Thursday, 29 September 2016

d100 Kobolds for sale


In Shadelport kobolds are popular slaves, useful for hundreds of reasons. From expendable potion testers to door openers, kobolds are working hard. Do remember while cruelty to kobolds in public is not shunned like horse beating, treating them badly in kobold territory could be a problem. As kobolds treat each other often badly treating them a bit better is easy.

Kobolds are easy to store and ship. They tolerate conditions other races would die in. A well cared for kobold lives twice as long as a wild one.

Some religious leaders and a troublesome women's movement claim they have souls and can be almost civilized even deserving the same rights as goblins and orcs. Most people would look twice at a owner beating a kobold to death in the street. Kobolds work with phosphorous in match factories, mines, dye factories and other dangerous jobs. Many humans in the ghettos complain about kobold slaves and would also like to see them emancipated (and cooked in soup). Even urchins and mutants in the ghetto complain. Orcs and goblins dont care about how humans treat kobolds. Orcs rarely acknowledge they are visible. Goblins are happy humans don't treat them like kobolds even if only slightly better.

A few wizards with carpet bags of holding gave up using spells and just used kobolds.

Kobold Packaging and accessories
Sack 1cp
Apple crate 1sp
One kobold small keg 4sp
Six kobold barrel 2gp
One kobold carpet bag 4sp
Two kobold carpet bag 6sp
Wood backpack with iron bar door 2gp
Fancy iron cage 14gp
Kobold skin oil 1sp for 3 months of healthy shiny skin
Kobold skin oil scraper 4sp makes oil last twice as long
Booties 2sp
G-string 1cp
Loin Cloth 2cp
Pointy little cap 2cp
Adorable little trousers 2sp
Cute little jacket 3sp
Charming little hat 2sp
Fancy slightly silly court outfit 12gp
Pliars for removing teeth 1sp
Manacles 5gp with lock
Leg Irons 1gp bolted on
Neck Chain 3gp with lock
Silver nose ring and chain 15gp
Chastity belt 12gp with lock
Leash 1sp
Spectacles 25gp for literate kobolds
Owners Manual 12gp "On the care and breeding of kobolds" by R. QuiglyBranding 1cp
Tattoo 5sp
Neutering 1cp
Kobold ownership neck tag 1sp
Kobold kibble 1cp for a dry day survival rations but gives them kidney stones long term
Kobold candy 1sp for ten pieces (butterscotch most favorite)

Kobold egg 1cp
Baby kobold 1sp
Teen Kobold no skills 10sp good for expendable jobs
Adult kobold labourer 1gp
Adult kobold experienced personal servant 4gp
Expert Kobold 25gp+


d100 Quick kobolds for cash types
01 Expendable
02 Labourer
03 Servant
04 Tradesmen
05 Fighting
06 Subterfuge
07 Murder Hobo
08 Exotic
09 Petty magic
10 Magical

Extra HD for fighting types
10gp 2d4 HD
20gp 3d4
50gp 4d4
100gp 4d6

D100 Kobolds for sale
01 Trap tester - open doors, chests, walk down corridors, easy 1gp
02 Pole boy - poke stuff with ten foot pole in dungeons 
1gp
03 Food taster - eat and drink substances 
1gp
04 Matchstick maker - glow in the dark, rotting flesh 10sp
05 Hole inspector - investigate mystery holes 
1gp
06 Chimney Sweep - clean soot from 10sp
07 Gong farmer - unblock deadly city drains and sewers 10sp
08 Monster keeper - feed and clean up after captive monsters 10sp
09 Machine tender - work amid cogs of mills and machines 10sp
10 Dye worker - stomp in vats of toxic dye 10sp
11 Miner - digging and tunneling 
1gp
12 Baggage hauler or water bearer - carry 40lb loads 10sp
13 Fisherman - catch and dry fish 10sp
14 Picker - pick fruit and other crops 
10sp
15 Pig tender - look after pigs, try not to get eaten 
1gp
16 Shepherd or milk maid - watch animals or milk them 
10sp
17 Muck scraper - clean horrible filth of boots and stuff 
10sp
18 Rock cracker - smash big rocks into gravel 
10sp
19 Meat worker - assist butchers 
10sp
20 Wood collector - gather branches, chop and carry 10sp
21 Privy attendant - assist master in toilet 
4gp
22 Doorman or lamp bearer- open doors for masters or carry lamp 
1gp
23 Animal Groom - brush horses, cats and dogs 
1gp
24 Dressing Groom - brush clothes, help master dress 
5gp
25 Bath attendant - heat water, soap and scrub 
2gp
26 Barkeeper - serve and mix drinks, listen to losers 2gp
27 Bed attendant - keeps linen clean, catches fleas using body as bait, warm beds 3gp
28 Barber - cut hair and shave 4gp
29 Cook - cook common basic meals or make bread 2gp
30 Nanny - care for children 3gp
31 Spinner - operate spinning wheel to make wool or thread 2gp
32 Weaver - operate a loom or make rugs or baskets 5
gp
33 Mechanic - service and oil and maintain machines
 10gp
34 Smith - make metal goods like tools and basic weapons 
10gp
35 Cobbler - make boots 4gp
36 Tailor - make and adjust clothing 5gp
37 Scribe - takes dictation, reads aloud 
10gp
38 Potter - makes pots and dinnerwear 2gp
39 Barrel maker - makes and tends barrels 4gp
40 Leather worker - tan hide and make goods like clothes 3gp
41 Dart thrower - skirmisher and scout 4gp
42 Archer - forager and scout 6gp
43 Spearman - often aid hunters, might carry several javelins 8gp
44 Swordsman - sword and shield fighters 
10gp
45 Maceman - mace and shield 
10gp
46 Axeman - axe and shield, also woodcutters 
10gp
47 Gladiator - two short swords, helmet 20gp
48 Hunter - catch small game and birds 
10gp
49 Rock thrower - cheap skirmisher and bird scarer 
2gp
50 Drummer or horn blower - for marching and signaling 3gp
51 Stabber - sneak, hide, slit throats 
10gp
52 Arsonist - expert fire starter 
10gp
53 Suicide bomber - carries lit cast iron grenade to target 
10gp
54 Military Scout - observes enemy troops and camps 
20gp
55 Infiltrator - enters dungeons or households and spies 50gp
56 Poisoner - pollutes and food water supplies, poison knife
 50gp
57 Assassin - infiltrates and kills leaders usually while asleep 100gp
58 Sniper - often use heavy crossbow for long range targeting leaders
 50gp
59 Theif - all purpose stealthy agent
 50gp
60 Kidnapper - expert in kidnapping targets, might need help carrying them off 100gp
61 Trapper - make or disarm traps
 50gp
62 Sapper - military mining and plant demolitions 50gp
63 Locksmith - make or disarm locks
 50gp
64 Incendiarist - render fuel from corpse fat and use flammable oil and smoke 100gp
65 Demolitionist - make explosive devices and black powder
 100gp
66 Climber - expert climbing cliffs and buildings, assisting others 50gp
67 Potion taster - fairly good at identifying potions from taste
 100gp
68 Dog handler - manage four trained dogs 50gp
69 
Beast handler - manage a chained animal 100gp
70 Monster handler - manage a chained monster 500gp
71 Water breathing Species - excellent aquatic worker 
100gp
72 Gliding species - can climb and glide, good scouts
 100gp
73 Extra arms - extra melee attack 100gp
74 Invisible - has invisibility cast to be spy, turn visible if attacks
 100gp
75 Luminous - has has continual light cast on it, can cover with cape 100gp
76 Supernatural - needs +1 to be hit, competant warrior
 100gp
77 Spider mutant - can cling to walls like spider
 100gp
78 Berserk kobold - can fight up to -10 HP 100gp
79 Magic taster - can determine if thing magic by taste most of the time
 100gp
80 Random mutant - weird mutation 
100gp
81 Petty magician - knows d4 clean cantrips 
100gp
82 
Petty magician - knows d4 detect nagic cantrips 100gp
83 
Petty magician - knows d4 stun cantrips 100gp
84
 Petty magician - knows d4 conjure egg cantrips 100gp
85
 Petty magician - knows d4 conjure salt cantrips 100gp
86
 Petty magician - knows d4 candle light cantrips 100gp
87
 Petty magician - knows d4 arouse cantrips 100gp
88
 Petty magician - knows d4 conjure flowers cantrips
89
 Petty magician - knows d4 conjure sweet cantrips 100gp
90
 Petty magician - knows d4 exterminate vermin cantrips 100gp
91 Kobold apprentice wizard d4 levels 500gp
92
 Kobold apprentice sorcerer d4 levels 500gp
93
 Kobold apprentice acolyte d4 levels 500gp
94
 Kobold apprentice healer d4 levels 500gp
95
 Kobold apprentice druid d4 levels 500gp
96
 Kobold apprentice wizard d4 levels 500gp
97
 Kobold apprentice psion d4 levels 500gp
98
 Kobold apprentice monk d4 levels 500gp
99 
 Kobold pistolier d4 levels 500gp
100
 Kobold musketeer d4 levels 500gp


Kobolds are 90% doglike or small goblins in Shadelport with knockers and koboldi being next most popular slaves. Other types have been brought in by traders and adventurers.

d20 Revised Kobold Subtypes
1 - Canine, get along with dogs
2 - Draconic, tainted by draconuic blood, former dragon serfs
3 - Koboldi, drunken fornicators, giant genitals, amusing companions
4 - Knockers, mining folk, good craftsmen
5 - Pale dwellers, albino cave tribes, primative
6 - Frostlings, live in glaciers and snow
7 - Yellow, cunning jungle murderers
8 - Fire Newtlings, live in volcanoes, newt like
9 - Bogling, dwell in city sewers and swamps, carry infections and parasites
10 - Ratlings have rodent traits
11 - Saltkin, coastal scavengers with blue skin
12 - Bloodcaps, blood drinking pointy hat wearers
13 - Gliding, primative but good at climbing and have glider membranes
14 - Weasal kin, horrible fanged and hairy
15 - Frogkin, part frog like swamps
16 - Goatlings, have little horns to butt and hooves instead of feet
17 - Crablings, have crab claws and, chitinous armour
18 - House kobold, live in barns and under stoves, shy scavengers
19 - Raptorlings, tiny angry dino hybrid men
20 - Trollkin, weedy and hopeless part lesser troll

I will do d100 elite kobold squads soon

Wednesday, 28 September 2016

d100 Space Wreck Loot

This is loot from a space faring culture but not too alien. More like 2300 or low Traveller, Star Frontiers, pre artificial gravity probably. It could be for a wreck to look in space or planet fall. Could even be on a space port. I might try a weirder alien one in the future.

Consider condition of objects - could be useless or damaged or scared or scrap.

d10 Quick Space Loot Types
01 Apparel
02 Tools
03 Weapons
04 Emergency
05 Survival
06 Engineering
07 Structure
08 Life systems
09 Cargo
10 Crew


d100 Space Wreck Loot

01 Space suit gloves 1in6 a pair
02 Helmet
03 Jumpsuit
04 Space suit boot 1in6 a pair
05 Tool belt or webbing
06 Radiation suit
07 Light space suit (without life support pack)
08 Wrist com
09 Satchel
10 Long underwear

11 Magnetic clamp
12 Safety line

13 Rad scanner
14 Hand held thrust pack
15 Binoculars
16 Flashlight
17 Line gun
18 Thermal cutting torch
19 Micro tool
20 Hand scanner
21 Extendable baton 
22 Survival knife
23 Survival Axe
24 Crowbar
25 Light sidearm
26 Ammunition clip or box
27 Armoured vest
28 Non lethal side arm
29 Hand cuffs
30 Grenades d6 (lethal or non lethal)
31 Fire extinguisher
32 Hull breach patch kit
33 First aid kit
34 Life support pack
35 Space suit patch kit
36 Ration Pack
37 Water pack
38 Gas or filter mask
39 Pneumatic drug injector
40 Cyborg limb
41 Atmospheric scanner
42 Re-entry survival kit
43 Emergency bubble
44 Emergency suit pack
45 Survival kit
46 Expanding foam crete tube
47 Dome kit
48 Gill suit with flippers
49 Food analysis scanner
50 Water purifier
51 Monitor
52 Chain
53 Rare earth magnet
54 Large wrench
55 Rivet gun
56 Plasma torch
57 Industrial battery
58 Metal bonding tape
59 Fabric tape
60 Pipes
61 Light fitting
62 Door
63 Porthole
64 Bundles of torn cables
65 Sheet of plate metal
66 Metal beam
67 Reactor shielding
68 Chunk of console
69 Chunk of mainframe
70 Solar panels
71 Clone vat
72 Sleep berth
73 Toilet pod
74 Medical diagnostic bed
75 Acceleration couch
76 Chunk of food recycler
77 Chunk of hydrponics station
78 Container of seeds or dna
79 Flight station couch
80 Radioactive fuel
81 Pod of biological material
82 Tank of poison gas
83 Missile
84 Tank of reaction mass fuel
85 Radio beacon
86 Black box
87 Cargo pod
88 Steel or plastic drum
89 Safe
90 Locker
91 Crewman corpse 1in6 infected
92 Android corpse 1in6 insane
93 Damaged robot 1in6 insane
94 Damaged drone 1in6 insane
95 Escape pod 1in6 with corpse
96 Escape pod with survivor
97 Dying survivor 1in6 insane
98 Cryonic pod 1in6 with body
99 Coffin with corpse
100 Charred crew skeletons

Tuesday, 27 September 2016

d100 Wasteland Compound Structures

I have some days off so getting to chill and possibly game extra and write.

Rural pitt stops on the road was a early attempt, i have recycledd some data. These tables good for small comunities and has comunity defence tables worth using. These setlements are common on trade routes and welcome travellers. I might convert these into d100 instead one day. Previous post to this one has some useful links too.

http://elfmaidsandoctopi.blogspot.com.au/2015/04/d100-complete-murder-highway-pit-stops.html

Wasteland compounds are settlements off trade routes, mostly completley rebuilt from trash partly using ruins. Most compounds have a wall. Technology is lower. They are not just used by desperate farmers and neo primatives but popular with gangs, cultists, tribals, ferals and others who prefer to live in the forgotten wastes. They make good settings for missions like mad max 2 rescue the village from bandits. They can also be targets for attacks or subterfuge or headquarters of enemies. Corps might use them as covers for black labs.

d10 Walls (can have mixed types)
01 Trash heaped into wall with wire and logs
02 Mesh baskets full of rocks stacked
03 Log stockade with corigated metal sheets
04 Dry stone wall heaped loose stone and earthworks
05 Wire fence with concrete anti vehicle bollards
06 Recycled brick wall, reinforced in defencive areas
07 Stone bricks with mortar
08 Ruined brick walls reinforced with trash
09 Trash with vehicles like air craft, train, trucks or stacked car wrecks
10
 Reinforced concrete covering garbage and mesh wire and steel beams

d10 Wall defences
01 Watch towers - high towers for observation, snipers and weapons
02 Spikes and barbed wire - making climbing hazardous
03 Pit or moat - pit around walls with spikes, septic water or flamable liquid
04 Mine feild - trigered by foot, car or remote detonated explosives
05 Crude tank or car traps - concrete spikes or bollards and pits
06 Chemical weapons - use gas, smoke and irritants, defenders have masks
07 Flamer weapons - using gas or refined fuel and incendiaries
08 Balistia and catapault weapons - often using truck springs 
09 Machine Guns - ammo often limited and low or mid cal but effective
10 Light Artillery - mostly light anti vehichle weapons


d10 Quick compound structures
01 Residence
02 Industry
03 Agriculture
04 Storage
05 Defence
06 Public
07 Admin
08 Emergency
09 High Tech
10 Strange stuff


d100
compound structures
01 Clusters of small humpies, filthy little single person hovels
02 Small wooden and scrap huts for families
03 Large shack for multiple families
04 Barracks with bunks for workers or fighters
05 Slave pens for labour
06 Prison cells for criminals or hostages
07 Ramshackle scrap cottages for families
08 Large communal living multi story shed
09 Small guest shack
10 Multi room hotel

11 Fuel refinery using bio slurry (meat or shit) or petrochemicals or gas
12 Windmill or water wheel

13 Shack with tools for specialist like blacksmith
14 Sweatshop work house shed for often unhealthy labour
15 Mineshaft pit with waste rubble heaps and toxic water pit
16 Garage for car fleet and repairs with piles of arts
17 Blast furnace for smelting and casting metal
18 Steam plant burns coal or wood to provide mechanical energy
19 Water refinery and pump house
20 Shed of mining equiptnment and excavating equiptment
21 Green house garden for special crops
22 Hog sheds eat sewerage and waste produce biofuel
23 Chicken sheds for meat and eggs waste produces fuel, fertilizer, explosives
24 Grain silo for storing grain and flower
25 Cannery to store food
26 Refrigerated cold store
27 Mushroom growing sheds
28 Trees growing in sheds
29 Root vegetable store room
30 Slaughter house
31 Vault for keeping valuables
32 Quartermaster store for goods and sales
33 Brewery
34 Fuel dump
35 Ammo dump
36 Library
37 Warehouse
38 Lockers for clan personal stuff
39 Scrapheap full of parts, wrecks and store sheds
40 Cistern for water storage
41 Gunpower mill
42 Anti aircraft gun tower
43 Spotlight tower
44 Underground bunker
45 Guard animal pens
46 Fire control sprinkler pump house
47 Shooting range shed
48 Armoury for weapons and armour
49 Radio  and radar shack
50 Ultralight scout plane shed
51 Saloon Bar
52 Meeting Hall
53 Gallows or guillotine
54 Fighting pit for gladiators or animals
55 Bath house
56 Brothel
57 Mess hall
58 Theatre
59 Shrine
60 Billiard hall
61 Record office
62 Boss house
63 Council Meeting hall
64 Market Place
65 Tax office counting house
66 Bodyguards barracks
67 VIP guesthouse
68 Statue of founder
69 Cult statue
70 Plaza with artwork, flags and statues
71 Fire house with waggon shed
72 Infirmary for sick 
73 Doc surgery
74 Drug lab
75 Crack house for laying about stoned in
76 Torture dungeon
77 Agricultural lab for developing new crop strain
78 Museum with collection of antiques and collectibles
79 Collection of occult paraphernalia in shed
80 Home of former celebrity or shrine to dead one
81 Tank or APC in shed
82 Cyborging black lab, military surplus or corporate
83 Ultra tech experimental weapon like laser
84 Drone bat and control room
85 Airship mooring
86 Surplus combat or gladiator robot
87 Advanced mainframe fell off back of a truck
88 Satellite uplink station
89 Several cruise missiles and launch system
90 Cable tv station with studio
91 Enormous mutant plumbed into building sucking out ultra nutrient fat
92 Cave shrine with prehistoric idol to elder god
93 Hidden lab with brains in vats and alien biotech
94 Witch house with d6 witch cultists
95 Psi house with d4 psionic 
96 Sheds with mutant creatures
97 Sheds with undead prisoners
98 Shed with a stolen dinosaur
99 Shed with strange glowing thing that fell from sky
100 Drums of mutagen in a tunnel complex 

Monday, 26 September 2016

d100 Urban Structures in Ruins


Since the plague many small cities abandoned and sections of large cities abandoned. This is some handy table Im doing to create modern urban ruins on the fly and I will do some others too. I would probably generate as blocks or quarter blocks. A small rural city might only have a few dozen important sites. Bigger ones will have hundreds or thousands.

Rural pitt stops on the road was a early attempt
http://elfmaidsandoctopi.blogspot.com.au/2015/04/d100-complete-murder-highway-pit-stops.html
Random Law encounters
http://elfmaidsandoctopi.blogspot.com.au/2015/09/d100-cops-and-law-officers-for-roadwar.html
Slumburbs - mass housing estates outside of walled cities
http://elfmaidsandoctopi.blogspot.com.au/2015/11/d100-slumburban-bogans.html

d10 Condition
1 Very good pristine, recent advertising d6 months old
2 Slightly worn, dated ads a year old
3 Some damage, older advertising d4 years old
4 Vandalized, ads are ten years old often vandalized
5 Covered in graffiti
6 Partialy burned
7 Partially collapsed
8 Mostly collapsed, mostly walls but some shelter
9
 Entries collapsed but sealed rooms
10 Pile of rubble

d10 Advertising and Signage
1 Food or beverage items 
d4 1=soda 2=snacks 3=takeaway 4=
2 Vice Cigarettes, drugs and alcohol
3 Public warnings 
d4 1=terroroism 2=fallout 3=mutants 4=cults
4 Public messages d4 1=drink driving 2=election 3=war recruitment 4=patriotic
5 Mural 
d4 1=patriotic 2=local pride 3=paid street art 4=abstract colourful blots
6 Media d4 1=pop music 2=movies 3=book 4=magazine
7 Television network adds d4 1=show 2=news 3=network promo 4=sports8 Health care d4 1=vitamins 2=drugs 3=medical care 4=plague
9
 Clothing d4 1=shoes 2=underwear 3=fashion 4=work
10 Vehichles 
d4 1=bikes 2=off road 3=family sedan 4=sports


d10 Quick Structures
01 Public fittings, monuments
02 Public buildings
03 Residential apartments
04 Industrial
05 Retail
06 Office blocks
07 Government
08 Recreation
09 Demolition and construction
10 Other strange stuff possibly dangerous


d100 Urban Structures in Ruins
01 Bus shelter or depot
02 War memorial
03 Graveyard
04 Park with pick nick and bbq facilities
05 Plaza with public art work and sculpture
06 Bridge
07 High rise car park
08 Pay toilet d4
09 Phone boxes d6
10
 Train station
11 Police station
12 Hospital (1in6 mental facility)

13 Fire station
14 Library
15 Public admin
16 Museum
17 Art gallery
18 Aquatic centre
19 Sport centre
20 Council works depot
21 Town houses 2-3 story
22 Apartment block
23 Gated community of town houses
24 Private Mansion
25 Motel complex
26 Luxury hotel complex
27 Apartment block
28 Apartment block with shops on ground floor
29 Highrise apartment complex
30 Sealed archology
31 Power station
32 Garage complex
33 Small Factory
34 Printing press
35 Gated industrial park
36 Gated science park
37 Warehouse complex
38 Grain silo
39 Recycling centre
40 Garbage dump
41 Shopping mall
42 Supermarket
43 Hardware warehouse superstore
44 Row of basic shops
45 Row of boutiques
46 Row of takeaway stores
47 Market complex for meat, fish, vegetables, flowers
48 Car accesories
49 Car yard
50 Petrol station and garage
51 Small building of office suites
52 Large building of office suites
53 High rise of office suites 
54 Corporate arcology
55 Homeless shelter
56 Cyborg war veterans shelter
57 Nurses housing complex
58 Student housing complex
59 Prison complex or arcology
60 Church complex or cathedral
61 Army base or recruitment centre
62 Airport or helicopter pad or airship moor or docks
63 Post office sorting centre
64 Courthouse
65 Local government chambers
66 University campus
67 Technical College
68 School complex
69 Youth centre
70 Preschool centre
71 Cinema
72 Game console arcade
73 Zoo
74 Bowling alley
75 Shooting range
76 Sport field
77 Race Track (dogs, horses, cars, gocarts)
78 Casino
79 Convention Centre
80 Gymnasium
81 Demolition site
82 Construction site
83 Boarded up building to be reconditioned
84 Building was full of squatters and marked for demolition
85 Building was a sweatshop
86 Cargo container depot
87 Open pit construction site
88 Long abandoned fenced construction site with pond and vegetation
89 Armoured crack house for gang or druglabs
90 Partially constructed wall or road with mobile sheds
91 Theme park operated by androids (War World)
92 Dinosaur or pliestocene theme park
93 Botanical gardens (1in6 over run by triffid hybrids)
94 Centre for disease and mutation control
95 Space Research lab
96 Bunker complex
97 Cryogenic facility
98 Temporary field or refugee hospital
99 Black Lab in disguise
100 Secret society lodge hall or cult temple

Sunday, 25 September 2016

Strange Omens and Portents


When destiny draws near or fates turn sour, signs of warning appear. Some are warnings to stay away others are invitations for heroes to face your doom. One god will send a warning while others want heroes to face their doom.

I wanted these results to be reversible for good or evil omens. Some tips to make omens good or evil included in quick types version.

Spells or prophecy might warn you with signs to look for.

You could add several together.

Omens mostly warn you  are displeasing a god or straying from a prescribed mission. Also might be warning signs of a curse or prelude to supernatural encounter or receiving a new quest.

You might receive a warning of the sign and what it represents so when you see it you expect trouble or a clue for your quest.

You might receive as a warning or invitation at a obstacle, river crossing or cross roads.

You might get a omen after an adventure as a enemy god scowls at you or good god salutes your actions.

An omen might warn of a petty god or demon or deity manifeting

d12 Sources of prophetic warning
1 Written divination in book or scroll or monument in stone
2 Hear a poem or song possibly from bard or other source
3 Crazy old person yells at you
4 Local tells you old story
5 Temple prophet or diviner sends you message (donations welcome)
6 Cultist or evil priest curse you with bad fate
7 Humanoid boss or shaman mutters curse as dies before you
8 Witch curses you
9 Former surviving enemy has you cursed and sends you message
10 Professional curse maker sends you copy of tablet
11 Supernatural messenger or spirit tells you in a dream
12 Supernatural creature warns you

Omen
3rd level Cleric Spell
Curses or blesses a person to judgement from the clerics god and give them a warning. If target fails a spell WIS save.  They can also cast it on self another person to warn them of gods displeasure. If cast on self . Remove curse removes all effects.

4th Level version can be cast with conditions to activate a omen
5th Level version can be used as form of prophecy by asking a question and receive omens good and bad (hotter/colder) when you seek a quest, nudging you accordingly at the hand of god. One omen nudge per level per quest or 
lasts a day a level.

d10 Quick Types
01 Weather Signs - horrible or nice weather like storm or rainbow
02 Earth Signs -  fair or foul like quake or blooming flowers
03 Bird Signs - benevolent or evil birds like vulture or dove
04 Animal Signs - benevolent or evil beasts like wolf or kitten
05 Birth Signs - two headed or talking baby born
06 Written Signs - evil burning script or glowing angelic script 
07 Bodily Signs - horrible boils or youthful
08 Star Signs - sinister star signs vs fortuitous
09 Monster Signs - good monsters vs evil monster
10 Magic Signs - strange lights haunted or holy

Feel free to change results of species or change to human or non human or any other details


d100 Strange Omens and Portents
01 Strange breeze whistling a song of despair/cheer
02 Fog mysteriously boils from nothing haunting/refreshing all
03 Peculiar odour smells of foulness/sweetness
04 Strong breeze blows your face/rear
05 Whirl wind blows in path confusing your party/enemies
06 Crackling storm cloud thunder fill you with fear/courage
07 Fierce stormclouds blast across the sky driving you to stand-still/on-wards
08 Lightning blasts creates/removes a obstacle in path
09 Sky dims as cloud blocks sun or shines a shaft of light in path
10 Black clouds cover/clear the sky covering all in darkness/rainbows
11 Ground shakes underfoot knocking people down/rooting worthy to ground
12
 Strange disturbing/encouraging noise from underground
13 Plants die/grow in path making patterns
14 Plants in area wilt/sprout
15 Wind blows weird/pretty pattern in grass
16 Tree fall on path making a obstacle/bridge
17 Blowing leaves (or snow or rain) forms patterns
18 Road or river crossing is flooded/fordable
19 Area bleak and garbage strewn or candy covered love garden
20 Path ahead is dingy crumbling and unsound or sunlit and sound
21 Tiny birds cheep to warn/welcome you
22 Raven (or gull or pigeon) hops about and follows
23 Bird seen flying backwards/acrobatics
24 Hundreds of tiny birds circle area chirping angrily/cheerily
25 See a rare bird overhead connected to ill or good fate
26 Flee/see a hungry colossal flying creature
27 Rare bird spotted dead/alive
28 Followed by hungry vulture or talking bird
29 See a planar bird from hells/heavens
30 Followed by malevolent/benevolent bird
31 Witness a animal spirit acting as a warning/guide
32 A animal spectacular attacks/passes
33 Herd or migration of animals
34 Quest beast guides you to doom/victory
35 See a planar beast from hells/heavens
36 Sacrificial animal has swollen liver indicating evil/good
37 Peculiar animal with mutation/virtue
38 Find dead mutant animal or blessed adorable baby animal
39 Witness a angry/friendly monster 
40 Followed by malevolent/benevolent beast
41 Local two headed or talking baby born
42 Find a crawling cackling horror/adorable baby
43 See a hideous mutant or noble savage pass
44 See miserable mother with dead baby or meet happy family with newborn
45 Swarm of horrible/adorable critters like rats/butterflies
46 Plague of blood-sucking/sweet singing insects
47 See rare baby monster 
48 See corpse on road or water or see healthy fair bodied traveller
49 Witness passer by (anuimal or human) with deformation or birthmark
50 See heraldic symbol of noble clan
51 Flaming writing spells out approval/disapproval
52 Swarm, school or flock of creatures form into advisory script
53 Tattoo appears on flesh and disappears as mission completed
54 Writing in stone, clay or sand signals approval/disapproval level
55 Water trickles into words or symbol of advice
56 Cloud forms or shadows of something at right time form letters 
57 Find a blowing letter, paper seal or note in a bottle
58 Words appear in food or drink or body
59 Words appear scar or blood or brand
60 Words appear on object  like weapon, lamp light or 
61 Skin breaks out in boils or seems to shine 
62 Hair falls out grows longer
63 Hair changes colour
64 Feel nausea/glowing 
65 Feel itching/tingling
66 Blood nose or feel blood surge with heat
67 Teeth and fingernails feel loose or buzz with energy
68 Skin turns sickly and sweating or a warm inner glow
69 Every breath choking/invigorating
70 Brain on fire or great clarity 
71 Eclipse darkens the sky or sparkling sunlight shows path
72 Sinister hairy star falls from sky or blessed rare planet seen
73 Malign/kindly constellation rises
74 Combination of constellations fighting/friends represents fate
75 Planetary star seen indicating influence of a god 
76 Star of wicked/lucky influence winks
77 Rare constellation clearer than normal
78 See shooting stars fall to earth
79 Aurora of colour flickers in the sky
80 Planet seemingly off course representing deity
81 Find dead remains of foul creature or dead creature with valuable remains
82 Find remains of long dead monster or witness a rare mythical creature
83 Witness two monsters fighting
84 Witness monster chasing animal for food
85 Monster appears and speaks to quest takers
86 Monster creates/removes hazard or obstacle
87 Monster destroys something like a shrine or tree or border stone
88 Monster kills person of certain character 
89 Spirit being or ghost advises 
90 See titanic or colossal monster like titan or great dragon or dinosaur approach/pass
91 Magical vision shimmers in the air warning of failure/success
92 Two opposite character wizards battle
93 Glowing magical sign in path
94 Glowing magical sign in sky ahead
95 Crackling wall of fire or magical bridge
96 Divine messenger warns/directs
97 Divine symbol warns/welcomes
98 Visions from aspect of god
99 Divine being appears like flaming devil or lactating angel
100 Deity projects phantom making hand gestures