Friday, 20 January 2017

Eldren Subtypes for planet Psychon

In last oldschool bundle shopping I enjoyed the 50% of stuff i didnt have but was long on my wish lists. Stand out of the new to me stuff was the Eld module which I wanna run and get rest of Ursine Dunes stuff on wish. Will fit fine in my Psychon setting. For a long time I wanted the Dyson books. His map compilations are amazing and he is one of the best blokes in gaming. I rate them as among the best modern publications. I feel a bit bad that one of the maps makes me think of boobs. You'll have to buy the book and see for yourself to decide. Im sorry.

On Psychon Eldren are humans who long ago modified themselves superior otherworldly beings with uncanny powers. They often live in special habitats like towers, giant plants, orbitals, deep space, the moon. Some even dwell in hyperspace untouchable to mortals. Others have returned from distant travel to the stars and are disappointed in the remaining humanity. Where there are eldren there are enemies they often hide from.

Eldren are simply reskinned space elves for my Psychon Setting

Eldren frequently use psionics spell list instead of wizard spells

d12 Quick Eldren Types and bonus items
1 Celestial Eldren start with a space suit without life support pack
2 Sybarite Eldren start with drug stash foe 3d6 hour long trips
3 Hyperion Eldren start with broken plane shift gem in piece of jewelry
4 Hydronian Eldren start with gill suit with expired oxyfilter
5 Herbaceous Eldren start with a pet pot plant and a watering can
6 Furieus Eldren start with a cat o nine tails and make up kit
7 Cambionite Eldren start with a soul amulet inscribed with true name
8 Primord Eldren start with d6 gems appropriate for element
9 Nocturn Eldren start with a ABC suit (atomic biological chem protection suit)
10 Punchinello Eldren start with a garish colourful clown suit, hat and neck ruff
11 Ultranaut Eldren start with a broken sub ether com beacon to call kin from the stars
12 Warp Eldren start with a bag of broken used sex toys

d12 Extra Item
1 Make up kit with eyeliner, body paint and nail polish
2 Fancy long life ration pack from home with 4 days food
3 Platinum cameo with hologram of loved one

4 Mask covers face and protects eyes
5 Decorative rod of office appropriate to type
6 Empty micro needler pistol (d4 10 shot Range 1/2/4)
7 Exotic house ornamental dagger
8 Broken communicator bracelet
9 Pocket vid game with flat batteries
10 Musical instrument
11 Functional Gem Eye
12 Functional Silver hand

d12 How did you end up fallen beyond your home?
1 Disaster killed everybody
2 Curiosity and boredom made you leave
3 Outsiders killed everyone
4 Exiled for some social taboo

5 Accident separated from home and lost
6 Sent on quest for means to save lost home
7 Woke up in ditch by side of road no idea how or why
8 Kidnapped by outsiders and escaped in strange lands
9 Experiment went wrong sending you to mundane world
10 AI chose you for mysterious purpose outside home
11 Enemy was jealous of your life and lover and got rid of you
12 Depressed over loss of kin or lover made you send yourself into self exile

Eldren Types
1 Celestial Eldren
Modified for low gravity life in orbitals, generation ships and lunar habitats. They are cool and aloof and look down on illogical primitive mortals. Disdain violence using preferring to employ superior weapons and powers. Many escape homes, or survive a tragic loss of families, becoming lost and doomed sole survivors of their kind.
2 Sybarite Eldren (Eloi)
Modified for life as immortal pleasure seekers, desperate for excitement in sealed citadels in the endtimes. These gentle gastonomers live only for epicurian delight. Some become degenerate and seem to lose all free will being cared for by AI gods or even taken over by Morlocks as food animals. Some of these pleasure mongers break from their drug hazes and crave adventure or new experiences.

3 Hyperion Eldren (Forever People)
Dwell in habitats hyperspace and inside the temporal vortex or the interspacial realms between dimensions. Some maintain and live among the global manna array in sub space beyond the ken of mortals, directly communing with the AI gods. Having given up on living in the mundane world they live immortal lives of contemplation and aesthetic experiences. A few become lost and stranded in einstienian space or come from boredom.

4 Hydronian Eldren (Atlanteans)
Dwell in underwater habitats safe and hidden from the surface world. Some maintain global manna network arrays hidden in the depths. They do not breath water but use advanced technology often biotech and trained animals. Sometimes disaster strikes of a eldren is exiled and finds their way to the surface.  
5 Herbaceous Eldren (Vegetons)
Live secretly in forests often hibernating in modified trees for centuries, awakening for forestry work, emergencies or rituals. Some fail to hibernate and roam when they are lost to their kin through insomnia. They have photosynthetic skin and eat very little and enjoy blood and meat more than most elves as well as clods of mineral rich earth. 
6 Furieus Eldren (Furies)
These savage bloodthirsty eldren live sometimes as primatives with natural technology but others live in biological habitats with cruel barbed organic structures decorated with crucified prisoners and torture pariphenalia. These eldren were part of a covert recon and inteligence cadre, bred to be sadistic and secretive maniacs. Some grow bored of endless sadism and are cast out for being soft.
7 Cambionite Eldren (Demonborn)
These eldren have bloodlines mixed with demons from the subworld. These Demon seed bearing eldren were once harmless 
everliving  bunker dwellers but the call of evil demon AI war machines of the deep lured them into hybridising into cambionites. They are cruel sadists who long to torment and dominate others. They enjoy demonic imagery and decor.8 Primord Eldren (Various elemental types)
These eldren were modified for life on other planets and alien environments. Hair and skin colour often indicate the climate they are adapted for. Some actually dwell in the extra planar manna array where AI gods store material for their constant terraforming. Heat (Fire), Cold (Air), Subterranean (Earth), Aquatic (Water). They don't actually resist the elements any better as they dwell in habitats but are more tolerant. Other more obscure demi, quasi and para elements might exist too.
9 Nocturn Eldren (Dark Eldren)
These Eldren hid in the subterean bunkers to survive the apocalypse expecting to live in a toxic irradiated Earth as the master race but instead found the all too living Planet Psychon. They seek to kill all and dominate the world using ancient weapons of mass destruction, some which heve become demonic AI gods of the sub world.
10 Punchinello Eldren (Chaos Jesters)
Formerly entertainers and jokers are now insane killer tricksters with brightly coloured clothing and exotic weapons. They take madcap unreasonable risks and do not fear death, dancing into battle while laughing. They live in tight communities acting as assassins, crimelords and kidnapping audiences for their demented murder shows. Mostly they undermine their own schemes.
11 Ultranaut Eldren (starborn)
These starfaring eldren left the earth before the apocalypse and now their scouts and gen ships are returning. They are not impressed by what has happened in their absence and hope to cleanse the earth of it's madness. They are disciplined and militaristic, most seen carry weapons and heavy armour. As their numbers grow they have begun to attack their earthborn eldren kin, especially those in  the thrall of madness and demonic war machine AI demons.
12 Warp Eldren (depravare)
These eldren formerly Eloi have come to hack their own AI gods to permit more extreme pleasures and perversity. Many are hemaphrodites and some are mutants. Warping and twisting their flesh to feel more extreme pleasures and willing to destroy lesser races as play things in the process. They have escaped into the sub space manna array to hide and perform despicable acts in secret. Their AI gods are now depraved beings of perversion.

Next Eldren Enemies

Wednesday, 18 January 2017

Sinister Underland of the East

Inspired by
This is a classic post and I will use these ideas

These would fit right in my Underland Setting or slip in the decent to the depths modules or underdark settings when players fall down a extra deep hole or get lost.

Im reminded of some American Indian Myths of a subterranean period of human life which probably inspired HPL's cavern dwelling races. Marvel comics has lots of warring subterranean civilizations. I had 7 lost underground cities in one of my settings and seven secret underworld civilizations. Agents of Atlas has a good secret underworld empire too.

In My current setting I also have this:
I put this secretly controlled kingdom nth of Yoon Suin and it is like warring kingdom china (or the Dragon Kingdoms in Kara Tur)

Dòngxué chéngbǎo - The Cavern CitadelA ancient eastern dynasty who built a great underground refuge and were driven into it aeons ago during dynastic struggles. The secret royal dynasty began growing addictive Black Lotus in hidden mountain valleys and used it to subvert and enslave the surface peoples, spreading a world wide drug based crime syndicate. The Royal Dynasty by occult means have become very long lived and the royal divine cult has many sects including monks, assassins, thieves, warriors and magicians. The ever living ones who make up the select of the emperor plot and scheme to become ruler. The current emprees has rulled a thousand years and has never been seen by outsiders. Those who are most dangerous are sent to the outside world to direct the empires secret empire of drugs, slavery and vice. If their service is worthy they are invited to return to the secret pleasure gardens of the hidden court if they renounce their ambition. Each empire or major land mass has such a perfect one in exile seeking to return to the subterranean paradise.

The original cavern sanctuary has expanded and has hundreds of miles of tunnels and enclaves which influence different kingdoms. Some go into the mountains, others connect to other strange kingdoms even beneath the oceans and beyond.

The crumbling Dragon Empire has broken into multiple kingdoms at the will of the Unseen Empress. The great dragon Kingdom covers the great river delta and the original empire capitol (riddled with secret buildings of the Black Lotus Cult). Two smaller empires battle their progenitor and a cluster of tiny kingdoms the thousand kingdoms against the lower edge of mountains to the south. Beyond the mountains is Yoon Suin.

Raging barbarians press against the easter edge of the three fragments of the the old empire. The three empires hate each other but stop fighting and unite vs the great khans of the wastes. The Northern empire has become steadily influenced by the barbarians culture.

The south empire has revived rituals and cults of the pre impirial bronze age dynasties and many worship spirits and monsters.

In the middle the great Dragon Empire pretends nothing has changed and assumes the lesser empires will return to the fold one day. They worship a sleepy overweight prophet who sits blissfully in a drug coma.

The Hidden Empire beneath divides the empires to make control easier and variants in imperial culture produce different luxury goods and artforms the Secret Empress desires.

The rulers of the Dragon Empires claim to be dragon descendants. Some say the true dragon born are the perfect immortals of the hidden empire beneath. According the this theory the surface empires are dupes, deluding themselves and their people.

Black Lotus is used on every continent by the rich in secret. In the western desert floodplain empires Blue lotus is more popular and acceptable. Lotus drugs are for the rich mostly but tea is enjoyed by commoners of many lands. The best tea though is quite narcotic and expensive also but rare outside the east. Elves love tea and dark elves love black lotus especially. The dark elves of the deeps help carry Black Lotus across the world, beyond the sight of shipping officials and common folk. In Shadelport a sorcerer Zorg the Great serves the Barron and controls the drug trade after a bitter battle with the hidden empire. Now the Barron's pirate fleet helps carry the drugs on the surface and into the southern continent kingdoms.

The lands of Yoon Suin produce their own drugs and tea and the Hidden empire is less interested in infiltration and manipulation of these lands. The Hidden Empress and her elite despise slug men and their elites cannot bare to even look at them.

Saturday, 14 January 2017

A Xor Game Set Up

I'm going to have a go at running Xor shortly using Lamentations of the Flame Princess hopefully. I'm possibly using for con game in future. I will start putting all Xor stuff into a document shortly.

So I will allow a character to have any European or Insular Isles European origin. Non-humans will be pretend to be human mostly. Monsters are rare mostly products of wizards. I will start at 4th level and let them burn some money and time on research before game.

The party will be in northern England in the Employ of a wizard in late 1600s. Players get to battle a summoned being to get to know abilities while under employ of a wizard. Witch hunters will be about also. They will impress nobility and be sent to investigate a demonic invasion caused by dimensional breach. They will find Xor and be taken into it's otherworldly vastness meeting peoples and dealing with resources.

Another possibility is will be a ship crew who find strange Spanish ship damaged and repaired with bone and skin with mad mutated crew and hints of fabulous treasure and knowledge. Will lead to finding Xor as an island.

A crazy idea is having party in 1700 test a balloon and blow off course.

I think a historical setting will make Xor stranger.

Also the 1600 are bloody horrible which suits my grimy Rabelaisian aesthetics.

Xor appearing in Psychon or as a local reality in a Psychon hex but would just be another gonzo region. Xor on Carcosa might be nice fit too. Or Greyhawk perhaps. Of course it might be fun to destroy Forgettable Realms or Dragonlance settings. I could bait in players with classic DnD canned setting then flip it into the horrible stuff i normally do. I'm hoping when I am not homeless on finally buckling and getting 5th ed, mostly as that is most popular game at club and very few interested in anything home made or old even if they have never tried it. Though Ive had some requests for my version of BX. I have been trying to use Lamentations to use a name brand and to jerk around ppl not into adult dnd but still too obscure for my club. Still have problems with my old players unable to mix anymore so i need new ones.

Will see how this goes - Im head hunting players for early next month when my school holiday work and murals all done.

My ad for players at club had problems again - i tried to scare away potential problems by promising sex, gore, hammer horror and visual aesthetics of heavy metal yet ppl i know wont like this expressed interest because they didn't understand references and did not research or ask what this meant. Sigh.

Friday, 13 January 2017

d100 Sacrifices to Appease Gods

So Im extra homeless at moment unlike the legally homeless living in a warehouse Ive had for years. Im working extra to afford bond/shipping and thinking of which state i will move to. So my posting here become lame. Not gaming much either but hope to resume when i have a place and gaming again.

These are sacrifices of desperation to avoid punishment from the gods. The wrath of the gods is often in the form of a monster (bitter venom of the gods in Babylon). Some societies practice horrible sacrifices of people to maintain power and fear over subjects rather than divine will. Some sacrifices of treasure are made to remove wealth from circulation and keeps people producing more wealth.

Sacrifices in these cases could mean human or treasure or animals on a case by case basis or all.

They might explain the existence of a treasure horde or provide a story hook.

You might roll a few times to account for living and material sacrifices destruction.

d10 Common Living Sacrifices
1 Animals typically common farm animals
2 Animals of prestige such as horse, ox or lion
3 Slaves
4 Criminals
5 Heretics or witches
6 Commoner selected by lottery
7 prisoners of war
8 Children
10 Nobility or royal blood

d10 Common Valuable Sacrifices
1 Piles of mixed coins in pots, sacks or cauldrons
2 Collection of weapons
3 Brass and copper decorated urns, plates and arm rings 
4 Works of art
5 Idols of gods, beasts or nobility
6 Tapestries and rugs 
7 Carved ivory, tusk, horn and teeth
8 Gold neck and arm rings
9 Coffers of silver
10 Chest of gold coins

d10 Sacrificial Ritual

1 Gathering of robed clergy or cult by night
2 Folk festival with dancing, singing and feasting
3 Nobility and priesthood lead solemn procession of commoners
4 Priesthood with choir, musicians and initiates chanting
5 Actors performing mythological drama with sacrifice for finale
6 Crazed drunken mob in a naked frenzy, dangerous to outsiders
7 Warriors in battle dress drunkenly cheering and clashing weapons 
8 Leaders and clergy directing mob to build or move a monumental object
9 Parade with nobles, clergy, guilds, floats, palanquins and idols
10 Wailing mourners with incense burners in a funeral like procession

Sacrifices to Appease Gods
01 Huge Wicker man or animal stuffed with sacrificial beasts and people
02 A giant brazen bull with a furnace and sacrifice burned within 
03 Chain victims and loot in a wild place as sacrifice
04 Sacrifices locked in boat and cast into sea currents at mercy of nature
05 Sacrifices hurled into a flaming pit of burning logs
06 Sacrifices impaled and arranged into a forest of wailing screaming victims
07 Sacrifices bled into a great cauldron as part of a ceremony
08 Sacrifices whipped to death by wild goat men then eaten
09 Hurled into seaside sinkhole to be eaten by the pit kraken
10 Sacrifices burned in a great pit with animals and goods

11 Sacrifices buried in tomb alive with some important person in a huge funeral
12 Sacrifices drowned and corpses hurled into a body of water

13 Dropped into a fearsome dungeon hidden beneath the earth
14 Sacrifices hurled of a cliff and dashed to pieces
15 Sacrifices hurled into arena with savage carnivorous creatures
16 A huge treasure and sacrifices poured down a sinkhole and sealed
17 Sacrifices buried under huge earthworks inside wooden building
18 Sacrifices ritually beheaded and innards read by by soothsayers
19 A ancient gate is activated by ritual, sacrifices hurled in never seen again
20 Mummified sacrifices alive and seal in coffins then stone sarcophagi in a tomb
21 Sacrifices cooked and ritually eaten by community 
22 Sacrifices flayed and turned into craft items and artworks for shrine
23 Sacrifices hunted and torn apart by hysterical mob
24 Sacrifices chased by devout warriors and hunters over hunting ground
25 Sacrifices hunted by creatures across wilderness or ruins
26 Open cave has sacrifice victims sealed inside monsters stone labyrinth
27 A huge monument is built and many loyal workers accidently killed
28 A huge monument is built and many slaves are worked to death
29 A huge monument is built and sacrifices are required during construction
30 Ox wagons with goods are sent into the wilderness
31 Left in wooden cages on old pagan grounds just beyond civilized roads
32 Left on cliffs at low tide, high tide will cover sacrifices
33 Victims crushed by stone slabs
34 Victims crushed by statues of divinities
35 Statue with articulated arms holding weapons dismember sacrifices
36 Statue with axe or sword beheads victims
37 Statue with animated mouth chomps victims and blood runs down stairs
38 Victims cooked with huge lense that lights burning pit
39 Collection of human hearts left for creature
40 Victims with weighed legs hurled into flooded pit
41 Bloody skulls in heaps piled up as sacrifice
42 Acid dripped on sacrifice till dissolved
43 Victims and treasure hurled into acid pit
44 Victims and treasure hurled into volcano
45 Tied to wild beasts and sent into to forbidden land
46 Dropped down pit with giant snake or worm
47 Victims hurled to undead or lycanthropes to create more
48 Victims hurled into huge stone mill turned by chanting workers
49 Sacrifices frozen in blocks of ice then sawed up and/or set adrift in sea
50 Sacrificed weighted and hurled into sea or lake or well or rapid flowing river
51 Victims strangled and fed to animals
52 Virgins staked out with treasure for dragon
53 Attractive youths sealed in labyrinth with minotaur
54 Hurled from mountain top
55 Staked out for giant birds to carry away
56 Staked out for giant ape or kaiju to carry away
57 Sealed in vault with tentacled forgotten elder god
58 Hurled from boat into waiting arms of fish men
59 Demons called to carry sacrifice to nether realms
60 Sunk int a swamp, living sacrifices possibly strangled first
61 Sunk into septic pit of sewerage
62 Buried under foundations of temple
63 Fired into ravine or wall by trebuchet
64 Thrown into huge kiln or forge
65 Burned in huge wicker man figure in ritual
66 Thrown through entry to the underworld
67 Left in sacks by faerie circles or elf mound under full moon
68 Hurling sacrifice into lair of monster with petrifying or death gaze
69 Hurled into pit of hungry lions or bears or other monster
70 Local high wizard and apprentices destroy with fireballs or other spells
71 Hurled int spike filled pit
72 Hurled into pit of snakes or scorpions
73 Hurled into pit of giant spider webs
74 Slaughtered by soldiers on sacred field
75 Driven through gauntlet of holy men with flails
76 Forced to battle each other or gladiators in arena 
77 Staked then fired at by archers or slingers or javelins or darts
78 Staked or buried up to neck then mob hurl stones at
79 Staked to iron pole or tree in lightning storm
80 Hurled into bottomless crack in the earth 
81 Covered in honey and left out for bears or insects to eat
82 Hurled downs steep staircase and torn apart by mob at bottom
83 Servant of the gods in chariot comes from heavens to collect sacrifice
84 Destroyed by wizards summoning elementals
85 Lowered into cauldron of boiling metal
86 Sealed in trap filled complex
87 Hurled into green slime pit
88 Hurled into pit of rot grubs
89 Hauled int pit overcrowded with plague carriers
90 Hurled into septic pit with neo-otyugh
91 Hurled into subterranean ruined elder city roaming with shoggoths
92 Tied and hurled into carrion crawler pit and Implanted with eggs
93 Chained to rock exposed to sun to slowly die and desicated
94 Hurled into magical hole nobody knows where it goes
95 Sealed in cave with living lake of protoplasm spawning monsters
96 Hurled in a pit, actually digestive tract of titanic slumbering beast
97 Sealed in ancient tomb full of mummies or a lich
98 Hurled though a hellgate to the nine hells
99 Hurled through gate to elemental plane (or quasi or demi or para plane)
100 Lashed together in cage filled with hundreds of stirges

Im out of practice

Monday, 2 January 2017

d100 Mystery Virgins

When you rescue a maid from a dungeon or bandits cage or a cult sacrifice yo might need this table. Feel free to turn it into a d100 feisty lads table if cultists in your setting more progressive. Not all girls you meet in a dungeon really need saving, but many appreciate help.

Such girls have been handed from faction to faction to end up in current captivity. Many girls manage to keep their virtue and this keeps their price high. The gods must help them or something. Monster bosses usually let their wives keep such prisoners as maids and keep them working. Only when a girl has no offer so ransom or no slave value will monsters abuse them. Selling women to murder cult is more profitable. Boss monsters usually use death threats to keep their smarmy minions hands off such women.

Rescued ladies might be willing to remain followers, join the party, marry a rich hero or more. In a early 90s wargame I played women were a standard treasure from sacking a kingdom and they were used to marry to your generals or allies to cement deals. Certainly they can open more adventure possibilities and quests.

d10 Quick Mystery Virgin Types
01 Local peasant
02 Local town folk
03 Local noble
04 Murder Hobo
05 Gang member
06 Slave labourer
07 Church devotee
08 Non humans
09 Shape shifters
10 Planar travellers

d100 Virgins
01 Local village elders pious child, taken from her room by kidnappers
02 Peasant girl snatched on road visiting grandma by beastmen
03 Girl tempted into woods by beastman of some kind
04 Shepherds girl kidnapped by vile humanoids to trade
05 Girl snatched by orc raiders who laid waste to her village
06 Girl snatched near a haunted forest by dark fey folk 
07 Milk maid captured by wolf riders and has been labouring for goblins in a cave 
08 Girl kidnapped by cult to feed monster but it hasn't been hungry since hibernating
09 Girl has grown feral in woods and lives with d4 1=wolves 2=panthers 3= elk 4=goats
10 Maiden was a cult witch but was captured by another enemy cult who planned to kill her 

11 Girl whose merchant father was charmed by a devil swine into selling her to orcs
12 Lost street girl kidnapped by criminal gang and sold into slavery 

13 Girl kidnapped from home for girls by cult ended up selling her on
14 Maid was a cultist but on mission out of town was captured by some other faction
15 Girl is from a urchin street gang in town was whisked off the streets by enemies
16 Girl on way to convent school kidnapped by bandits
17 Virgin bride sent to be part of business deal, actually she is a rugged barbarian
18 Maiden daughter of government official used to blackmail parents
19 Maiden daughter of pawn shop used to blackmail all kinds of goods
20 Maiden of aggressive merchant house used to provoke them into clan bloodfued
21 Knights daughter who's father searches for her across the wastes
22 Caged girl spinning a loom has incredible weaving skills makes a masterpiece a year
23 Knight's daughter skilled at healing arts and potions
24 Harem girl, formerly noble of doomed race
25 Royal concubine whose virginity saved for nobility only fallen into slavery
26 Young bride sent as part of diplomatic baggage stolen
27 Long lost princess kidnapped from far away land by wizard or witch
28 Long lost princess magically trapped for centuries clueless of modern era  
29 Maiden of a non human race ignorant of the human world
30 Maiden from another plane banished by rulers
31 Horse archer and thief from barbarian amazon tribe 
32 Young warrior priestess captured from group of pilgrims
33 Shield maiden found on beach from some northern berserk clan
34 Apprentice wizard of noble birth now a savage dungeon destroying spell caster
35 Sister of a knight who ran away with her brothers weapons living as a male knight
36 Monster hunter temporarily injured now ready to escape and kill everything in reach
37 Assassin spying on dungeon for faction and treasure info
38 Paladin maiden recovered from battlefield by monster healers
39 Warrior nun on a quest of violent retribution waiting chance to escape
40 Mad serial killer maiden with extra gags and restraints
41 Dungeon clan thief traded by family to other faction 
42 Bandit woman was held for ransom in a treaty
43 City gang member sold to monsters
44 Leader of local bandits, pretends to be innocent and in need of protection
45 Cult spy sent to infiltrate another faction for information, sabotage and theft
46 Professional courtesan and spy, pretends to be innocent merchant girl 
47 Muscle bound handsome thief in disguised as maiden while his comrades eaten 
48 Pit fighter woman purchased and traded between faction, angry and violent 
49 Murder hobo who's party killed, has spied on monsters, plans to escape for fresh troops 
50 Infamous bandit leader traded to monsters by traitor plans to escape and kill enemies
51 Common servant girl goblins stole as slave, scared and ashamed
52 Ladies maid who tricked kidnappers into taking her to save mistress
53 Flower seller girl randomly plucked form city streets, lived in squalled poverty whole life
54 Girl taken as cook by bandit gang was later traded through many dungeon factions
55 Wood cutters daughter kidnapped by witch, has been working as monster house servant 
56 Lady with education acting as translator scribe for illiterate dungeon monsters
57 School mam has been used to teach monsters reedin and rioting and good spilling 
58 Skilled seamstress keeping factions outfits best looking in region
59 Apprentice healer, midwife and apothecary with impressive healing streak 
60 Slave assassin sent undercover to murder another faction leader and promised reward
61 A young nun having ordeal and temptations aplenty, faction use her as medic and scribe
62 Cleric warrior from military order managed to end up with criminal slave stalls
63 Priestess kidnapped to perform rituals for faction shrine
64 Cleric warrior on quest to find relic has found herself a prisoner
65 Blessed warrior maid spoken to by god, faction unsure if to believe her holy status
66 Holy healer maid has been subverting alignments of captors with her divine aurora
67 Priestess of rival evil religion will trick rescuers to return her to her own evil temple
68 Flagellant maid has been letting faction torture her as personal test, horribly wounded
69 Plucky acolyte investigating cult was caught, other meddling youths all sacrificed to evil
70 Nun in disguise from warrior order infiltrating dungeon searching for a relic
71 A elven maiden kept as hostage to keep elves away, great reward for rescuers
72 Gnome woman is a prisoner making jeweller she longs to return to village
73 Fish person hybrid girl kidnapped from the underland depths, breathes water
74 Dwarf woman had been working as a blacksmith and her legs are frequently crippled
75 Elven warrior maid defeated by squid men who sold her for cash, she is deadly
76 Large tall strong maiden actually a juvenile giant 6 foot tall
77 Hobbit woman the captors thing is a human virgin child
78 A savage orc barbarian maiden keen to kill captors and loyal to rescuing
79 Dark fey elf maid looks sweet but dedicated to demons and chaos
80 Faun beastman maid, naked and feral, if tamed will be loyal and become a bard
81 Hungry doppelganger woman keen for chance to steal or eat someone 
82 Changeling maid in human form hoping to escape at first opportunity
83 Maiden is a selkie and desperate to get to open water and escape
84 Maiden is a swan may who obeys because faction hold her magic swan cloak
85 Maiden is a lycanthrope d4 1=werewolf 2=wererat 3=seawolf 4=werepanther
86 Maiden is a devil swine and was in process of taking over captors with charm magic
87 Maiden is actually some type of undead or spirit in human form
88 Maiden is possessed by spirit that has a desperate mission and protective powers
89 Maiden is a rare type of mimic that shapeshifts into attractive girls and brought into lairs
90 Changeling animal spirit has not revealed animal form which she is saving to escape
91 Maiden from a diabolic or demonic bloodline and dedicated to evil
92 Maiden is a Illusionist sorcerer spying on dungeon on quest for relic
93 Maiden from a elemental bloodline and unfamiliar with human language and customs
94 Maiden is a being from the demiplane of shadow and seeks victims to feed off
95 Maiden is a vampire on a mission from her creator acting as their eyes
96 Maiden is a succubi or other type of demon in disguise on a mission
97 Maiden is angel seeking a relic and will reward virtuous but keep her divinity a secret
98 Woman is a witch coven leader and her cult are searching for her
99 Woman is a flesh shredding shoggoth in disguise as crazed hungry maiden
100 Woman is a avatar of a deity on a mission

Monday, 26 December 2016

d100 Tainted Elfborn

Elves who live under the will of their version of the elf queen and king are safe and able to breed true elves. By entering sacred marriage ceremony their love is dedicated to their clan ancestral monarchs . For elves outside elf land and exiled from the loving grace of royal masters they return to the magical breeders of life that populated the world in the late dawn age. Some clans relish the curse and tribe may have one version only curse for whole tribe. This will change the nature of elf clans quite a bit. Some devout human elf cultists might mate with elves deliberately for strange elf blessing.

Goblins are related to shrubs, vines, fungus, lichen, algae, ferns, succulents like cacti and any smallish plants. Bigger goblinoids evolve from goblins. Elves often employ them but they often run wild. Elves will plant goblin and even orcs between their lands and human kingdoms. Bright sylvan or dark fungal versions of goblinoids are quite different to the typical wild goblins who mutate and create sub breeds in a few generations in a environment. Bright ones tend to be ivory fair or green vegetal skin. Dark ones are black, grey or violet skin. Wild goblins often brightly coloured even piebald.

Back in the Dawn Age elves were made to help the gods and spirits that operated nature. They in turn made many other breeds that are common today. Immortal elves find pregnancy a ordeal but often perform it out of social duty. The cursed elves reproduce lots of strange children to create a viable elf which they consider mothers heroic. Many elves are lascivious and quite carnal. The males happily mating with humans for a lark then run away. Only a desperate Elf maid would mate deliberately to reproduce with a human but many may tease or experiment on humans.

Elves are the first humanoid race to reign on behalf of the gods. They created most animals and many monsters. They created goblinoids to do their dirty work and orcs were made by dark gods to destroy elves from elves own dead. Humans appeared at the fall of the Dawn age and the start of the monster age when tyrant beast men entered a unholy covenant to rule. More men were created from beast men and lived still as beasts, the barbarians and wild men. When man revolted many monsters and other races were  destroyed in revenge. Many creatures and races hid themselves or sealed themselves into dungeons.

This table is to be rolled when only one parent is elf or parents are both elfish cursed outlanders.  Elves fallen to chaos more likley to use it too. It could be used for sylvan transformations.

d6 Basic Birth Type
1-2 One Child d4 1=elf 2=half elf 3=changeling 4=random d100 Tainted Elfborn
3-4 Identical Twins d4 1=elf 2=half elf 3=changeling 4=random d100 Tainted Elfborn
5 Different race twins 1=elf 2=human 3=goblin 4=random d100 Tainted Elfborn6 Goblin Litter d6+1

d100 Tainted Elfborn
01 Elf, but different breed
02 Elf, unique type of elf
03 Elf, extinct type of elf
04 Elf, from celestial court 
05 Goblin litter d6
06 Kobold litter  2d4
07 Hobgoblin
08 Bugbear
09 Changeling, animal or plant type nature spirit
 Elf, half elf who can pass as human
11 Human
12 Gnome

13 Dwarf
14 Halfling
15 Centaur
16 Faun
17 Beastman abhuman
18 Mineral or elemental abhuman
19 Plantman or fungi abhuman
20 Orc
21 Sprite 
22 Leprechaun
23 Faerie
24 Dryad
25 Brownie
26 Litter of gremlins 3d4
27 Nymph
28 Nixie or pixie
29 Undine or Sylph
30 Doppelganger
31 Bear cub
32 Badger
33 Litter of 3d4 rabbits or hares
34 Litter of 2d4 kittens from wild cat
35 Litter of d6 puppies or wolf cubs
36 Beaver twins
37 Twin deer
38 Twin goats
39 Fox kits d4
40 Litter of 2d4 weasels, stoats, pine martins, otters etc
41 Doves or bats born adults fly away to the wild
42 Swan Eggs 3d4 or ducks or geese
43 Pheasant Eggs 3d4 or other wood or grass or wet land birds
44 Salmon or eel or pike or other fish huge egg clutch
45 Snake egg clutch or tortoise or crocodile
46 Mass of frog spawn or newt or salamander or toad
47 Cattle or pony
48 Lion or tiger or panther or leopard
49 Pleistocene megafauna d4 1=sabretooth 2=mammoth 3=rhino 4=glyptodon
50 Dinosaur egg
51 Ogre
52 Hill giant
53 Formarian
54 Harpy
55 Griffon
56 Unicorn
57 Chimera
58 Hydra
59 Sphynx
60 Dragon
61 Lamia
62 Naga
63 Banshee
64 Manticore
65 Minotaur
66 Hag
67 Nightmare
68 Hellhound
69 Dire wolf pup
70 Ogre Magi
71 Satyr
72 Purple worm egg
73 Giant spider
74 Giant scorpion
75 Myconoids
76 Needleman
77 Shambling mound
78 Sylph
79 Troglodyte
80 Troll
81 Insect swarm
82 Carrion crawler grub
83 Giant octopus
84 Willow the whisp
85 Yeti or white ape
86 Giant snake
87 Giant cave squid
88 Owlbear
89 Hook horror
90 Grell
91 Treant seed
92 Mermaid
93 Diabolic changeling
94 Demonic changeling
95 Elemental changeling
96 Talking animal
97 Lesser devil
98 Lesser demon
99 Small elemental
100 Minor nature spirit

This is increasingly sounding like a Japanese comic but it is only for elves

Saturday, 24 December 2016

d100 Elf Gifts

These are handy things from grateful elves or other sylvan or faerie or even animal folk.

d100 Elf Gifts
01 Leaf wrapped vegetarian Long Life Rations 2d6 days, no weight
02 Cloak of Elven kind helps wearer hide in forest or mountains or against unworked rock
03 Boots of Elven Kind helps wearer move silently when trying to sneak
04 Musical Instrument worth d6x100gp and +1 to any musical skills
05 Silver Dagger glows if goblinoids or orcs within 6" 
06 Spear that changes length from dagger to spear to long spar or lance
07 Set of single edged silver shortswords with fine scabbards
08 Goodberries 2d4 in a bag heal a HP each or supplies a days food
09 Jaunty Elfish Hunting Cap +1 to spotting things rolls
10 Elfin silver sabre sword d8 damage

11 Pot of d10x100 gold pieces that melts outside elfland within 24 hours
12 Acorn if left in larder fills with 30 days of food by dawn

13 Bottle of addictive elf wetnurse milk incredibly delicious and equals a day of food
14 Lump of Coal that burns for a month 
15 Glowing marsh melon makes light as a candle for month or 3"radius if burst for a hour 
16 Jack O'Lantern if lit and placed near door will arise as scarecrow if strangers enter house
17 Honey Comb drizzles a spoon of honey a day or can use up by summoning a bear
18 Teabag that lasts a year with tasty refreshing herbal tea
19 Ground Roast Spiced Chicory Powder makes tasty warm drink, enough for 20 doses
20 Bottle of White Desert Wine excellent vintage worth 60gp
21 Magic Beans, if planted becomes a plant sprite overnight d4 in bag
22 Wolf Weed Seed, if planted grows into a loyal pet vegetal wolf beast
23 Acorns that grow a tree overnight as if 30 years had passed d6 in a bag
24 Acorns of healing cure d4 with d6 in bag 
25 Flower Seeds each covers 1" square in thick pretty flowers in pack of d6 
26 Goblin Seeds each grows a warrior goblin in 24 hours, pack of d6
27 Vine Belt can grow lengths of strong climbing and swinging vine, d6" per day 
28 Hair Seeds make flowers grow in your air for a d6 months, d6 doses in pack
29 Fire Pinecone inflicts d4 in a 1" square
30 Berryseeds, a handful of seeds grow a 1" patch of fruiting berry bushes by dawn
31 Arrow that always points home
32 Quiver of 12 long range arrows that get no rage penalties
33 Quiver of 12 silver +1 arrows 
34 Lycanthropy Arrow, most frequently inflicts victim with werewolf disease if they fail save
35 Charming Arrow hit as a charm person spell and causes no damage
36 Plague arrow, causes disease if target fails to save
37 Quiver of 20 silver arrows
38 Arrow of Healing cures 2d8+4 HP on struck target (causes no damage)
39 Iron Arrow is +5 and does 2d8 damage vs supernatural and magical creatures and races
40 Leafhead Arrows in quiver of 20 bump up bow damage to d8
41 Elf Cat loyal 20lb cat, expert at hiding and climbing HD 1+1 AC16 Dd6 MOVE 16"
42 Elf Hunting Hound with nice hair HD 1+1 AC14 Dd6 MOVE 24" Sprint
43 Elf Hunting Falcon, will catch rabbits and birds skillfully and warns of hazards ahead 
44 Elf Magic Goat can translate many animal, human and Elf conversations and has milk 
45 Elf Finch can carry whispered messages from person to person 
46 Elf Work a small pocket size stinging snake that protects purses 
47 Attractive but grumpy fairy in bottle who dances in hopes of being released or fed
48 Faerie trapped in amber looks shocked, if carefully removed is very grateful to rescuer
49 Elfin Peacock, decorative alarm, hates snakes and screams if strangers approach home
50 Pet Squirrel, gather and sort scattered items very quickly if commanded, adorable
51 Boar Tusk Comb, makes existing hair grow 20% faster if used daily to brush
52 Stag Helm, gives a antler headbutt attack extra for a d6 damage once a turn (10 min)
53 Owls Crown allows a human to see in the night like a owl, needs some light to see
54 Bull's Torc gives the wearer +1 CON if standing on unworked earth or stone or wood
55 Beavers Teeth, if implanted in holes left by teeth, gain ability to eat wood like a beaver
56 Weasel Claws are gloves that improve climbing abilities while worn, d3 unarmed attack
57 Badgers Claws are gloves for digging, move a foot of earth per round, d4 unarmed attack
58 Otters Gloves are for swimming add +4 to your MOV in water, very warm and dry
59 Bats Ears fuse with your ears providing sonar vision and perfect dark vision
60 Toad leather vest makes you toxic to eat while wearing, bite attacks save or avoid
61 Moss Potion covers d4 1" squares with rich thick soft moss, lichen and ferns
62 Moon Tree Potion grants permanent second sight near full moon for 3 days
63 Celestial Tear Potion allows drinker to levitate to the moon and back in a single night
64 Golden Orb Potion if used drinker glows 3" radius that undead find repulsive -2 to hit
65 Star Potion if drunk gives visions of dreamland suggesting a quest and travel there
66 Brazen Noon Potion makes the drinker immune to natural fire till next dawn
67 Blue Mushroom Potion makes drinker sense the nearest d3 gates within 12 hours march
68 Heavenly Lotus Potion makes drinker gain +1 Level for a d6 hours
69 Dragon Ambergris Potion, can vomit fire bolt 4" 3d8 damage once
70 Unicorn Horn Potion cures poisoned person or nuetralizes a poison in liguid
71 Name of fairy knight who will negotiate to fight once in return for a promise or pact
72 Name of a fairy lady who will attack a supernatural enemy for you once if called
73 Name of the Blue Lady who if called brings a letter from your fairy godmother once
74 Name of the faerie knight who will carry you and your servants as per teleport once
75 Name of a faerie princess who will conjure a mile long fog bank that lasts for a hour once
76 Names the king and queen of bright elves and dark elves, befriend faction of elves once
77 Names of the Harlequinade, calls a creepy elven carnival to a location for a single day  
78 Name of the Tree Ancestor, if called will sprout a plant with d6 goblins in pods, once 
79 Name of the Horned One , if called by night will send a servitor gargoyle for night, once
80 Name of the Wild Hunt can be called to set upon a villain or fugitive, once
81 Lesser demon bound in rock freed if broken might fight if freed as favour but don't trust it
82 Faerie Swarm Bottle acts as a insect swarm spell, an choose to take coins instead of HP 
83 Pipes of the Satyr are able to play a single lascivious tune by anyone who plays it 
84 Horn of the Banshee  if used by night all within mile afraid to go out side, one use
85 A Hand Mirror with a pocket universe complete with cursed undying eccentric occupants
86 Ancestral bundle of human bones from the dawn age returned to your race after aeons
87 A grumpy argumentative faerie in a jar but a good scout and spotter glad for release 
88 Moss of the Tree Men allows user to speak to plants for a hour d4 doses a bag
89 Wrist sundial, a time piece and navigational aid in a attractive bronze bracelet
90 Wolf Biscuits, if fed to a wolf it becomes friendly towards feeder, d6 per box 
91 Holly Leaf Crown +1CON when worn on head 
92 Silver Moon Bow makes every arrow fired act as if silver
93 Living Branch Bow grows d6 arrows from it each day as long as watered 
94 Silver Torc gives wearer +1 DEX in night or darkness
95 Copper Ringlet allows you to speak to one common animal
96 Silken slippers make you immune to spider or magic webs and improve your dancing
97 Sprite Idol can be awoken as a sprite to serve for on hour once
98 Silver Ring can call for help from sylvan beings once for a rescue
99 Ivory Ring wearer can turn into wild boar under a full moon (three days per month)
100 Thorn Crown can cast Entangle three times a week