyborgs had dropped out of the race to loot ruined vehicles and filled a semitrailer a truck and a van with parts to sell. Mutie and the the.

As they team caught up and celebrated a Gentech exec arrived to offer them all race expenses (ammo and repairs) and pay them well if they spied on a compound of the Brethren of Joseph in the northern territory. The team accepted and continued to party and spent next few days prepping and shopping.
So on the road with a few old team mates including a thief biker girls and a trucker who had been absent a while. Across the mountains the team drove by night. Mostly quiet but did see some inhabited ruins. A bunch of weird bushes and corpses on the road ahead someone identified as triffids so everyone went off road to avoid. Some farms had been left untended during the plagues of the early 90s and many were wild but the government kept it quiet.

Saw a ruin with a crowd of homeless and decided to visit. Starving homeless farmers told how a gang had driven them away so party thought would check it out. Spied on camp and saw only a few gang vehicles a folding razor wire fence and a mine field. Also saw gang members were bandaged and many coughing up blood. Records showed the gang were known as plague carriers. All thoughts of fighting them stopped and the party returned to farmers camp. Gave them some food and supplies. While gathering plant matter for trucks biofuel plant a mutant killer koala or drop bear leaped at the the truck driver but Sheriff and others shot it. Trucker threw bloody mess into the biofuel plant and kept on working.

Reached the desert and mostly empty but did see in distance a fortress by the road. Spied on with scouts and saw had flag indicating a militia group. Contacted them by radio and found they required doctors. While in compound after a tense entry the thief girl robbed the leaders  stash of gold. Went on their way with offer of welcome return. Most had no idea of theft.

Finally over the border into the Northern Territory and ahead saw convoy of all blue christian militia. A truck, several 4x4 offroaders, a pursuit muclecar and some bikes. At thought they thought their mission was involved but realised the religious gang were own brand of crazy who disliked Josephites. Radioed the team and the militia demanded the party needed to be inspected for muties, cultists, cyborgs and perverts if they wanted to pass. While team was willing to try and bullshit the new cybork kid in his green musclecar floored it and opened fire. Several party members fired rockets and grenaides including a white phosphorous round.

Most of the bikes were down and got rammed of the road. One biker went through the musclecar window and the driver got a few scratches from chunks of bone and high velocity gristle. Most of the ammo spent on the militia truck did very little. Wheels made better targets. As themusclecar pushed through the militia he dropped caltrops and smoke and forced cars off road. Mutie sis swiped truck and a pasenger fell out into his back rollcage but fell off seconds later when he rammed another car. As both car groups passed only the blue truck battered made it through. Another car on fire, another had crew killed by lucky burst. The new kids musclecar had a corner and machinegun destroyed.


Next time the spy mission begins....

I have become a car collecting addict. Have over a hundred now. 25% donations rest i have been stalking at sales. I just got lots of vans and light trucks and off road buggies. Have built some basic roads that interlock from foamcore and painted them grey for now. A few stencils will finish them off. Have paper templates for curves so will make them next - need buildings to use for marvel also, but scale not important as much in that game.

When my car rules complete will start posting car designs based on matchbox and hotwheels cars. Hotwheels more cool, matchbox more techie. Some hotwheels are weird scifi monster vehicles. I might wait a season before i get more. Apparently hottest toy in indonesia and i can tell they are selling well. Cheap knock offs don't have originality. Have a predator drone and a harrier might get a  A-10. These aircraft should scare party shitless. Some of vehicles slightly too good - I goofed on the trucks early on with stats. I need to rethink armour and effects on vehicles too.

The club has moved out of my building. My dnd game is in crisis again despite fun ive had but i need at least 3 regulars. With a bit less gaming im going to have more time write, more room to paint (i sold $500 other day) and i might get back into stand up as someone offered to coach me. Might get new players in new venue or get a new day sorted so i hope i can get my dnd game afloat again. My taste is a bit too obscure. Club has three levels and i hope to see next few days.

More road murder stuff soon.


Wednesday 17 September 2014

Carousing pt5 Rambling in the Wild

Not everyone likes to party in the city, read musty old books or prey, some hit the rural trails and look for recreation in the wilds. Many character classes would rather spend time in the bush than the city and this is for them.

I have considered a maritime version of this also. I considered a table for people or monsters living in dungeon communities. Any other tables for downtime recommendations I will consider.


JD asked last post how I use these tables - sometimes it is just to imply hero had a adventure in between game - especially if time passes or player misses a game - i might play as a solo for each player like Pendragon games have a solo phase if it would take a few rolls or all could be resolved in similar time.

I will be 3 game logs behind now doh. Considering revising my religions to as im using babylonian gods in a game i might customise my dnd setting gods more. Using Babylonian gods was always a shorthand.


 

d10 Getting close to nature in the great outdoors - for druids, barbarians and rangers - quick version
1 Meet travellers - companions on the road

2 Hostile encounter - meet dangerous threat
3 Discovery - find wondrous location
4 Lucky Find - find a interesting thing
5 Hunting - trail wild creatures
6 Exploration - learn to know the land
7 Hardship - difficult journey
8 Lost - off the trail
9 Accident - dangerous hazard
10 Festival - join local festivities

d100 Getting close to nature in the great outdoors - for druids, barbarians and rangers
01 Meet holy pilgrims on the road may meet again on travels
02 Meet hermit and his pets who teach unusual philosophy
03 Meet a magician who tells of a monster lair location 
04 Meet a ranger who might act as a guide in the future
05 Meet friendly non human tribes who invite you to feast and dancing
06 Meet adventurers who indicate a dungeon they seek, nobody has seen them since
07 Meet friendly country folk who you live with for a time in peace
08 Meet merchants who welcome you to join them for a spell
09 Meet lawmen chasing a criminal and aid them
10 Meet barbarians and live among them for a time
11 Hostile humanoids pursue you into rough terrain and you eventually elude them
12 Hostile monsters attack and you manage to kill them and capture a egg or infant
13 Hostile supernatural beings menace you and you hide in a holy site to evade them
14 Hostile flying creatures harry your travels till you discover a cavern system to escape
15 Hostile creature in your path you defeat and claim it's sack of loot d6x100gp16 Hostile undead haunt you by night till you hide in a lost shrine to escape
17 Hostile bandits hunt you and you manage to locate their lair and escape
18 Hostile robber knight almost kills you, after escape discover a reward for his head
19 Hostile were beast nips at you while running through brambles, pretty sure uninfected
20 Hostile faerie folk pester you and pick your pockets and play mean jokes on you
21 Discover a unexplored dungeon in a hidden pass in mountains
22 Discover a bubbling spring with friendly beings who beg you too keep it a secret
23 Discover a ruined building dating back to olden times with possible complex beneath it
24 Discover a monster lair with signs it has treasure and captives inside
25 Discover a dank sinkhole with a howling monster trapped inside and many remains
26 Discover a forgotten graveyard long neglected and possibly haunted
27 Discover a a dank ruined old House hidden from the common roads 
28 Discover a dank ruined castle off the beaten track looked strange so you lest it for later
29 Discover a strange tower in the wilderness and long isolated (towers 1 and 2)
30 Discover a Islands in a body of water such as a lake or river
31 Lucky Find of a hermits cave with long dead body and 1d6 healing herb bundles
32 Lucky Find a abandoned hoard with 1d6x100gp coins 
33 Lucky Find a lost donkey with a load of camping and adventuring supplies
34 Lucky Find dead prospector with map and deed for a lost mine
35 Lucky Find dying adventurer hands you a petty magic item 
36 Lucky Find deposit of possibly valuable ore or gems in a eroded cliff face
37 Lucky Find of a relic visible but virtually unobtainable with guards and barriers
38 Lucky Find of ancient carved marker stone pointing to some long forgotten location
39 Lucky Find of a prehistoric relic near a megalithic site of the ancestors
40 Lucky Find of a long forgotten crypt that may have treasure and a guardian
41 Hunting in forest tracked unicorns and find d6 magical unicorn poop each heals d4 hp
42 Hunting and follow the magical questing beast that leads you to a dungeon entrance
43 Hunting deer and chased by wolves for days till escaped to a village
44 Hunting deer but forest wardens of local ruler insist you need a licence and pursue you
45 Hunting for game but a monster attacked you and injured you as you fled
46 Hunting for game and stalked by a lion, battered and wounded but now have a lion pelt
47 Hunting for game and manage to collect 1d6 sets of skins and antlers
48 Hunting but offended druids who chase you in hopes of bloodily sacrificing you
49 Hunting but came across attractive elves who tried to lure you to faerie land as a slave
50 Hunting and came across nobles d4 1=hunt you 2=feast invite 3=
51 Exploration came across strange tree in the woodlands
52 Exploration came across a unknown monastery
53 Exploration came across a strange lone grave in the middle of nowhere
54 Exploration a route to unknown passage not on any map
55 Exploration of borders of the kingdom and important passages
56 Exploration of important villages and inns across the kingdom for future travels 
57 Exploration of coast line, rivers and water ways of the kingdom for future use
58 Exploration of mountain passes and find previously unknown valleys and passes
59 Exploration of forests and discover previously unknown hidden community
60 Exploration of kingdom and find a hidden dungeon complex
61 Hardship from being trapped by avalanche, starved until rescued by others by chance
62 Hardship from water poisoned, lay ill for days without being able to move till saved
63 Hardship from bad food, starved and delirious survived on bugs and snails
64 Hardship from injury with limited mobility and illness till managed to reach villagers 
65 Hardship from fevers with hallucinations, cared for by country folk until well 
66 Hardship from weather keeps you under cover and in shelter for days in misery
67 Hardship from disease made weak as a kitten and highly contagious 
68 Hardship from being trapped in a pit or snare for days before crawling out 
69 Hardship kills many fellow travellers when passage blocked by disaster or enemies
70 Hardship temperature extreme leaves you a weak and drained wreck 
71 Lost and find self in haunted forest surrounded by evil (ghostwood)
72 Lost in for days in the mountains and surrounded by peril 
73 Lost in horrid marshlands haunted by malign intelligence
74 Lost in dark elf woodlands and constantly taunted by evil fey beings
75 Lost in the forbidden sylvan forest of the bright elves forbidden to mankind 
76 Lost in the highlands where barbarians lurk on the fringes of civilisation
77 Lost on the forbidden moors by night and haunted by it's evil 
78 Lost and came across megalithic ruins from prehistory
79 Lost but meet a doomed immortal and you both find your way to civilisation together
80 Lost but aided buy unknown hidden race who return you blindfolded to homeland
81 Accident trapped in a bog and almost succumbed to drowning but lost one item
82 Accidentally fell off cliff injuring yourself badly and managed to crawl to civilisation 
83 Accidentally started fire, managed escape, sylvan beings & druids demand atonement
84 Accidentally swept away during a water crossing and attacked by water creatures
85 Accidentally struck by wooden branch while gathering firewood and knocked out
86 Accidentally caught in mudslide covered if foul sticky mud and carried down into valley
87 Accidentally outraged previously friendly locals who perused you with burning torches
88 Accidentally trod on a serpent and bitten, several days lay under a bush in fever
89 Accidentally stumbled into bandits camp but managed to escape with injuries
90 Accidentally shot by hunters who thought you were a wild man, they kind of apologise
91 Festival in local village during a wedding, all welcome for drinking, dancing and flirting
92 Festival to burn a great wicker idol and local druid says you are the guest of honour 
93 Festival to celebrate local religious event, locals merry and pleased to have a guest
94 Festival to bless the crops and animals with drinking and feasting and fornicating
95 Festival where two villages compete in gruelling sport event, both want you on their team
96 Festival of the moon where moonlight singing and dancing then feasting take place
97 Festival you are invited to includes fasting, austerity, sober thoughts and prayer
98 Festival where visitor chosen to fight a  creature in front of cheering crowd
99 Festival you stumble into where locals dress as monsters to scare children
100 Festival where someone made king for a day d4 1=stranger 2=idiot 3=slave 4=zombie