Tuesday, 21 May 2013
The man with the golden wand: Boss monster plots
What do middle managers of the dungeon dream of? Every level or faction has a boss or a magician to dream of slightly better conditions. More humble than villains, getting by in dungeon on a daily basis is more their speed. Perhaps a roll here could generate a petty worldly need of a wizard super villain.
Boss Monster Petty Dreams d100
1 Get more food, better, fresher, more favorites
2 Get more grog, get drunk or more better grog
3 Get more sleep, better beds, less noise
4 Get transport, animals, wagons, hand carts, sacks and slave bearers
5 Favour of a local magician
6 Favour of a local monster
7 Breeding monsters
8 Working on exotic weapon or combat style
9 Secret weapons development
10 Develop fraudulent props and costumes and tricks
11 More weapons
12 More armour
13 A good after life
14 Paying tithes and sacrificing to gods
15 Fake potions
16 More Drugs
17 Quality water supply
18 Sewerage removal
19 Nice lair, lab or office
20 Nice throne
21 Concubines or a wife
22 Many slaves
23 Dueling
24 Gaining combat experience
25 Respect from others,
26 Fear from others
27 Love from other
28 Fame and glory
29 Impressing ancestors
30 Cult member
31 Guild member
32 Alignment zealot
33 Wasting attention on pet
34 Collecting trinkets
35 Coins collecting
36 Exploration
37 Maps
38 Good luck charm
39 Astrology charts
40 Divination
41 Gladiators
42 Animal fights
43 Torture
44 Pest or vermin control
45 Brooding over lost love
46 Treasure counting
47 Gold or other precocious metal or gem
48 Art
49 Poetry
50 History
51 Science
52 Message delivery
53 Trade
54 Allegiances
55 Pornography
56 Languages
57 Expertise in one monster breed
58 Expertise in one type of magician
59 Building expansions
60 Traps
61 Fortifications
62 Escape tunnels
63 Secret doors
64 Ambushes
65 Discipline
66 Lazy
67 Many children
68 Ornaments and decoration
69 Magic arms and armour
70 Magical knowledge
71 Expertise in gods
72 Pyromaniac
73 Fascinated by dead
74 Concerned by family drama
75 Magic potions
76 Miscellaneous magic items
77 Fancy clothing
78 Honour
79 Gambling
80 Studies everything about superiors
81 On lookout for treachery
82 Magical traps
83 Alchemy
84 Immortality
85 More personal power
86 More henchmen
87 Wellbeing of family and clan
88 Gardening
89 Orgies
90 Acts of depravity
91 Acts of blasphemy
92 Growing garden of food, drugs, fungi, fruit or flowers
93 Drilling troops and watching men march
94 Espionage, spying on own kind and enemies
95 Serving wicked gods
96 Self mutilation, piercing, tattoos
97 Finding a better master
98 Striking out to find own dungeon
99 Keeping up with paperwork and planning
100 Playing music, painting, cooking or other creative passtime
Labels:
adventure,
alignment,
ancient,
apocalypse,
Cthulhu,
dragons,
gateway,
monster,
mutant,
priest,
psychedelic,
religion,
Sorcerer,
spells,
subterranean,
tentacles,
treasure,
underground,
vault
| Reactions: |
Monday, 20 May 2013
From the Labyrinthe with Love: Science Dungeons
Ongoing weird science game done as dungeon zone like my long stair stuff. Useable in gamma world or Psychon settings but also good for weird fantasy or even carcosa. In a more fantasy setting could mix with other earlier dungeon zones. Actually the under land zone would fit mostly in weird science too. Im thinking for Psychon letting players pick 6 levels in anything - dwarf2 elf2 orc2 or a sorcerer3 monk3 or something stranger. Tempted to run Devilmount ot Anomylous sub surface environment on psychon.
Science Dungeon Zone
A world under psychadelic skies, insane artificial life, mutants and ancient remnants of forgotten science and magic. Psychonian dungeons are often ancient bunkers or vaults or remains of the ancients. Some complexes have been repurposed many times.
Planet Psychon Underworld Hazard d50
Science Encounters d100
mechanoid, automatons, androids, morlocks, mutants, mongrels, beast men, madmen
1 Corpses of ancients awake as undead when fresh food near by
2 Insane survivors of the ancients in torn jump suits
3 Morlock patrol looking for hardware or food
4 Cyborg, territorial about facility it needs to survive
5 Wardroid on patrol
6 Security droid on patrol
7 Replicant child with bomb inside
8 Eldren or men living in hidden sealed section as ancients
9 Psionic hermit most want to be left alone and a bit mad, some crazy killers
10 Cultists looking for relics
11 Squid man with awesome powers
12 Assassin android looking for disguised target
13 Liquid shape shifting metal mimic killing machine in disguise
14 Mushroom men spreading psychoactive spores everywhere
15 Morlocks herding slaves
16 Hobgoblin troops on drill guarding a point
17 Morlock smith and followers willing to trade
18 Bugbear stalks group, tries to scare or kill party member
19 Eldren warrior with exotic weapons and armour, out to kill humans or morlocks
20 Eloi drugged idiot slave from morlock herd, may recall life if sober long enough
21 Psionic emaciated humanoids from beyond seek prey
22 Ogre with horrible pet mutant
23 Mutant troll with huge pulsing tumors
24 Ghouls gang looking for food
25 Glowing ghouls, contaminated with disease or mutagens or toxins
27 Zombis burst from ground
28 Horde of slow moving relentless zombies
29 Well armed and armoured knight with strange mutant or robot mount, plus a few flunkies
30 Wasteland gang
31 Mercenary gang
32 Toad men with slaves and merc guards
33 Armadillo men
34 Rabbit men looking for better guns
35 Wolf men looking for victims
36 Giant land crabs defending territory
37 Giant wasps looking for victims, team work and carry paralyzed victims away
38 Giant Mantis hangs from above in disguise
39 Troglodyte hunter with club fighting monster
40 Giant scorpions
41 Troglodyte psion hermaphrodite with laser riding devolved quadraped human
42 Mole Men harvesting mushrooms and worms for overlords
43 Goat men looking to sacrifice victims
44 Giant flea swarm
45 Bat men cultists stalk and attack at opportune moment
46 Degenerate albino lizard men attack like pack of beast
47 Degenerate albino lizard men serving mad serpent man
48 Lizard men with obsidian edged war clubs and spears hunting
49 Lizard men guards with serpent man
50 Razor roach swarm
51 Fish men priest and bodyguards seeking mates, slaves, food and sacrifices
52 Dog men bandits, serve a eat warlord
53 Cat man bounty hunter with exotic fighting skills and tactics
54 Hog men demand party food
55 Hairy boar men attack party in berserk rages
56 Giant Toad appears as rock, tries to swallow victim whole
67 Giant Cave Chameleon hangs from celing
58 Giant Iguana concealed under rubbish and fungus heap
59 Hawkman monk will watch group from distance and assist if worthy
60 Giant cricket leaps from cover for a nip
61 Giant mole cricket bursts from ground
62 Giant Cockroach clings to wall in disguise
63 Colossal mutant tunnel rat size of a grizzly
64 Pack of dog sized giant mutant rats with disease
65 Abomination mutant seeking a mate or food or both
66 Rat men spreading disease
67 Swarm with tiny rats, snakes, bugs, spiders, scorpions, etc
68 Dog sized giant ants carrying technological scraps
69 Colossal ant on the hunt
70 Beetle men halberdiers with giant war beetle
71 Shoggoth avoiding any would be masters but attacks if cornered
72 lost surface madman out for some crazy quest
73 Giant cave ferrets or weasels
74 Badger men in ringmail, with morning stars, looking for food and loot
75 Giant monitor lizards scavenging on carcass
76 Giant basking monitor lizards swarm like hungry crocks
77 Cannibal gang
78 Mutant gang
79 Plague bearer zombies, with cloud of flies
80 Giant mutant hell hound
81 Giant looking for little people to eat
82 Crazed automaton with industrial tool arms out to kill living
83 Mushroom men in group trance
84 Mushroom man insane looking for composted flesh to spawn on
85 Acrobatic assassin android with sniper rifle and exotic blade
86 Horrible dwarf men crave food or lovers or both
87 Genetic infantryman, will kill and rob well equipped adventurers
88 Cult secret meeting, overly wary of rivals or state
89 Zombies looking for corpses to take home
90 Ghouls, almost human from civilization looking for food but recently dead will do
91 Sanctioned adventurers demand squatters hand over look and leave, licensed by local authority
92 Mutant cult who sacrifice victims to mutant abomination in a pit
93 Mutant hunter, very hungry, tries to be sneaky or get ahead to make trap or ambush
94 Mutant pervert brothers with chained dawgs (sentient quadruped kinfolk)
95 Creepy lone mutant stalker, just wants friends but is horrible and demented and easily angers
96 Mutant berserkers
97 Beastmen warriors, out to get humans
98 Robot on a mission for a distant master
99 Adventurer party, wary and trigger happy
100 Degenerate surface folk turned into cannibal clan
Science Loot d100
1 Flashlight
2 Digital camera
3 Phone or wrist com
5 Tablet or laptop computer
6 Toy robot
7 Briefcase
8 Lunchbox
9 Clothes
10 Headset com unit
11 Comdot unit set
12 Game consol
13 Backpack
14 Video projector
15 ID cards
16 Credit transactor
17 Desk toy
18 Umbrella or poncho
19 Armoured vest
20 Concealed pistol
21 Small pistol
22 Military side arm
23 Hunting rifle
24 Hunting Shotgun
25 Military rifle
26 Military shotgun
27 Truncheon
28 Non lethal weapon - stunner
29 Non lethal weapon - chemichal
30 Bat
31 Uniform
32 One person camping outfit and backpack
33 Anti gravity parachute pack
34 Pills
35 Hand grenade
36 Hand cuffs
37 Hat
38 Mask
39 Goggles
40 Sport protective mask, pads and vest
41 Climbing equiptment
42 Batteries in a box with plug in charger
43 Cooking equipment
44 Trolly or hand truck or pram
45 Software cartridge or portable secure storage for robot
46 Riot armour
47 Retro tech armour
48 Retro tech hand weapon
49 Retro tech fire arm
50 Diagnostic hand scanner for one discipline or field
52 Cable, chain or monowire or spinarette gun
53 Fire extinguisher
54 Explosives
55 Chemicals
56 Preserved rations
57 Ancient rations
58 Fresh food
59 First aid kit
60 Bandages, rags, berries, bottle of spirits, saw, hammer in bag
61 Alcoholic drink
62 Hash, tobacco or opium or other smokable with pipe
63 Narcotics in pill or injected form or inhalant form
64 Adult content data storage
65 Costume
66 Smartsuit, self cleaning and repairing
67 Awesome fashion item fit for a rock star
68 Headphones and media player
69 Prosthetic body part
70 Candy
71 Jewelery
72 Condiments
73 Robot parts
74 Android food
75 Portable entertainment system
76 Religious icon or book or statue
77 Collection of skulls
78 Collection of poor quality ammo and archaic weapons
79 Box of 1d6 mines
80 Box or 1d4 rockets
81 Knife
82 Hatchet
83 Cutting tool
84 Spool of wire
84 Polybond tape
85 Axe
86 Translator
87 Flares and pistol
88 Bloodpacks
88 Empty atomic power cell
89 Helmet
90 Gasmask
91 Drone or remote
92 Toy raygun
93 Egg
94 Sealed tin of food no label
95 Clipboard with notes
96 Pack of pens
97 Aerosol cans
98 Skateboard or roller blades
99 Flight suit, fireproof with air supply, hud, comlink
100 Bicycle or folding scooter or sedgeway
Science Dungeon Zone
A world under psychadelic skies, insane artificial life, mutants and ancient remnants of forgotten science and magic. Psychonian dungeons are often ancient bunkers or vaults or remains of the ancients. Some complexes have been repurposed many times.
Planet Psychon Underworld Hazard d50
1 Electric eye activates trap
2 Alarm klaxons and red lights
3 Doors seal automaticly
4 Console puzzle to open door
5 Toxic chemical waste leak
6 Live electric wires
7 Collapsed roof makes passage difficult and dangerous
8 Contaminated by radioactive or mutagens
9 Electromagnet trap
10 Psychedelic hallucinatory gas leak
11 Flammable gas leak
12 Tiny vent to be crawled through to pass area
13 Weakened floor may collapse
14 Psionic crystalline growth effect moods and other mental affects
15 Burning furnace or natural gas or oil
16 Exhaust fumes and smoke choke some corridors
17 Automated advanced weapon shoots anything bigger than a cat
18 Automated intelligent weapon
19 Automated intelligent door
20 Acid pit has eaten floor away
21 Overgrown with slippery palid fungus
22 Magnetic anomaly compasses and advanced tech to not work in area
23 Automaton guard
24 Automaton servant insane from misuse
25 Automaton activates and needs repairs desperately
26 Glowing toxic slime pool with giant maggots
27 Mutant lair
28 Mongrelmen lair
29 Explosive trap - claymores or mines
30 Poison steak launching booby trap
31 Tentacles from drains attack
32 Swarm of rats, maggots or wasps
33 Sonic stunner trap, also calls security automaton
34 Buried in garbage, excavation required, may hide another hazard (1in6)
35 Security monitors online, local boss or automatons informed of location
36 Structure being repurposed by automatons, just finishing
37 Hologram - warns intruders
38 Hostile terminal gives false information and silently calls for help
39 Heat is overbearing, use more water, tire more
40 Poor ventilation fatigue increases
41 Chilly damp cave risk hypothermia
42 Air pressure causes mild bends and nose bleeds
43 Gravitic anomoly, reversed or zero
44 Hologram - talks to intruders, information dated
45 Hologram - lures into a trap or covers danger
46 Shaft deep into machinery and automated plant
47 Contaminated corpses infected with plague
48 Spores contaminate everything, most as disease, some mental effects
49 Poisonous liquid
50 Maze structure, possibly changes as party moves, actually growing
2 Alarm klaxons and red lights
3 Doors seal automaticly
4 Console puzzle to open door
5 Toxic chemical waste leak
6 Live electric wires
7 Collapsed roof makes passage difficult and dangerous
8 Contaminated by radioactive or mutagens
9 Electromagnet trap
10 Psychedelic hallucinatory gas leak
11 Flammable gas leak
12 Tiny vent to be crawled through to pass area
13 Weakened floor may collapse
14 Psionic crystalline growth effect moods and other mental affects
15 Burning furnace or natural gas or oil
16 Exhaust fumes and smoke choke some corridors
17 Automated advanced weapon shoots anything bigger than a cat
18 Automated intelligent weapon
19 Automated intelligent door
20 Acid pit has eaten floor away
21 Overgrown with slippery palid fungus
22 Magnetic anomaly compasses and advanced tech to not work in area
23 Automaton guard
24 Automaton servant insane from misuse
25 Automaton activates and needs repairs desperately
26 Glowing toxic slime pool with giant maggots
27 Mutant lair
28 Mongrelmen lair
29 Explosive trap - claymores or mines
30 Poison steak launching booby trap
31 Tentacles from drains attack
32 Swarm of rats, maggots or wasps
33 Sonic stunner trap, also calls security automaton
34 Buried in garbage, excavation required, may hide another hazard (1in6)
35 Security monitors online, local boss or automatons informed of location
36 Structure being repurposed by automatons, just finishing
37 Hologram - warns intruders
38 Hostile terminal gives false information and silently calls for help
39 Heat is overbearing, use more water, tire more
40 Poor ventilation fatigue increases
41 Chilly damp cave risk hypothermia
42 Air pressure causes mild bends and nose bleeds
43 Gravitic anomoly, reversed or zero
44 Hologram - talks to intruders, information dated
45 Hologram - lures into a trap or covers danger
46 Shaft deep into machinery and automated plant
47 Contaminated corpses infected with plague
48 Spores contaminate everything, most as disease, some mental effects
49 Poisonous liquid
50 Maze structure, possibly changes as party moves, actually growing
Science Mystery d100
1 Ancient Crionic Pod with something inside
2 Damaged automaton servant easy to repower or reboot
3 Ancient time capsule with personal effects and journal
4 Friendly AI
5 Graffiti of local gangs with slander and gossip
6 Remains of ancient civilization – ruins or partly inhabited
7 Fungus forest with giant albino lizards
8 Lost explorer remains, shelter and journal
9 Sealed bunker or vault
10 Habitat with artificial sun and creatures
11 Huge tunnel carved by worm or ancient machine
12 Remains ancient vehicles, some sealed and passenger remains intact
13 Remains of factory or power plant or other industrial crap
14 Journals detailing every day life in pictures
15 Technical manuals or text books of ancients
16 Teleporter pad
17 Micro factory with AI and some parts
18 Luminescent fungus covering walls
19 Mysterious Elevator
20 Remains of strange shelter of ancient race
21 Degenerate animal or humanoids devolving into monsters
22 Lone Robot tending garden with artificial light
23 Large metal canisters with dangerous runes
25 Missile warhead on crumbling altar, possible cult near by
26 Danger and hazard signs around a small shed
27 Courtesan androids (1-3 on d6, are psychotic killers)
28 Freezers with food, tended by crazy robot
29 Surgeon android (1-3 on d6, are psychotic killers)
30 Robots fighting over scrap heaps
31 Sign: Death ray test area or something equally comforting
32 Mad graffiti removal robot painting the ruins with its designation code
34 One armed bandit follows and tempts people to play
35 Ancient vending machine
36 Crystalline growths cover area with remains of things buried within
37 Video screen flickering with ancient programs
38 Genetic autofac with two pods, can grow clones but with animal dna to make beast men
39 Sentient cattle lining up at abattoir robot truck to go to promised land
40 Model of huge colony ship or moonbase or ancient city
41 Map sign on wall
42 Remains of stargate complex
43 Wrecked spacecraft, sub or plane or train
44 Huge fossilized strata with layers of animals and robots in strange sequence
45 Carbonized corpses
46 Huge gargantuan mecha with creature colony inside
$7 Staked burned bodies, some see still alive but undead or monsters
48 Personal droid trapped in hole
49 Dish or antenna array beaming signal into space
50 Area buried under junkmail, intact structures underneath
51 Strange ancient music can be heard
52 Holograpic Ghost signals party
53 Area is living organic being, giant eye or other feature spotted
54 Trees of living flesh growing clone organs
56 Sentient children toy doll wants to be your friend
57 Nannybot with cryonic pod inside with possible sleeping passenger
58 Automated transport vehicle (microrail system or golf car if in a base) offers party a lift
59 Radio with link to satellite AI
60 Radio link to colony distant starship
61 Radio link to local cult or gang or community
62 Sly grog shop run by local degenerates
63 Trader camp willing to swap stuff
64 False signage, trail and other clues misdirecting away from something
65 Old timer crawled down here to die
66 Huge architectural scaled signage with entry inside, possibly a statue
67 Huge crack has opened exposed another deep complex
68 Robots recyclers gathering materials from rubble
69 Escaped slave begs for mercy, warns of local gangs
70 Spam holograms advertise ancient food, automobiles, clothes, robots, gene therapy, etc
71 Horrible wasteland brothel open for business
72 Cyber mosquitoes steal party dna samples
73 Cyber insect crawls into party belongings and report to home base
74 AI observing party thinks it can use them for something, may send a drone
75 Hear machine code chatter, barely audible
77 Find buried shelter sign in rubble
78 Shaft into deeper level or complex or drain system
79 Crashed truck with load sealed inside
80 Wandering man in jumpsuit babbling incomprehensible rubbish
81 Chained prisoners left out to be collected by other slavers
82 Cannibal campsite with half eaten bodies
83 Ancient tablet can be powered up
84 Holographic ghost images of ancient tragic massacre here
85 Talking local animals willing to trade
86 Stash of someones stuff, awkward possibly valuable stuff and some emergency supplies
87 Shrine built by mutants or gang, covered in trinkets and human and animal and robot remains
88 Accidentally reveal structures built by diminutive animals including technology and slave species
89 Armoured men at work on access port in wall, if seen then use cloak fields and escape
90 Secret door to hidden trasure
91 Secret door to hidden isolated community
92 Tracks with possible rusty mine cart full of junk
93 Tiny shack atop ancient mound
94 Walls filled with frightening monster remains
95 Artist gang at work busy painting, but might accept a talented artist as friend or recruit
96 Collection of corpses as threatening landmark, crucified, impaled or in gibbets
97 Area interferes with psionics or mental mutation powers
98 Hunters butchering a mutant (1in6 it is sentient and cries for help)
99 Spores from caves infect through air or contaminated food causes hallucinations
100 Tiny robot spies on party
1 Ancient Crionic Pod with something inside
2 Damaged automaton servant easy to repower or reboot
3 Ancient time capsule with personal effects and journal
4 Friendly AI
5 Graffiti of local gangs with slander and gossip
6 Remains of ancient civilization – ruins or partly inhabited
7 Fungus forest with giant albino lizards
8 Lost explorer remains, shelter and journal
9 Sealed bunker or vault
10 Habitat with artificial sun and creatures
11 Huge tunnel carved by worm or ancient machine
12 Remains ancient vehicles, some sealed and passenger remains intact
13 Remains of factory or power plant or other industrial crap
14 Journals detailing every day life in pictures
15 Technical manuals or text books of ancients
16 Teleporter pad
17 Micro factory with AI and some parts
18 Luminescent fungus covering walls
19 Mysterious Elevator
20 Remains of strange shelter of ancient race
21 Degenerate animal or humanoids devolving into monsters
22 Lone Robot tending garden with artificial light
23 Large metal canisters with dangerous runes
25 Missile warhead on crumbling altar, possible cult near by
26 Danger and hazard signs around a small shed
27 Courtesan androids (1-3 on d6, are psychotic killers)
28 Freezers with food, tended by crazy robot
29 Surgeon android (1-3 on d6, are psychotic killers)
30 Robots fighting over scrap heaps
31 Sign: Death ray test area or something equally comforting
32 Mad graffiti removal robot painting the ruins with its designation code
34 One armed bandit follows and tempts people to play
35 Ancient vending machine
36 Crystalline growths cover area with remains of things buried within
37 Video screen flickering with ancient programs
38 Genetic autofac with two pods, can grow clones but with animal dna to make beast men
39 Sentient cattle lining up at abattoir robot truck to go to promised land
40 Model of huge colony ship or moonbase or ancient city
41 Map sign on wall
42 Remains of stargate complex
43 Wrecked spacecraft, sub or plane or train
44 Huge fossilized strata with layers of animals and robots in strange sequence
45 Carbonized corpses
46 Huge gargantuan mecha with creature colony inside
$7 Staked burned bodies, some see still alive but undead or monsters
48 Personal droid trapped in hole
49 Dish or antenna array beaming signal into space
50 Area buried under junkmail, intact structures underneath
51 Strange ancient music can be heard
52 Holograpic Ghost signals party
53 Area is living organic being, giant eye or other feature spotted
54 Trees of living flesh growing clone organs
56 Sentient children toy doll wants to be your friend
57 Nannybot with cryonic pod inside with possible sleeping passenger
58 Automated transport vehicle (microrail system or golf car if in a base) offers party a lift
59 Radio with link to satellite AI
60 Radio link to colony distant starship
61 Radio link to local cult or gang or community
62 Sly grog shop run by local degenerates
63 Trader camp willing to swap stuff
64 False signage, trail and other clues misdirecting away from something
65 Old timer crawled down here to die
66 Huge architectural scaled signage with entry inside, possibly a statue
67 Huge crack has opened exposed another deep complex
68 Robots recyclers gathering materials from rubble
69 Escaped slave begs for mercy, warns of local gangs
70 Spam holograms advertise ancient food, automobiles, clothes, robots, gene therapy, etc
71 Horrible wasteland brothel open for business
72 Cyber mosquitoes steal party dna samples
73 Cyber insect crawls into party belongings and report to home base
74 AI observing party thinks it can use them for something, may send a drone
75 Hear machine code chatter, barely audible
77 Find buried shelter sign in rubble
78 Shaft into deeper level or complex or drain system
79 Crashed truck with load sealed inside
80 Wandering man in jumpsuit babbling incomprehensible rubbish
81 Chained prisoners left out to be collected by other slavers
82 Cannibal campsite with half eaten bodies
83 Ancient tablet can be powered up
84 Holographic ghost images of ancient tragic massacre here
85 Talking local animals willing to trade
86 Stash of someones stuff, awkward possibly valuable stuff and some emergency supplies
87 Shrine built by mutants or gang, covered in trinkets and human and animal and robot remains
88 Accidentally reveal structures built by diminutive animals including technology and slave species
89 Armoured men at work on access port in wall, if seen then use cloak fields and escape
90 Secret door to hidden trasure
91 Secret door to hidden isolated community
92 Tracks with possible rusty mine cart full of junk
93 Tiny shack atop ancient mound
94 Walls filled with frightening monster remains
95 Artist gang at work busy painting, but might accept a talented artist as friend or recruit
96 Collection of corpses as threatening landmark, crucified, impaled or in gibbets
97 Area interferes with psionics or mental mutation powers
98 Hunters butchering a mutant (1in6 it is sentient and cries for help)
99 Spores from caves infect through air or contaminated food causes hallucinations
100 Tiny robot spies on party
Science Encounters d100
mechanoid, automatons, androids, morlocks, mutants, mongrels, beast men, madmen
1 Corpses of ancients awake as undead when fresh food near by
2 Insane survivors of the ancients in torn jump suits
3 Morlock patrol looking for hardware or food
4 Cyborg, territorial about facility it needs to survive
5 Wardroid on patrol
6 Security droid on patrol
7 Replicant child with bomb inside
8 Eldren or men living in hidden sealed section as ancients
9 Psionic hermit most want to be left alone and a bit mad, some crazy killers
10 Cultists looking for relics
11 Squid man with awesome powers
12 Assassin android looking for disguised target
13 Liquid shape shifting metal mimic killing machine in disguise
14 Mushroom men spreading psychoactive spores everywhere
15 Morlocks herding slaves
16 Hobgoblin troops on drill guarding a point
17 Morlock smith and followers willing to trade
18 Bugbear stalks group, tries to scare or kill party member
19 Eldren warrior with exotic weapons and armour, out to kill humans or morlocks
20 Eloi drugged idiot slave from morlock herd, may recall life if sober long enough
21 Psionic emaciated humanoids from beyond seek prey
22 Ogre with horrible pet mutant
23 Mutant troll with huge pulsing tumors
24 Ghouls gang looking for food
25 Glowing ghouls, contaminated with disease or mutagens or toxins
27 Zombis burst from ground
28 Horde of slow moving relentless zombies
29 Well armed and armoured knight with strange mutant or robot mount, plus a few flunkies
30 Wasteland gang
31 Mercenary gang
32 Toad men with slaves and merc guards
33 Armadillo men
34 Rabbit men looking for better guns
35 Wolf men looking for victims
36 Giant land crabs defending territory
37 Giant wasps looking for victims, team work and carry paralyzed victims away
38 Giant Mantis hangs from above in disguise
39 Troglodyte hunter with club fighting monster
40 Giant scorpions
41 Troglodyte psion hermaphrodite with laser riding devolved quadraped human
42 Mole Men harvesting mushrooms and worms for overlords
43 Goat men looking to sacrifice victims
44 Giant flea swarm
45 Bat men cultists stalk and attack at opportune moment
46 Degenerate albino lizard men attack like pack of beast
47 Degenerate albino lizard men serving mad serpent man
48 Lizard men with obsidian edged war clubs and spears hunting
49 Lizard men guards with serpent man
50 Razor roach swarm
51 Fish men priest and bodyguards seeking mates, slaves, food and sacrifices
52 Dog men bandits, serve a eat warlord
53 Cat man bounty hunter with exotic fighting skills and tactics
54 Hog men demand party food
55 Hairy boar men attack party in berserk rages
56 Giant Toad appears as rock, tries to swallow victim whole
67 Giant Cave Chameleon hangs from celing
58 Giant Iguana concealed under rubbish and fungus heap
59 Hawkman monk will watch group from distance and assist if worthy
60 Giant cricket leaps from cover for a nip
61 Giant mole cricket bursts from ground
62 Giant Cockroach clings to wall in disguise
63 Colossal mutant tunnel rat size of a grizzly
64 Pack of dog sized giant mutant rats with disease
65 Abomination mutant seeking a mate or food or both
66 Rat men spreading disease
67 Swarm with tiny rats, snakes, bugs, spiders, scorpions, etc
68 Dog sized giant ants carrying technological scraps
69 Colossal ant on the hunt
70 Beetle men halberdiers with giant war beetle
71 Shoggoth avoiding any would be masters but attacks if cornered
72 lost surface madman out for some crazy quest
73 Giant cave ferrets or weasels
74 Badger men in ringmail, with morning stars, looking for food and loot
75 Giant monitor lizards scavenging on carcass
76 Giant basking monitor lizards swarm like hungry crocks
77 Cannibal gang
78 Mutant gang
79 Plague bearer zombies, with cloud of flies
80 Giant mutant hell hound
81 Giant looking for little people to eat
82 Crazed automaton with industrial tool arms out to kill living
83 Mushroom men in group trance
84 Mushroom man insane looking for composted flesh to spawn on
85 Acrobatic assassin android with sniper rifle and exotic blade
86 Horrible dwarf men crave food or lovers or both
87 Genetic infantryman, will kill and rob well equipped adventurers
88 Cult secret meeting, overly wary of rivals or state
89 Zombies looking for corpses to take home
90 Ghouls, almost human from civilization looking for food but recently dead will do
91 Sanctioned adventurers demand squatters hand over look and leave, licensed by local authority
92 Mutant cult who sacrifice victims to mutant abomination in a pit
93 Mutant hunter, very hungry, tries to be sneaky or get ahead to make trap or ambush
94 Mutant pervert brothers with chained dawgs (sentient quadruped kinfolk)
95 Creepy lone mutant stalker, just wants friends but is horrible and demented and easily angers
96 Mutant berserkers
97 Beastmen warriors, out to get humans
98 Robot on a mission for a distant master
99 Adventurer party, wary and trigger happy
100 Degenerate surface folk turned into cannibal clan
Science Loot d1001 Flashlight
2 Digital camera
3 Phone or wrist com
5 Tablet or laptop computer
6 Toy robot
7 Briefcase
8 Lunchbox
9 Clothes
10 Headset com unit
11 Comdot unit set
12 Game consol
13 Backpack
14 Video projector
15 ID cards
16 Credit transactor
17 Desk toy
18 Umbrella or poncho
19 Armoured vest
20 Concealed pistol
21 Small pistol
22 Military side arm
23 Hunting rifle
24 Hunting Shotgun
25 Military rifle
26 Military shotgun
27 Truncheon
28 Non lethal weapon - stunner
29 Non lethal weapon - chemichal
30 Bat
31 Uniform
32 One person camping outfit and backpack
33 Anti gravity parachute pack
34 Pills
35 Hand grenade
36 Hand cuffs
37 Hat
38 Mask
39 Goggles
40 Sport protective mask, pads and vest
41 Climbing equiptment
42 Batteries in a box with plug in charger
43 Cooking equipment
44 Trolly or hand truck or pram
45 Software cartridge or portable secure storage for robot
46 Riot armour
47 Retro tech armour
48 Retro tech hand weapon
49 Retro tech fire arm
50 Diagnostic hand scanner for one discipline or field
52 Cable, chain or monowire or spinarette gun
53 Fire extinguisher
54 Explosives
55 Chemicals
56 Preserved rations
57 Ancient rations
58 Fresh food
59 First aid kit
60 Bandages, rags, berries, bottle of spirits, saw, hammer in bag
61 Alcoholic drink
62 Hash, tobacco or opium or other smokable with pipe
63 Narcotics in pill or injected form or inhalant form
64 Adult content data storage
65 Costume
66 Smartsuit, self cleaning and repairing
67 Awesome fashion item fit for a rock star
68 Headphones and media player
69 Prosthetic body part
70 Candy
71 Jewelery
72 Condiments
73 Robot parts
74 Android food
75 Portable entertainment system
76 Religious icon or book or statue
77 Collection of skulls
78 Collection of poor quality ammo and archaic weapons
79 Box of 1d6 mines
80 Box or 1d4 rockets
81 Knife
82 Hatchet
83 Cutting tool
84 Spool of wire
84 Polybond tape
85 Axe
86 Translator
87 Flares and pistol
88 Bloodpacks
88 Empty atomic power cell
89 Helmet
90 Gasmask
91 Drone or remote
92 Toy raygun
93 Egg
94 Sealed tin of food no label
95 Clipboard with notes
96 Pack of pens
97 Aerosol cans
98 Skateboard or roller blades
99 Flight suit, fireproof with air supply, hud, comlink
100 Bicycle or folding scooter or sedgeway
Labels:
apocalypse,
Basic Role Playing,
BRP,
bunker,
campaign,
DnD,
dungeon,
elder gods,
Elfmaids,
gamma world,
gateway,
long stairs,
Octopi,
ruins,
vault,
weird science
| Reactions: |
Sunday, 19 May 2013
The Necromancer who loved me: Evil plots for fantasy villains
Evil wizard/sorcerer/cultist/witch/priest evil plots d100
1 - Create undead or monster army
2 - Create undead or monster kingdom
3 - Create workforce to build monument or other weird project like a zombi binary computer
4 - Spread a species of monster to weaken the kingdom such as werebeast or dinosaurs
5 - Create a race of beast men or mutants to serve as army
6 - Summon monsters from beyond such as demons or modrons or slaad
7 - Awaken long lost evil race from slumber
8 - Awaken a long slumbering god to appear in waking world again
9 - Release the bonds of a forgotten being bound since the dawn of time
10 - Resurrect a evil hero or magician from ancient times
11 - Resurrect a evil god or being, has been dead for aeons
12 - Open gate to other parallel world
13 - Open gate to other time period
14 - Open gate to the dungeon dimension
15 - Awaken lost city of ancient evil ones
16 - Call a comet from the sky bring about a new age
17 - Find a lost evil relic to unite evil and raise an army
18 - Find a lost relic and release a dark outsider god into this realm
19 - To spread a radical new alignment or philosophy that challenges a moral order
20 - To curse, cripple or weaken the ruler of the land
21 - To usurp the leader of the land and his family
22 - To forcibly marry into ruling family
23 - To capture or curse the heir to the kingdom
24 - To capture the most beautiful women/men of the kingdom
25 - Kidnapped children to be used for evil sacrifice
26 - Virgins kidnapped to feed or lure monsters
27 - Virgins kidnapped to be brides of evil
28 - To find and enter ancient hidden burial chamber for relic or book of evil lore
29 - Breed monsters for fun and profit
30 - Establish a huge harem and be parent of a dynasty
31 - Establish den of vice and villainy to shame the world
32 - Establish worship site of a evil religion
33 - Spreading secret network of cults to secretly ruin country
34 - Corrupting generation of young heirs
35 - Start a secret cult of forbidden pleasure and otherworldly vice
36 - Start an arm race by stockpiling magical weapons or creatures
38 - Exterminate or enslave a race
39 - Establish a school or black magic
40 - Build a monument to impress a god or being
41 - Imprison or kill a great champion of good
42 - Disturb an ancient foe of human kind
43 - Spread cheap weapons, drugs and other vice across the land
44 - Call a great disaster to wipe out a population
45 - Harm or cripple an important god
46 - Obtain strange otherworldly forbidden weapons
47 - Destroy an important alliance that brings war
49 - Kill an important magical being to aid evil
50 - Open a breach into primal chaos or elements or other hostile plane
51 - Start the day of darkness when the sun blackens and evil lays waste to world
52 - Capture a location or relic that can control a species
53 - Destroy a community utterly
54 - Raise a great fortress of evil using magic
55 - Usurp power of evil god or being
56 - Searching for evil documents that provide great power or release great evil
57 - Attempting ceremony at scheduled time to gain great and terrible powers
58 - Establish dungeon as a base of evil
59 - Destroy or corrupt a holy pristine natural holy site
60 - Release forces of the underworld
61 - Aid in birth of the evil one
62 - Kill a child who will grow to be great hero or saint
63 - Build a great automaton or undead colossus or other war machine
64 - Research a magical technique or recipe like gunpowder
65 - Warp a being or location of good into a force for evil
66 - Spread criminal organization using brutal gangster tactics
67 - Bring alien troops and weapons through a gate
68 - Blacken the sun or stop the sun gods passage
69 - Spread an evil region or terrain type like a cancer
70 - Scourge the living by unleashing disaster, plague or famine
71 - Kidnap a generation for slaughter, sacrifice or to turn into monsters
72 - A fanatic cult spreads with mind control like wild fire
73 - Destroy and persecute common farming folk with magic and monsters
74 - Turn a fair city into a monster filled hell hole
75 - Destroy knowledge by burning books, buildings and killing experts
76 - Aggravate factions, clans or royal houses into civil war
77 - Make the ruler or next heir to kingdom a puppet
78 - Faking evidence and foul assassinations to start war
79 - Kill all magicians of one type (or possibly monks or bards)
80 - Re attempt a plot of an ancient left long dormant (roll again)
81 - Use bards and agents to spread slander and propaganda to destabilize kingdom
82 - Destroy and destabilize currency and trade and merchant families
83 - Unleash apocalyptic weapon on city or nation
84 - Hybridize humans with monsters for breeding program
85 - Raise self to god hood by theft of gods power or artifact
86 - Personally spawn a horde of monsters
87 - Turn self into gargantuan horror
88 - Change climate into ice age, swampy hot house, desert or volcanic hellscape
89 - Call opposing armies from other planes to fight alignment war and ruin world
90 - Kill, harm or weaken a god to unbalance power of universe
91- Amass huge piles of treasure, enough to destabilize world or local markets
92 - Destabilize commodity like metal, food, beer, wood, gunpowder, scarcity effects kingdoms
93 - Army of assassin to kill important leaders and sew terror through land
94 - Well intentioned plan requires horrible mass sacrifice (had to kill world to save it)
95 - To equip and train organization of powerful boss monsters or agents
96 - Enslave a race or species with blackmail or hostage or magic to do evil
97 - Create military blueprint for conquest complete with intelligence to weaken world order
98 - Espionage network to spy on powers and collect dirt and strategic information
99 - Turn self or progeny into powerful supernatural monster
100 - Reroll 1d3+1 times
You might want to roll twice, once for fake plan, then again for real one (craziest plan should be secret one usually but sometimes the evil temple is a scam works too).
Labels:
adventure,
alignment,
ancient,
apocalypse,
Cthulhu,
dragons,
gateway,
monster,
mutant,
priest,
psychedelic,
religion,
Sorcerer,
spells,
subterranean,
tentacles,
treasure,
underground,
vault
| Reactions: |
Saturday, 18 May 2013
For Your Evil Eyes Only: Magical Tears
Recent piece of michael d's art - more: michaldutkiewicz.com
Talking to a medical friend about tears having hormones depending on person and mood state. I thought about the tears of clowns then unicorn and vamp tears and then this...
type of tear table
eye drops (1d10 doses) hard to apply in combat or in danger or may ruin all
salve (1d6 doses) rubbed on thing 1d3 rounds hard to apply in danger may drop or lose all
inhalant (1d4 doses) inhale one round immediate effect, in a tiny tin like a snuff box
crystal (permanant) often mounted in jewelery, staff, headress, ring or contacts for visual powers
potion (1d3 doses) drink, last one 10 minute turn
1 Chaos Jester Tears - inhalant, possessed by crazy clown trickster godling for 10 minutes
2 Paladin Tears - inhalant, 1d12 rounds, makes fearless and acts as protection from evil and chaos
3 Unicorn Tears - eye drops, heals 3d10 damage, shed all dirt and filth
4 Ogre Tears - eye drops, one hour, see STR and relative HP of any being (spot targets to bully)
5 Dragon Tears - coloured crystal, weilder 1/2 damage and +2 save vs one type of dragon breathe
6 Princess Tears - potion, fills evil beings with ecstasy, Aid spell for one hour, good drinkers just cry
7 King Tears - inhalant, can sense the skeins of fate that control lands and find biggest problem
8 Eye Beast Tears - inhalant, each dose imbues a different eye ray power
9 Titan Tears - gem, +1 intelligence if worn near head on helm, tiara, necklace, nose ring
10 Griffon Tears - eyedrops, last 1 hour, see as binoculars, resist fear
11 Basilisk Tears - inhale, lasts 1d4 rounds, stone gaze 20" range, save vs poison or go blind
12 Gorgon Tears - salve, protects you from from stone gaze for a 10 minute turn
13 Modron Tears - eye drops, see law for 10 minutes, eyes turn chromium
14 Slaad Tears - eye drops, see chaotic for 10 minute, eyes turn chromatic
15 Demon Tears - salve develop 1d3 demonic mutations permanently
16 Devil Tears - salve, sprout horns, +1 attack 1d6, permanent, extra doses inflict further changes
17 Succubus Tears - inhalant, increase charisma +1d4 for one hour, chaotic evil temporarily
18 Hellhound Tears - salve, fire resistance for one hour
19 Starspawn Tears - inhalant, 24 hours of ecstatic visions of starspawn gives permanent link
20 Sea God Tears - inhalant, 24 hours you can see hidden fairy land in water and enter
21 Love Goddess Tears - jewel, +1 charisma if worn near head on helm, tiara, necklace, ear ring
22 War God Tears - jewel, +1 to hit and damage if worn near hand on weapon arm
23 Storm God Tears - jewel, +1 Strength if worn near hand on weapon arm
24 Earth Goddess Tears - jewel, +1 constitution if worn chest or abdomen
25 Healing Goddess Tears - jewel, double natural healing rate if worn chest or abdomen
26 Amazon Goddess Tears - jewel, +1 saves for women only
27 Trickster God Tears - potion, polymorph into random being every hour for 12 hours
28 Priest Tears - Inhalant, recover a spent priest spell of choice
29 Warrior Tears - Potion as Aid spell and resist fear one hour
30 Rogue Tears - eye drops, +3 on any NWP for one hour
31 Elf Tears - inhalant, one hour, see living decay and distinguish, immortals, supernaturals
32 Dwarf Tears - inhalant, one hour, smell gold and gems in 30", sense north and depth
33 Hobbit Tears - inhalant, six hours, can eat and drink your body weight
34 Tako Tears - inhalant, grow 4 extra tentacles one hour
35 Mermaid Tears - inhalant, one hour, breathe water
36 Dryad Tears - ecstatic feeling of true love, leaves victim helpless for one hour
37 Treant Tears - inhalant, one hour, become one with forest sense location of unnatural phenomena
38 Virgin Tears - inhalant, 1d4 rounds, inspires Good or lawfuls +2AC, hit, STR, and heals 1d6
39 Wendigo Tears - inhalant, one hour, craving to kill and eat somebody, anybody
40 Ghost Tears - inhalant, 10 minutes, see spirits, invisible beings, souls
41 Ghoul Tears - inhalant, 10 minutes, smell corpses or living within 20", red eyes
42 Lich Tears - crystal, daily Animate Dead spell
43 Bugbear Tears - inhalant, ten minutes, +4 sneak hide, ambush 1-3
43 Hobgoblin Tears - potion, one hour, shape shift one non magic form, maximum one hour
44 Kobold Tears - potion, ten minutes, +4 spot, traps lore, +1AC
45 Goblin Tears - potion, ten hour, an exotic goblin mount species is summoned in 1d10 minutes
46 Orc Tears - inhalant, ten minutes, enemy orcs make morale checks or join you
47 Angel Tears - inhalant, 1d6rounds, light halo, 30", heals 1d6 per round, fly as per spell but winged
48 Clown Tears - inhalant, crazy cackles inspire chaotic +2 morale and upsets lawfuls -1 morale
49 Druids Tears - Inhalant, communicate with animals for a 10 minute turn
50 Necromancer Tears - eye drop, one hour, see corpses through up to 20 ft soil or rock,
51 Wizard Tears - Inhalant, recover a spent wizard spell of choice
52 Werebeast tears - salve, turns into a specific were beast for a night, 3 doses is permanent
53 Beserker tears - inhalant, 10 minutes beseerker +2 hit and damage, remain concious, fight till die
54 Murderers - inhalant, 24 hours, constantly crave sight of blood and take risks
55 Troll Tears - eye drops, recover blinded eyes with troll eyes! have infravision 60" permanent
56 Fire Elemental Tears - eye drops, immune to fire for 10 minutes
57 Earth Elemental Tears - eye drops, extra 10 HP for 10 minutes
58 Air Elemental Tears - eye drops, see invisible for 10 minutes
59 Water Elemental Tears - eye drops, immune to drowning or damage from water for 10 minutes
60 Spider Tears - eye drops, 10 minutes spout extra eyes, can see in dark, cannot be surprised
61 Tarrasque tears - eye drops, regenerate woulds 1HP per turn for 1d100 10 minute turns
62 Whale Tears - potion, can hold breath 5 minutes per CON, immune to natural cold
63 Scorpion God Tears - eye drops, cure poison from venomous creatures
64 Vampire Tears - eye drops (vampire tears are blood) 1 hour, infravision, sense blood 30"
65 Gargoyle Tears - stone skin appearance can stand still like statue for 24 hours
66 Carrion Crawler Tears - eye drops, cure paralasys
67 Giant Tears - potion, +1d4 strength, 10 minutes
68 Cyclops tears - become a cyclops
69 Cat Lord Tears - gem, +1 Dexterity if warn on body
70 Rat Lord Tears - potion, turn into a rat one hour
71 Horse Lord Tears - potion, run at 24" for one hour
72 Bear Lord Tears - potion, 10 minutes, develop bear claws and bite 1d6/1d6/1d8, extra attacks
73 Ox Lord Tears - potion, 10 minutes, +2 Strength, run 180"
74 Monkey Lord Tears - potion, 10 minutes, +2 Dexterity, climb as spider and double jump
75 Illuminates Tears - eye drops, 10 minutes, true seeing, penetrate illusions, see invisible or disguise
76 Saints Tears - eye drops, 10 minutes, may effect undead as priest of appropriate alignment and
77 Witch Tears - inhalant, spells +1d3 level for 2d4 rounds
78 Ice maiden tears - salve, 1 hour, resist cold
79 Swan maiden tears - salve, turn into a swan for one hour
80 Mummy Tears - salve, cures disease
81 Hag tears - Eye drops, see in the dark and sense good
82 Zombie Tears - packaged as eye drops but one drop destroys a zombie instantly
83 Frog Lord Tears - salve, lasts 1 hour, makes you swim at run speed, hold breath for CON in rounds
84 Mechanoid Tears - packed as eye drops, repairs broken weapons or armour, dont use on your eyes!
85 Scarecrow Tears - eye drops, 2d6 rounds cause fear in one target per round
86 Serpent Man Tears - inhaled, 1 hour visions of the ancient serpent men civilization and its fall
87 Crocodile Tears - salve, lasts 10 minutes, grow 1d10 bite jaws and get extra attack
88 Githyanki Tears - eye drops, telepathic to any friend or known person in 240' for one hour
89 Abolath Tears - Inhalant, 24 hours, compelled to jump in subterranean water to be aboleth slave
90 Mindflayers Tears - Inhalant, 10 minutes, +2 save and half damage from psionic or mental attacks
91 Sphynx Tears - Inhalant, 1d10 minutes, able to answer one question 1d10 words worth of answers
92 Shoggoth Tears - Eye Drops, save with CON or become a protoshoggoth horror
93 Hermaphrodite Tears - potion, become a hermaphrodite
94 Mutant Tears - potion, causes one mutation
95 Mongrel Man Tears - salve, makes fertile, can cross breed with other species making beast men
96 Naga Tears - eye drops, 10 minutes neck down become a constrictor 2d8 crush attack
97 Archon Tears - crystal, glows in presence of chaos or evil within 30 ft
98 Shedu Tears - crystal, adds +1 to any first aid or healing ability if worn on arm
99 Death God Tears - eye drops, act as raise dead, if taken while living you become undead on death
100 Collection in a box roll 1d4+1 times
Tears should have an emotional (possibly alien) influence over uses depending on type of tear. Many are from tragic circumstances with epic histories. Leaves a strong impression on user sometimes influencing alignment even. Each tear has a secret recipe in a separate book. Some are forbidden to humans and are hidden. Books instruct how to find creature, what emotion is needed, how to obtain it and they other ingredients and conditions. Some recipes are flawed in one of these ingredients. Witches still teach some of the simpler recipes in Tear Lore. Gods cry infrequently and are hard to make cry and grubbing about for their tears is unseemly and rude. Thus these great tears are rare. Some tears are bad trips and might require a WIS save or develop madness or alignment shift (new neurosis, phobias, likes, dislikes).
Talking to a medical friend about tears having hormones depending on person and mood state. I thought about the tears of clowns then unicorn and vamp tears and then this...
type of tear table
eye drops (1d10 doses) hard to apply in combat or in danger or may ruin all
salve (1d6 doses) rubbed on thing 1d3 rounds hard to apply in danger may drop or lose all
inhalant (1d4 doses) inhale one round immediate effect, in a tiny tin like a snuff box
crystal (permanant) often mounted in jewelery, staff, headress, ring or contacts for visual powers
potion (1d3 doses) drink, last one 10 minute turn
1 Chaos Jester Tears - inhalant, possessed by crazy clown trickster godling for 10 minutes
2 Paladin Tears - inhalant, 1d12 rounds, makes fearless and acts as protection from evil and chaos
3 Unicorn Tears - eye drops, heals 3d10 damage, shed all dirt and filth
4 Ogre Tears - eye drops, one hour, see STR and relative HP of any being (spot targets to bully)
5 Dragon Tears - coloured crystal, weilder 1/2 damage and +2 save vs one type of dragon breathe
6 Princess Tears - potion, fills evil beings with ecstasy, Aid spell for one hour, good drinkers just cry
7 King Tears - inhalant, can sense the skeins of fate that control lands and find biggest problem
8 Eye Beast Tears - inhalant, each dose imbues a different eye ray power
9 Titan Tears - gem, +1 intelligence if worn near head on helm, tiara, necklace, nose ring
10 Griffon Tears - eyedrops, last 1 hour, see as binoculars, resist fear
11 Basilisk Tears - inhale, lasts 1d4 rounds, stone gaze 20" range, save vs poison or go blind
12 Gorgon Tears - salve, protects you from from stone gaze for a 10 minute turn
13 Modron Tears - eye drops, see law for 10 minutes, eyes turn chromium
14 Slaad Tears - eye drops, see chaotic for 10 minute, eyes turn chromatic
15 Demon Tears - salve develop 1d3 demonic mutations permanently
16 Devil Tears - salve, sprout horns, +1 attack 1d6, permanent, extra doses inflict further changes
17 Succubus Tears - inhalant, increase charisma +1d4 for one hour, chaotic evil temporarily
18 Hellhound Tears - salve, fire resistance for one hour
19 Starspawn Tears - inhalant, 24 hours of ecstatic visions of starspawn gives permanent link
20 Sea God Tears - inhalant, 24 hours you can see hidden fairy land in water and enter
21 Love Goddess Tears - jewel, +1 charisma if worn near head on helm, tiara, necklace, ear ring
22 War God Tears - jewel, +1 to hit and damage if worn near hand on weapon arm
23 Storm God Tears - jewel, +1 Strength if worn near hand on weapon arm
24 Earth Goddess Tears - jewel, +1 constitution if worn chest or abdomen
25 Healing Goddess Tears - jewel, double natural healing rate if worn chest or abdomen
26 Amazon Goddess Tears - jewel, +1 saves for women only
27 Trickster God Tears - potion, polymorph into random being every hour for 12 hours
28 Priest Tears - Inhalant, recover a spent priest spell of choice
29 Warrior Tears - Potion as Aid spell and resist fear one hour
30 Rogue Tears - eye drops, +3 on any NWP for one hour
31 Elf Tears - inhalant, one hour, see living decay and distinguish, immortals, supernaturals
32 Dwarf Tears - inhalant, one hour, smell gold and gems in 30", sense north and depth
33 Hobbit Tears - inhalant, six hours, can eat and drink your body weight
34 Tako Tears - inhalant, grow 4 extra tentacles one hour
35 Mermaid Tears - inhalant, one hour, breathe water
36 Dryad Tears - ecstatic feeling of true love, leaves victim helpless for one hour
37 Treant Tears - inhalant, one hour, become one with forest sense location of unnatural phenomena
38 Virgin Tears - inhalant, 1d4 rounds, inspires Good or lawfuls +2AC, hit, STR, and heals 1d6
39 Wendigo Tears - inhalant, one hour, craving to kill and eat somebody, anybody
40 Ghost Tears - inhalant, 10 minutes, see spirits, invisible beings, souls
41 Ghoul Tears - inhalant, 10 minutes, smell corpses or living within 20", red eyes
42 Lich Tears - crystal, daily Animate Dead spell
43 Bugbear Tears - inhalant, ten minutes, +4 sneak hide, ambush 1-3
43 Hobgoblin Tears - potion, one hour, shape shift one non magic form, maximum one hour
44 Kobold Tears - potion, ten minutes, +4 spot, traps lore, +1AC
45 Goblin Tears - potion, ten hour, an exotic goblin mount species is summoned in 1d10 minutes
46 Orc Tears - inhalant, ten minutes, enemy orcs make morale checks or join you
47 Angel Tears - inhalant, 1d6rounds, light halo, 30", heals 1d6 per round, fly as per spell but winged
48 Clown Tears - inhalant, crazy cackles inspire chaotic +2 morale and upsets lawfuls -1 morale
49 Druids Tears - Inhalant, communicate with animals for a 10 minute turn
50 Necromancer Tears - eye drop, one hour, see corpses through up to 20 ft soil or rock,
51 Wizard Tears - Inhalant, recover a spent wizard spell of choice
52 Werebeast tears - salve, turns into a specific were beast for a night, 3 doses is permanent
53 Beserker tears - inhalant, 10 minutes beseerker +2 hit and damage, remain concious, fight till die
54 Murderers - inhalant, 24 hours, constantly crave sight of blood and take risks
55 Troll Tears - eye drops, recover blinded eyes with troll eyes! have infravision 60" permanent
56 Fire Elemental Tears - eye drops, immune to fire for 10 minutes
57 Earth Elemental Tears - eye drops, extra 10 HP for 10 minutes
58 Air Elemental Tears - eye drops, see invisible for 10 minutes
59 Water Elemental Tears - eye drops, immune to drowning or damage from water for 10 minutes
60 Spider Tears - eye drops, 10 minutes spout extra eyes, can see in dark, cannot be surprised
61 Tarrasque tears - eye drops, regenerate woulds 1HP per turn for 1d100 10 minute turns
62 Whale Tears - potion, can hold breath 5 minutes per CON, immune to natural cold
63 Scorpion God Tears - eye drops, cure poison from venomous creatures
64 Vampire Tears - eye drops (vampire tears are blood) 1 hour, infravision, sense blood 30"
65 Gargoyle Tears - stone skin appearance can stand still like statue for 24 hours
66 Carrion Crawler Tears - eye drops, cure paralasys
67 Giant Tears - potion, +1d4 strength, 10 minutes
68 Cyclops tears - become a cyclops
69 Cat Lord Tears - gem, +1 Dexterity if warn on body
70 Rat Lord Tears - potion, turn into a rat one hour
71 Horse Lord Tears - potion, run at 24" for one hour
72 Bear Lord Tears - potion, 10 minutes, develop bear claws and bite 1d6/1d6/1d8, extra attacks
73 Ox Lord Tears - potion, 10 minutes, +2 Strength, run 180"
74 Monkey Lord Tears - potion, 10 minutes, +2 Dexterity, climb as spider and double jump
75 Illuminates Tears - eye drops, 10 minutes, true seeing, penetrate illusions, see invisible or disguise
76 Saints Tears - eye drops, 10 minutes, may effect undead as priest of appropriate alignment and
77 Witch Tears - inhalant, spells +1d3 level for 2d4 rounds
78 Ice maiden tears - salve, 1 hour, resist cold
79 Swan maiden tears - salve, turn into a swan for one hour
80 Mummy Tears - salve, cures disease
81 Hag tears - Eye drops, see in the dark and sense good
82 Zombie Tears - packaged as eye drops but one drop destroys a zombie instantly
83 Frog Lord Tears - salve, lasts 1 hour, makes you swim at run speed, hold breath for CON in rounds
84 Mechanoid Tears - packed as eye drops, repairs broken weapons or armour, dont use on your eyes!
85 Scarecrow Tears - eye drops, 2d6 rounds cause fear in one target per round
86 Serpent Man Tears - inhaled, 1 hour visions of the ancient serpent men civilization and its fall
87 Crocodile Tears - salve, lasts 10 minutes, grow 1d10 bite jaws and get extra attack
88 Githyanki Tears - eye drops, telepathic to any friend or known person in 240' for one hour
89 Abolath Tears - Inhalant, 24 hours, compelled to jump in subterranean water to be aboleth slave
90 Mindflayers Tears - Inhalant, 10 minutes, +2 save and half damage from psionic or mental attacks
91 Sphynx Tears - Inhalant, 1d10 minutes, able to answer one question 1d10 words worth of answers
92 Shoggoth Tears - Eye Drops, save with CON or become a protoshoggoth horror
93 Hermaphrodite Tears - potion, become a hermaphrodite
94 Mutant Tears - potion, causes one mutation
95 Mongrel Man Tears - salve, makes fertile, can cross breed with other species making beast men
96 Naga Tears - eye drops, 10 minutes neck down become a constrictor 2d8 crush attack
97 Archon Tears - crystal, glows in presence of chaos or evil within 30 ft
98 Shedu Tears - crystal, adds +1 to any first aid or healing ability if worn on arm
99 Death God Tears - eye drops, act as raise dead, if taken while living you become undead on death
100 Collection in a box roll 1d4+1 times
Tears should have an emotional (possibly alien) influence over uses depending on type of tear. Many are from tragic circumstances with epic histories. Leaves a strong impression on user sometimes influencing alignment even. Each tear has a secret recipe in a separate book. Some are forbidden to humans and are hidden. Books instruct how to find creature, what emotion is needed, how to obtain it and they other ingredients and conditions. Some recipes are flawed in one of these ingredients. Witches still teach some of the simpler recipes in Tear Lore. Gods cry infrequently and are hard to make cry and grubbing about for their tears is unseemly and rude. Thus these great tears are rare. Some tears are bad trips and might require a WIS save or develop madness or alignment shift (new neurosis, phobias, likes, dislikes).
Labels:
ancient,
apocalypse,
bugbears,
campaign,
DnD,
dragons,
dungeon,
genre,
glacier,
Labels: AdnD,
Labels: alignment,
magic,
monster,
treasure,
wet
| Reactions: |
Friday, 17 May 2013
Psychon Sample Hexes seven + some weird blog links
have been interviewed for my arch nerdery at hackslashmaster.blogspot.com.au/2013/05/on-osr-new-wave-chris-tamm-of-elfmaids.htmlThank you very much for this - best titled interview ive ever had
This Hex:
This thick forest of giant violet trees dominates with several ancient clearways to the new citadel built with aid from the god Colossus.
While mob forces dominate the magenta tribes living in the city, a outcast tribe of rebels act as bandits.
Ancient monuments from ancient yellow men are seeming shelter from weather but filled with barrow wights.
The ancient city was destroyed by fire and undead aeons ago. Adventurers and looters flock here but the magenta mob clans demand a cut. Yellow zombies and worse dwell here.
Ruins of an alien steam foundry and logging complex is a popular bandit and cultist hideout.
The fire node is a gate to the fire plane that seasonally opens in a great red stone pit with a winding stair case. Fire beasts and cultists are common here.
The temple is a great steel tower guarded by flame strikes from the gods eyes in heaven. Colossus has an active temple library here and will consider audiences with the worthy. Colossus cultists obay a strict regimen of diet, sleep times and trivium. The help colossus spread across the world to bring an age of justice and peace. They often aid adventurers and give them quests for ancient tech and against evil gods. Collosus was alive in ancient times and is considered the oldest god. He still has adepts clipping mystical cards in some shrines.
-----------------------------
my fave weird science fantasy blogs:
http://swordsandstitchery.blogspot.com.au
great space gods, pulp space and other weirdness
http://dungeonofsigns.blogspot.com.au
great doomed giant ruined ocean liner as a whole world
magical tatoos, guns and great skill systems
great take on non medieval dnd
http://jasoomiandreams.blogspot.com.au
A very dedicated Barsoom / john carter campaign
http://talesofthegrotesqueanddungeonesque.blogspot.com.au/
Great for Gothic end of weird - carcosa remix stuff is great
http://sorcerersskull.blogspot.com.au
Pulp era fantasy and other good weird stuff - ill buy his book shortly
http://henchmanabuse.blogspot.com.au/
Anomalous subsurface environment genius here
listening to carcosa author explaining stuff
http://saveordie.info/?tag=carcosa
nice to hear gammaworld and barsoom part to blame
a nazi saucer trip to carcosa game and wacky racers carcosa campaigns were stranger still
tukemal good too
earthdawn seemed too new age to me
ill look at dark sun again as i wasn't into it at the time
needed to be weirder but i realize now psychon has some common ground
watching Barbarella, final program, colossus the forbidden project, flash gordon
Labels:
ancient,
apocalypse,
DnD,
dragons,
dungeons,
Elfmaids,
encounter table,
fallout,
fantasy,
hex,
hexcrawl,
Octopi,
Psychon,
vault,
wilderness
| Reactions: |
Thursday, 16 May 2013
Dungeons are Forever
This dungeon is personal!
With a party camped on a mega dungeon doorstep (or local town) game its nice to have a reason for heroes to be brought into a tavern near the dungeon. So this gives people a convenient excuse to be near the labyrinth and out to destroy the it, one trap and monster at a time. Use for rival adventurers and recruits too.
1 Family member or lover adventurer killed in dungeon
2 Family member or lover adventurer lost in dungeon
3 Family member or lover kidnapped by dungeon monsters on raid
4 Family member or lover killed by dungeon monsters on raid
5 Home razed by dungeon monsters on raid
6 Lost relic of clan in dungeon
7 Documents reclaiming clan honour in dungeon
8 Lost relic will cure family of curse
9 Prophecy of great relic found in dungeon
10 Descendant of builders seeking lost legacy
11 Quested by god or priest to atone for wicked deed
12 Personal Enemy holed up in dungeon
13 Eerie voices have drawn you hear all your life for this
14 A ghost has haunted you demanding you come here
15 A curse has compelled you here
16 A gap in the history of your people is here and its up to you to find it
17 A map to the dungeon is tattooed to your body somehow
18 In a past life you were killed in the dungeon, your memories are fevered dreams
19 Teleported here from a distant land
20 Gated here from another plane of existence
21 Dreams of a lover from with the dungeon lured you here
22 You woke up here with years of memory missing in strange land
23 A magical enemy being told you to never come here or else
24 You made a badly worded wish for treasure and appeared here
25 A rare poison or disease afflicts you, the cure is inside
26 A being stole you soul/heart/belly button/shadow and has it in the dungeon
27 Your unearthly beautiful lover back home sent you on this deadly quest
28 A doppelganger ruined your life and fled here
29 A god appeared in your dreams and sent you here
30 A tragic link to history of dungeon in past brought your clan to ruin
31 Cultists kidnapped you and released you here fully equipped
32 Brought here from different time
33 Sent here as agent of the empire looking for anomalous dungeons
34 Sent here to look for long lost hoard with treasure map
35 Sent here seeking exotic magical ingredients
36 Sent by school as a test or ordeal or punishment
37 Brought at sword point by lawmen
38 A magic item seized control of you and brought you here
39 Addicted to rare substance only samples left inside
40 Personal debilitating curse cure inside
41 Clue to parents identity inside dungeon
42 Destined item in dungeon will reveal your destiny
43 Lost documents of magic will change schools of magic
44 Lost tactic or fighting technique manuals could revolutionize war
45 Lost recipe for gunpowder, incendiaries, poison or other secret
46 Means to restore or stop a lost age from returning
47 Means to resurrect kin or lover within dungeon
48 Hostage will be killed if you dont recover goods from dungeon
49 Means to release a hoard of outsider gods into this plane in dungeon
50 Means to awaken gargantuan word shattering beast in dungeon
51 Means to avert comet hitting world is in dungeon
52 Warnings to avert dragon plague is in dungeon
53 A wizard or demon heart in the dungeon could get a wish you need
54 Cure for plague destroying your home in dungeon
55 Strange salmon instinct brought you here, sense that dungeon is true home
56 Lost a bet, if you dont recover goods from dungeon your kin get mutilated by mob
58 Weakness of a rampaging Gargantua menacing your home is in dungeon
59 Your future self sent you a message instructing you to come here
60 Gas flooded your home, you awake here far from home
61 You spent years in dungeon when young, your family died inside
62 Your beloved was turned into a monster and is living in the dungeon
63 A monster ate you and you awoke here
64 A priest resurrected you then quested you to destroy dungeon
65 Spent years as a polymorphed dungeon critter, poor memories, familiar smells
66 Best friend, lover or child lost in dungeon
67 Best friend, lover or child killed by dungeon beast
68 Best friend, lover or child has become monster in dungeon
69 Parts of your beloved pleasure automaton are lost in dungeon
70 Your hands are grafted on, originals on creature in dungeon
71 Magical tattoos have given you signs to come here
72 You must explore dungeon or devils will drag you to hell forever
73 Your secret society has sent you on mission in the dungeons
74 A sibling has joined the dungeon monsters, up to you to bring them home
75 A wizard made you a clone and the original with his wealth is in the dungeon
76 A holy relic was lost by a great hero, everyone wants it to control fates of kingdoms
77 The dungeon is deep enough to reach the underworld and you want a dead loved one back
78 A hidden extra face grows in secret on you, it says it can be removed in dungeon
79 A mark on your hand lets you deactivate the monster foundry automaton in the deep dungeon
80 A trinket contains a trapped lover who can be freed by a relic in the dungeon
81 Haunted by a monster as a child who spoke of this place
82 Have heard many songs of treasures in the dungeon
83 Have heard many prophecies of heroes starting destiny here
84 You like money like a man on fire likes water, their is a kingdoms wealth in dungeon
85 Heroes from the dungeon have had great fame and glory in the past leading to golden careers
86 You need to prove you are not a coward to your community
87 Wanted criminal on the run from civilization, driven to frontier dungeon
88 You have been rejected by true love, so you want to throw yourself to the dungeon
89 Outcast from home where everyone wants to kill you, wound up here
90 A sentient magic weapon or relic is calling you
91 Scholar of dungeon lore, driven away family and friends and come to the dungeon in person
92 You have been sent to report on military strength of dungeon and its bosses
93 You join and spy on adventurers for some group or nefarious intent
94 A hag cursed you to transform to a beast if you stay away from dungeon
95 The dungeon quest is a sacred test and ordeal for you to gain secrets beyond mortal ken
96 You had a necromancer call your lost dead father who told you about the dungeon
97 Found a hidden map to secret dungeon vault
98 Teleport back every time you leave too long due to curse
99 A split personality takes over when you leave and walks back
100 Roll twice again
or
you held a powerful relic, now you follow it into the dungeon, "your precious"....
With a party camped on a mega dungeon doorstep (or local town) game its nice to have a reason for heroes to be brought into a tavern near the dungeon. So this gives people a convenient excuse to be near the labyrinth and out to destroy the it, one trap and monster at a time. Use for rival adventurers and recruits too.
1 Family member or lover adventurer killed in dungeon
2 Family member or lover adventurer lost in dungeon
3 Family member or lover kidnapped by dungeon monsters on raid
4 Family member or lover killed by dungeon monsters on raid
5 Home razed by dungeon monsters on raid
6 Lost relic of clan in dungeon
7 Documents reclaiming clan honour in dungeon
8 Lost relic will cure family of curse
9 Prophecy of great relic found in dungeon
10 Descendant of builders seeking lost legacy
11 Quested by god or priest to atone for wicked deed
12 Personal Enemy holed up in dungeon
13 Eerie voices have drawn you hear all your life for this
14 A ghost has haunted you demanding you come here
15 A curse has compelled you here
16 A gap in the history of your people is here and its up to you to find it
17 A map to the dungeon is tattooed to your body somehow
18 In a past life you were killed in the dungeon, your memories are fevered dreams
19 Teleported here from a distant land
20 Gated here from another plane of existence
21 Dreams of a lover from with the dungeon lured you here
22 You woke up here with years of memory missing in strange land
23 A magical enemy being told you to never come here or else
24 You made a badly worded wish for treasure and appeared here
25 A rare poison or disease afflicts you, the cure is inside
26 A being stole you soul/heart/belly button/shadow and has it in the dungeon
27 Your unearthly beautiful lover back home sent you on this deadly quest
28 A doppelganger ruined your life and fled here
29 A god appeared in your dreams and sent you here
30 A tragic link to history of dungeon in past brought your clan to ruin
31 Cultists kidnapped you and released you here fully equipped
32 Brought here from different time
33 Sent here as agent of the empire looking for anomalous dungeons
34 Sent here to look for long lost hoard with treasure map
35 Sent here seeking exotic magical ingredients
36 Sent by school as a test or ordeal or punishment
37 Brought at sword point by lawmen
38 A magic item seized control of you and brought you here
39 Addicted to rare substance only samples left inside
40 Personal debilitating curse cure inside
41 Clue to parents identity inside dungeon
42 Destined item in dungeon will reveal your destiny
43 Lost documents of magic will change schools of magic
44 Lost tactic or fighting technique manuals could revolutionize war
45 Lost recipe for gunpowder, incendiaries, poison or other secret
46 Means to restore or stop a lost age from returning
47 Means to resurrect kin or lover within dungeon
48 Hostage will be killed if you dont recover goods from dungeon
49 Means to release a hoard of outsider gods into this plane in dungeon
50 Means to awaken gargantuan word shattering beast in dungeon
51 Means to avert comet hitting world is in dungeon
52 Warnings to avert dragon plague is in dungeon
53 A wizard or demon heart in the dungeon could get a wish you need
54 Cure for plague destroying your home in dungeon
55 Strange salmon instinct brought you here, sense that dungeon is true home
56 Lost a bet, if you dont recover goods from dungeon your kin get mutilated by mob
58 Weakness of a rampaging Gargantua menacing your home is in dungeon
59 Your future self sent you a message instructing you to come here
60 Gas flooded your home, you awake here far from home
61 You spent years in dungeon when young, your family died inside
62 Your beloved was turned into a monster and is living in the dungeon
63 A monster ate you and you awoke here
64 A priest resurrected you then quested you to destroy dungeon
65 Spent years as a polymorphed dungeon critter, poor memories, familiar smells
66 Best friend, lover or child lost in dungeon
67 Best friend, lover or child killed by dungeon beast
68 Best friend, lover or child has become monster in dungeon
69 Parts of your beloved pleasure automaton are lost in dungeon
70 Your hands are grafted on, originals on creature in dungeon
71 Magical tattoos have given you signs to come here
72 You must explore dungeon or devils will drag you to hell forever
73 Your secret society has sent you on mission in the dungeons
74 A sibling has joined the dungeon monsters, up to you to bring them home
75 A wizard made you a clone and the original with his wealth is in the dungeon
76 A holy relic was lost by a great hero, everyone wants it to control fates of kingdoms
77 The dungeon is deep enough to reach the underworld and you want a dead loved one back
78 A hidden extra face grows in secret on you, it says it can be removed in dungeon
79 A mark on your hand lets you deactivate the monster foundry automaton in the deep dungeon
80 A trinket contains a trapped lover who can be freed by a relic in the dungeon
81 Haunted by a monster as a child who spoke of this place
82 Have heard many songs of treasures in the dungeon
83 Have heard many prophecies of heroes starting destiny here
84 You like money like a man on fire likes water, their is a kingdoms wealth in dungeon
85 Heroes from the dungeon have had great fame and glory in the past leading to golden careers
86 You need to prove you are not a coward to your community
87 Wanted criminal on the run from civilization, driven to frontier dungeon
88 You have been rejected by true love, so you want to throw yourself to the dungeon
89 Outcast from home where everyone wants to kill you, wound up here
90 A sentient magic weapon or relic is calling you
91 Scholar of dungeon lore, driven away family and friends and come to the dungeon in person
92 You have been sent to report on military strength of dungeon and its bosses
93 You join and spy on adventurers for some group or nefarious intent
94 A hag cursed you to transform to a beast if you stay away from dungeon
95 The dungeon quest is a sacred test and ordeal for you to gain secrets beyond mortal ken
96 You had a necromancer call your lost dead father who told you about the dungeon
97 Found a hidden map to secret dungeon vault
98 Teleport back every time you leave too long due to curse
99 A split personality takes over when you leave and walks back
100 Roll twice again
or
you held a powerful relic, now you follow it into the dungeon, "your precious"....
Labels:
AdnD,
adventure,
alignment,
ancient,
apocalypse,
campaign,
DnD,
dragons,
dungeon,
Elfmaids,
encounter table,
fantasy,
mega dungeon,
Octopi
| Reactions: |
Wednesday, 15 May 2013
Psychon Sample Hexes six
I got anomalous subsurface environment 1 and 2 from lulu - omg awesome - one of best DnD products ever. Fits in great as region of Planet Psychon. Cool monsters, weird science and satellite AI gods. Highly recommended.
[Addendum: grass and lakes mentioned are seasonal at summer attracting herd beast from other lands. Mostly frozen over and the lakes move seasonally. The terrin of the topleft face should read tundra not tudra too.]
Aqua ice fields and frozen wind blasted dark permafrost. Despite inhospitable conditions a citadel of shared Eldren and Bugbears dwell here with a tradition of shamanic ancestor worship who call zombies to serve the living.
The ancestral graveyard houses over 10 000 corpses and is tabu to outsiders.
Alien steamworks remain half buried with alien undead and other horrors dwelling within. Aliens have tried contacting stranded kin here but they are too scarce and degenerate to reply.
The brotherhood preach ancestors are parasites and only the cult leaders can dispense wisdom. They sell copies of holy books left by a prophet centuries ago. All magic is evil to them.
Modrons cover the land digging up and relocating beings frozen in status. Such creatures cover the hex and cannot be awakened or freed by normal means. They dwell in a great bell shaped hive where no mortal knows what transpires within. Modrons are aware of people they just bite their lips and keep on their incomprehensible mission.
Labels:
ancient,
apocalypse,
DnD,
dragons,
dungeons,
Elfmaids,
encounter table,
fallout,
fantasy,
hex,
hexcrawl,
Octopi,
Psychon,
vault,
wilderness
| Reactions: |
Subscribe to:
Posts (Atom)






