Sunday, 24 July 2016

Mysteries of the Meandering Metropolis in the Hexcrawl Royale

The thing live about gaming most is setting design. My rule mods are a way of shaping games for my settings. My tables are portraits of my landscapes. So the mobile city thing which I started has more submissions.

A sample hexcrawl royale setting for all of walking cities and kaiju
Im envisaging a setting where most of world is wasteland with wild animals and monsters. Some primitive survivors live in the  wastes. Others hide in the dungeons and caves while the surface was purged. Then there are the great mobile cities remnants of wars between gods that wrecked the world. These cities battle each other and gigantic monsters.

Players could even represent a city if name level or party could be defenders of city or even rulers. A city or kaiju should die every session or a dungeon destroyed. Wiping out last representatives of a race or finishing off a god possible too.

While seeking resources for cities and dungeons to explore the city lords keep an eye out for kaiju or other cities. A defeated kaiju could be turned into a colony with a building and control device added. Looting a city would help to improve your cities stats but if you lose then you might need to resume life on a new city or take over from within of find a new home. You could also trade if city non hostile or related to your own or both too wary to engage. Some large powerful cities could enthrall smaller ones and run them ahead or use to scout or act as guards or decoys. When cities clash they colide and the populace take arms like ship crew and board each other looting, killing and enslaving.

Citadel Track Sheets for campagn
I could envisage keeping track of campaign area with hex map to record. It could double as a simple wargame and record any local kaiju, cities, ruins or dungeons or resources

City or Kaiju Stats d6
Strength - roll under score to inflict a hit
Defense - roll under score to resist a hit
Sight - range in hexes can see and chance with d6 roll of detecting
Visibility - range in hexes can be detected from
Move - how many hexes per day can move
Size - population capacity and volume (in hectares?)

STR/DEF related for combat
SIG/VIS can also be used for communications range
MOV/SIZ how fast how big

Invulnerable foes battle then get bored and wander off if they fight each other
You can attack any stat and victim gets to make a defence roll to resist losing 1 point
Cities in same hex always see each other
Stat up kaiju same way

d12 City Quest
Thing citizens most want outside resources
1 Statue or monument recovered from enemy
2 Conquest and glory over subject peoples
3 Crusade for a god or some cause
4 Magical secrets of magic or power
5 Special knowledge of some mythic event
6 Slave workers
7 Kidnap new mates
8 Sacrifices of blood and souls, preferably someone else
9 Find a lost thing in a forgotten ruin or dungeon
10 Capture or get revenge on a hated fugitive
11 Seeking to rescue person or group
12 A important item to maintain the city

d12 Encounters 1in6 per hex crossed
1-2 Nothing
3-4 Ground dwellers
5-6 Terrain obstacle
7-8 Resources
9 Possible Kaiju sighting
10 Possible city sighting
11 Kaiju or city trail or former resting place
12 A stranger on the ground spotted

Once a kaiju or city on map the DM tracks them till it leaves local hexcrawl map. They may detect each other and will usualy close. Most Kaiju start with a melee attack only using ranged if city does first or have already battled. They might use ranged on a faster or fleeing foe.

d12 Ground Dwellers
1 Human tribesmen
2 Human barbarians
3 Human kingdom
4 Human cultists
5 Demihumans
6 Humanoids
7 Beastmen
8 Giants, trolls and ogres
9 Undead
10 Mixed dungeon dwellers
11 Elemental beings
12 Outer planar beings like demons, devils angels

d12  Terrain obstacle
1 Pit or pressure or buoyancy drop
2 Terrain collision
3 Volcanic vents or smoke
4 Weather
5 Mountain range
6 Thing falls from sky
7  Awaken a hidden kaiju
8 Debri of wrecked city colision
9 Illusion
10 Force feild
11 Dimensional vortex
12 Collision with divine being

d12 Resource Types
What resources you find in a hex
What resources are required most
What resources most heavily stockpiled
Or roll a resource and a d6 units per size atribute

1 Food resource - edible stuff for city, populace or livestock
2 Fuel resource - for city or for light and heat for residents
3 Slave resource - labourers mostly kidnapped or commercial
4 Mineral resource - metal and other buried goods
5 Building resource - raw materials for building city or structures
6 Ruin resources - crumbled settlements or possibly dungeons
7 Luxury resources - desirable goods that keep people happy or can be traded
8 Knowledge resources - books, scrolls, maps, knowledge of other cities or kaiju
9 Religious resources - holy relics, artworks, sacred scriptures, saint bodies
10 Medicinal resources - medicine to help population grow or trade
11 Alchemical resources - potions, gunpowder and even means to make life forms
12 Magic resource - spells, components, ingredients, magic items

d12 Kaiju
1 Land Type
2 Burrowing type
3 Flying Type
4 Aquatic type
5 Amphibious type
6 Triphibious type
7 Technological construct type
8 Magical construct type
9 Undead type
10 Elemental type
11 Outer planar type
12 Dead kaiju remains with d4-1 points of resources

Kaiju Special
1 Drone or scout pet with better mobility 1in6 inteligent and speaks
2 Ranged attack like fire breath, laser eyes, shooting shuriken, acid spit
3 Regeneration - recovers lost stat point in a day instead of week
4 Chemical cloud d4 1=smoke 2=hallucinagen 3=narcotic 4=poison
5 Alternate form d4 1=gas 2=transformable 3=mimic 4=stone
6 Teleport once a day
7 Plane Shift once a week
8 Has a d4 resource points stockpiled or in body
9 Ability to capture foe with web, pincers, ray
10 Speed burst with leap, hop, rockets +1d3 Move for d6 times a day
11  Party of adventurers aids kaiju d4 1=magicians 2=cultists 3=murder hobos 4=meddling kids
12  Allies d4 1=d6 smaller allies 2=d3 kaiju 3=Kaiju has best buddy or pet 4= city follows it

d12 Cities
1 A old rival for resources
2 Long lost friendly city unseen for decades
3 A trading partner
4 A mystrious city making friendly signals
5 An old enemy city
6 A strange city hanging back warily
7 A city of pirates and scum
8 A city of insane murder cultists
9 A regular partner and military ally
10 City overrun with madness on fire
11 City brandishing troops and weapons
12 City is out of control with population in panic

City Special
1 A mighty vehichle used by populace to scout
2 Ranged attack like fire breath, laser eyes, shooting shuriken, acid spit
3 Regeneration - recovers lost stat point in a day instead of week
4 Chemical cloud d4 1=smoke 2=hallucinogen 3=narcotic 4=poison
5 Illusion feild can be invisible or seem to have fire wall or be a phantom
6 City can teleport to far away if theratened
7 Has a gateway inside to somewhere far away population can use
8 Has a d4 extra resource points in storage
9 Specialist elite troops for boarding cities or raiding surface
10 Can increase defence by +1 if does not move
11  City led by a mighty hero or magician with d4-1 friends
12  Has a d3 smaller cities as companions and scouts

d12 Stranger
1 Fool
2 Spy
3 Herald
4 Merchant
5 Assassin
6 Wizard or sorcerer
7 Priest of Druid
8 Cult preacher or leader
9 Dungeon boss
10 Monster in disguise
11 Adventurer
12 Escapee from enemy

d12 Stranger Special
1 Famously attractive
2 Serves other planar patron d4 1=Law 2=Chaos 3=Elemental 4=Balance
3 Has a famous magic item
4 Has a weird curse or fate
5 Famous expert on a field of knowledge
6 Knows location of resources
7 Knows a enemy cities weakness and location
8 Knows how to add a point to a city stat
9 Can sabotage a city stat point
10 Knows about a dungeon complex
11 Stranger is an Immortal
12 Deity in disguise

You could wander about some off the shelf setting and destroy it for fun like Krynn or Greyhawk or Mystara and stomp everything you dislike. Let local villains make or find a mobbile city. Lead your city on missions from the gods. Each player over a camppagn of a new city a week game. Eventualy each player develops bond to a favorite city. Players unite for a battle each with a mobile city and do some millennial event on a setting. A flying or spacefaring or plane shifting city could be nifty campaign

Such a game could be short or long but controlling a mobile city sounds like a high level adventure which I need more of.

Or use one of these classic hex crawls

or try Carcosa or Red and pleasant land or Mars or Dark Sun or Psychon

Saturday, 23 July 2016

d100 Wonders of Xor

At work all kids dream of being pro youtubers they were advising me on how to monetize my online adventures. I might do a Utube rantspace one day. I like the book review type blogs and i have lots of stuff i could review and include non gamer stuff like comics and art books. I could greenscreen a panel for me to use but probably wait for my next computer and i would have to edit video blah bah. I still need to play with googlehangout gaming but i can be slow to start new tech alone. Sniff.

A donor box might appear here as occasional someone offers to give me cash. A Paetron is possible. One issue I have with this page being monetized is i rip off art without credit mostly. I have over 30 000 images of my art online and I dont care as long as nobody making income from my stuff like on tshirts - I welcome people to use for non profit blogs. I prefer attribution especially in print or publishing like pdfs. So I might do something like make paetron content use my art which would be collage (real or digital) or pictures of toon octopi mostly or art past its use by date or licence free clip art.

I got offered three jobs in two states today. I was going to quit several jobs and stop commuting interstate but im currently working in Sydney as relief of permanent staff and also helping out a con while creator is a bit ill. Sydney warmer than Canberra and i missed a blizzard. I kinda prefer cold to sweating like a pig but my joints seize up and affects my mood. Also Syd I have a few hundred friends and hard to be bored. I guess I will save and decide where to live next year when I have cash to make choice.

Anyway Xor wonders are things you can witness as part of awe inspiring scenery, monuments and possible adventure hooks. I kinda avoid set hex and point crawl as I hate content not being used and tables give more freedom. If you want a detailed local map you can generate some hexes or ponits using the tables. Will run Xor after ASE but it has been going for most of the year and only problem is heroes now as tough or better than most NPCs around Dethenix. Will start my hellbog setting soon too - with earthy horror swamp and a hell plane of swamps. My players know I prefer low level play and wary of getting better while wanting to improve for own sake. So I have done more mid to high level stuff. My main problem with high level is it slows and complicates game - more time to do things, more spells that break your stories, more dice to be rolled, more record keeping etc,

d100 Wonders of Xor
01 Great bone citadel reaching into heavens 
02 Huge blood geyser shoots up and rains down
03 An alien rusted metallic structure attempting to tap bio electricity
04 Gibbering giant face on a flesh mountain
05 Gigantic breast spraying milk into air that forms into a stream
06 Gigantic crater with huge sphincter pooping
07 Gigantic crater with spiked toothed mouth like a sea urchin
08 Huge eyeball that moves and looks at intruders
09 Area covered in eyes everywhere
10 Gibbering mouth in thousands

11 Sea of pink writhing tentacles or worms
12 Great flesh trees with clans of humans connected by umbilical cords

13 Pink coral reef with ecology of strange human like beings filling ecological niches
14 Huge crater with face in bottom, locals hurl strangers into it's mouth
15 A crashed star ship with weird automated defense puzzles and illusions
16 A rusted ocean liner turned into a town 
17 Forest of gigantic hair follicles with roaming creatures
18 A gigantic arm blindly reaching and trying to grab and crush anything it can reach
19 A titanic ear with a waxy bristly pit into the subdermal realm
20 Thickly carpeted with hair region, creatures curled up asleep, pleasant droning sounds
21 Great bubbling lake or well of of acid, a structure built on floating foam and scum
22 Great cut bleeding swollen canyon, partly filled with blood, puke, piss or remen
23 Some civilization made great tattoo patterns for the gods too look down on
24 Huge bone and flesh aqueduct carrying veins and open flowing fluids
25 Bone henge frequented by blood druids
26 Huge waterfall of blood emptying into a scarlet mist shrouded lake
27 Huge sprawling bone ruins
28 Rotting kaiju carcass crawling with giant flies and beings battling over best bits
29 A mountain of flesh with a face budding from xor trying to break free
30 A huge crater with thousands of tentacled mutants fornicating and eating each other
31 Scarlet flesh tower citadel of eldren, mostly empty
32 A huge sphincter releasing fart gas, goblin kids with torches trying to set alight 
33 Huge arms growing from Xor thumb wrestling or playing rock paper scissors
34 Huge mouth gate in mountain under siege from orcs trying to batter teeth down
35 Tempting but empty town with food growing from walls, actually a trap that eats citizens 
36 Two mountains with faces spitting at each other with a saliva lake in between
37 Giant mouth choking in lake of it's own vomit
38 Gigantic forest of cocks get aroused as creatures walk near them
39 A great fleshy bridge reaching into a huge dimensional portal
40 Colosseum of meat and bone where death matches of monsters are cheered by crowds
41 A huge pit lined with shattered ribs and muscle opens into subdermal kingdom
42 A titanic nose where cyclops giants mine green and yellow nuggets to trade as food
43 Weird fleshy citadel outpost of migo who mostly abandoned it leaving monsters
44 Huge ruin of biological vehicle being built by lost race to escape Xor
45 Forest of antlers, horns and tusks growing with tufts of hair for brush 
46 Forest of fleshy trees growing transplant organs, orchards with eyes, ears, noses
47 Forest of giant bronchi swaying with Xor's breaths
48 Forest of anemone with massive trunks and tentacles catching airborne spores  
49 Mountain of star fish or sea urchins or gelatinous blobs
50 Clouds with millions of sky jellyfish some enormous some with deadly stings
51 Millions of crabs on migration cover landscape for miles
52 Millions of fleshy pink bats swarm blocking out sky and screaming
53 Valley of train size worms eating calcium deposit growths
54 Sprawling maze with walls made up of fused naked humanoids who spent too long inside
55 Valley with lost race of titans semi fused with surface of Xor but idiotic and babbling
56 Canyon with living creature bridge creatures entering mouth to cross
57 A massive flesh pyramid with a great judging scowling eye that twitches and stares
58 A titanic mind numbing shoggoth twitching and pulsing and sucking, growing slowly
59 Titanic humanoid made from thousands of fused people seated on mountain
60 A titanic baby suckling on a giant breast of Xor in sleep
61 Two colossal shoggoths groping and kissing each other
62 Lake of pink floating cells and tears, any approaching are bombarded with hallucinations
63 City built on skin membrane over a mighty living lake that feeds off evil dreams of people
64 A flesh city grown by race of pink lizard men and their pink dinosaurs herds
65 A distant mountain explodes and sky rains pus and infected globs of diseased matter
66 A lake of bile where demons relax, bathe, splash each other laughing and towel slapping
67 Giants jumping in valley to make boob and buttock like hills wobble and jiggle for a laugh
68 Titanic eggs with something squirming inside, one is under attack from something
69 A valley where giants are being born from the surface of Xor fully formed
70 A great egg in distance starts to hatch, a newborn hungry baby kaiju roams area for days
71 Kaiju trapped in giant amber like resin polygons with shocked expressions
72 Valley where skeletons are growing meat and some start to stand and come to life
73 Gaping flesh smoking pit to the abyssal realms of demonkind, flying demons in distance
74 Haunted bone sky scraper swarming with bats and flesh hounds, home to vampire king
75 Infested scarred hills, tainted green purple and pimply with bone dome of ghoul king
76 Giant fleshy snail with houses carved into shell slowly moves, a friendly trade town
77 Giant praying mantises are rearranging sacks of giant brains from behind a force field
78 Great sea shore with floating brain cities in distance
79 Giant star nautilus has crashed and it's internal species assimilating into Xorian ecology
80 Titanic tentacled anemone where colourful fish men civilizations battle for supremacy 
81 Skeleton graveyard where millions of animals have come to die
82 Dead lake of nitrates and mummified crystallized creatures that tried to drink it
83 Valley of fantastic crystals some with creatures frozen within
84 A pair of kaiju snuggling asleep against a mountain looking content
85 A god like being crashes from sky, starts to attack Xor then is swallowed up
86 Mountain with a ring of monster heads at base, atop it is a mighty flesh castle
87 Citadel of ceratin has grown into the sky and a murderous band of monsters dwell within
88 Tribe of giant cyclops with harpoons chasing land whales or purple worms
89 Great alien crystal fortress grows like infection in Xor, evil space eldren within
90 Titan lounging on a bone throne being served meat from quarry by morlock serfs
91 Titan covered in warts strangling a dragon and forcing it to burn them off
92 Colossal tentacle faced eyeless flesh toad being worshiped by faceless naked savages
93 Titans kids playing with knucklebones willing to play with interesting creatures they find
94 Pink salty water begins to rise flooding land full of pink crocodiles and giant squid
95 Kaiku whale and squid battling in a salty lake bellowing and screeching
96 A titanic open mouth has a city built inside for shelter, a friendly fearless trade town 
97 Savages set fire to hairlike grassland then snack on delicious burned skin of Xor
98 A great citadel shaped like a skull on a square plinth grown from the flesh of Xor
99 Polyp hills leaking secretions where chaos worshiping cancerous trolls are spawned 
100 Citadel and citizens growing rapidly from flesh of Xor by time you get close they believe they have been dwelling here for eons complete with ancient customs and traditions

Friday, 22 July 2016

d100 Mobile Citidels

So I had a request for mecha cities from Luka Rejec on G+. Others contributed more entries (thanx 2  Michael RastonSherief Gaber,  Christopher PaulDallas MGoblins Henchman). I could do as a straight fantasy one with walking cities in hell or as a gonzo one with tech and magic and aliens and psionics on planet Psychon or wandering about on Xor. I could do as straight SF like Robotech SDF1. Psychon and Xor best candidates also will work there.

Another possibility would to use my citadel generators and just add mobility. So tables here you could do that. Also tables to make other kinds then a d100 for types you could find on Psychon. Look at some kids toys like skylanders and stick a citadel on the back.

I'm liking idea that cities representing their race on some blasted world battle each other, trade and hunt kaiju. I could do some strange things with this like a setting on a mostly desolate word of god monster cities. My underland setting stuff might be good for the wastelands. Perhaps each character comes from one. Might make a good wargame. Xor stuff good for interiors of living ones.

These old posts might be handy

These artifacts could be in a citadel or tables could be mixed with these

These monsters might battle a city or be good to build a city on

Citadel generators - psychon version and fantasy versions

The small tables for filling out details short in big table or use them to create new entries. 

d12 Why is city mobile
01 To battle enemy cities
02 To battle kaiju
03 Escape disaster
04 Seasonal mobility
05 To spread influence
06 Cursed
07 Serving a god 
08 Boredom 
09 Self aware
10 Secret known only to few
11 Forgotten or unknown
12 Roll d10 twice

d12 Mobility Type
01 Legs
02 Floats
03 Flies
04 Burrows
05 Swims
06 Teleports
07 Plane Shifts 
08 Carried
09 Wheels
10 Tracks
11 Roll d10 twice
12 Roll d10 three times

d12 Primary Construction
 Titanic Animal
02 Invertebrate Kaiju 
03 Hybrid Monster Kaiju
04 Machine
05 Living Stone
06 Living Metal
07 Animated Bricks
08 Mobile Crystal
09 Ambulatory Fungus
 Walking Plant

11 Bound God
12 Roll d10 twice for hybrid, fusion or other combination

d12 Surface Structures
01 Mansion
02 Keep
03 Village
04 Town
05 Castle
06 Citadel
07 Fortress
08 University
09 Necropolis

11 Monument (Pyramid, cathedral, ziggarut)
12 City

d12 Inhabitants and operators
1 Witless humans ride like parasites
2 Human magicians control and enslave rest of population
3 Undead
4 Faerie kind
5 Humanoids ride and use to raid new territory
6 Goblinoids crawl all over without any control
7 Demihumans operate it
8 Abhumans are frmer slaves of long gone operators
9 Insane cult operate and worship planar beings
10 Dwarves built or enslaved
11 Creators long gone now occupied by dozens of feuding races in ruins
12 Race of monsters control it

d100 Mobile Citidels
A clockwork trundling great wheel golem with a suburban fairymancer block inside its gleaming spyridian gyres. Luka Rejec02 A crippled Tarrasque with wheels in rear and castle on back, inhabitants shoot elephants or auroch into desired path as titbits from trebuchet
03 A Titanic hermit crab with a glass citadel on the back with a lost race of eldren dimensional travellers
04 A colossal steam powered Iron Golem with a population living in houses among cogs who maintain the golem but don't know why, the richest live in head with poor stoking furnaces 
05 A titanic swan ship with sails populated by aloof swanmays and elves with werewolf soldiers who raid for supplies in long ships
06 A great crystal disc with a city on the back which flies seasonally from crystal plinth to plinth across the world. Civilizations rise and fall in between plinth usa and locals dont realize what plinths for till the cities come 
07 A great obsidian, jet and basalt monolith filled of the serpent men that marches on adamant legs, destroying and enslaving all on it's path 
08 A colossal bronze bull with a Ziggarat temple to chaos on its back laying waste to all. chaos pilgrims and demons occupy it and guard it's treasure and dimensional gates
09 A giant tarantula with a dark elf fungal cathedral on back, clouds of spores and irritating spider hairs like javelins follow in the cities wake
10 A mechanical bronze scorpion damaged and wandering madly while on back a city of men enslaved by efreeti waste lives with intrigue

11 A great stone sphinx with a gold and quartz clad pyramid on back houses undead hordes of the mummy pharaoh, mad for gold in the service of Set
12 A slimy octopoid headed toad bodied elder god with a multi spired iron citadel chained to its back and manacled with mystic signs, mad cultists within goad creature with magic signs and use it to travel across world seeking prehuman ruins and loot relics 

13 Sentient bio engineering factories in the shape of worms, churning out untold humanoid offspring as it chews through. Michael Raston
14 Giant gold boar with brazen city and two huge cannons on back run by dwarves. Firing guns can be heard a continent away but has not been don for a millennium
15 Titan snail with mindflayer city in shell, awakens every ten thousand years to feed, then sleeps till world recovered for another feast
16 Gargantuan Chimera with Acropolis on back, populated by hostile myrmidons, relic of ancient god wars
17 A crystal tripod with citadel on back, has a great magnifying crystal it uses as a heat ray, populated by ant men determined to wipe out human kind
18 A crazed anchorite wanders the wastes. A city thrives in his imagination. The combination of ESP and Teleport permits entry. Dallas M
19 An ever growing and dying mass of weeds and vines, moving along the landscape like a heaving, shuddering tumbleweed. Houses a commune of feral druids. Michael Raston
20 A megacacti with ecology of races living inside for protection. Cacti can fire thousands of arrow like quils. On feet level beetlemen guard feet and collect refuse for cacti.. Inside hidden occult worm men store and grow food inside and run the show. Top giant talking sparrow folk scout and occasional carry bug men
21 A plodding steambutt behemoth with cute wooden shacks growing out and among it's stacks. Houses a radical neo-collectivist hippy dwarf commune. Luka Rejec
22 A cubist nightmare of inverted cathedrals of the cube demons suspended from gleaming crystal skyhooks, dragging furrows in the ground as it follows the movement of the cube-star. Inhabited by sentient molluscs, ratmen and the pygmy elves of Fur-rie. Luka Rejec
23 A great green mold-cube with a the town-houses of the eunuch mindflayers suspended in force-sacs within the roiling mold-cube, connected by prismatic Gates held in coordination by the distributed mindgasm of the groping reality extension that is Muth the Danzikkert, mother of squids. Luka Rejec
24 A floating monolith with a city of light darting through its para-crystalline quantum-computation structures, it constantly shifts. Luka Rejec
25 The reanimated skin of an undead greater titan's cow, it walks around on the limbs of dead warriors denied entry to the shores of the Rainbow Isles for their sins. Atop it's leathery surface grow the gorgeous, engorged, gloaming mushroom towers of the vegan egg-slaying elven paladins of Patanapatanupantatantan. Luka Rejec
26 A great stone mule, upon its head a crown of gold, in the crown a palace of malachite, in the palace of malachite a lapis maze. Luka Rejec
27 A great mecha of steel and whining antigrav modules, with great fang-like towers and obscure geometric monstrous sculptures, it houses a graveyard of radioactive waste safe from the lesser ones that came after the ascension of the greater ones. Luka Rejec
28 A undead titan driven by lich living in brain pan land who direct lesser undead and necromancers to operate and steer the great godling corpse
29 Twin cities, each atop a giant green scarab beetle, in a perpetual cat-and-mouse pursuit of one another across the land. This could be for amorous reasons or animosity. The inhabitants will express their city's sentiment's towards their counterparts, loving or loathing accordingly. Sherief Gaber they might steal each others dungballs - cities crushed under poop - chase kaiju for poop (me)
30 A great clockwork brass cathedral on metal legs, it's gongs and bells awaken everyone for miles. On the hour every hour it shoots out a clockwork horror that rampages across the land. Modrons built it and abandoned it but misguided cult of law inhabit it trying to understand how to operate it and the understand the patterns behind it's rambling path.
31 A great jade pyramid with a single all-seeing mad eye bobbling along atop a swirling gyre of rubbery grey-purple tentacles. Luka Rejec
32a rusting cylinder of an ancient alloy, pocked by the craters and blood-stains of crazed dive-bombing elven paragliders, it slides along the ground leaving glassy furrows when nobody is looking. Some say it is the entrance to the tubular bell of creation. Luka Rejec
33the great munificent turtle mummy of leather and horn shambles along, moaning as it seeks the long-destroyed Beach of Desire. The order of the Kogalogas rides it, whispering that the beach is just over the next hill to keep it moving, the turtle and their keep of rags and bones. Luka Rejec
34a slug grown monstrous, sloughing off fleshy little sluglets as it goes, fueling itself with the life energies of the foolish little folk, host to a tent-city of parasitic meat-hobbits who live off the little sluglets and farm it's cyst-riddled flesh for slug-pearls to trade with the bird people of the Cone Mountain. Luka Rejec
35a tower with stick insect legs home to a dreaming old woman with a heart of gold and a mind of steel. Luka Rejec
36 A great metal and rubber kangaroo with a small gnome city in its pouch. Luka Rejec
37 An amalgamation of brick golems, glazed and dazed and confused, that nearly achieved lift-off in the anti-gravitic wars against the sky-demons, now in thrall to the siren song of the nymph Emphatica the Blue-Green, they tumble and gyre in ballet-like-half-floating dance as they keep aloft her great crystal goblet-swimming pool in which her villa floats on an isle of kelp Luka Rejec
38 a great pine tree, gnarled with age, it travels along moonbeams on deathly still nights, bearing it's squirrelfolk masters and mistresses on their heathen ley-line squirreling missions. Luka Rejec
39 a giant fleshy peach encircling a kernel of steel, home to the artificial metal mind Jojo, it bobs along in rivers and seas, and floats under a levitating disk of purefloatonium when it is above land. Luka Rejec
40A tavern in a mirror that reflects itself from point to point, always suspended just above the horizon, like a rainbow perennially about to descend. Luka Rejec
41 A titanic brain in a jar on the back of a dinosaur kaiju, the brain is inhabited by horrible alien beings who engineered it as a computational device but they and the brain have gone mad and forgotten the great secret they once saught
42 Two separate threads of destiny woven into great balls of destinal yarn, they float and orbit each other, creating a tornado. Luka Rejec
43 A great bowl, empty, save for a pseudo-intellectual pea avatar of the pseudo-god Ashlar Five, it wobbles along on one shaky wheel. Luka Rejec
44 A colossal brewery on stilt legs that harvests grain with huge sucking funnels and produces thousands of litres of beer for the mysterious inhabitants within. The are short robed humanoids who communicate by belching. Peasants fear it stealing their crops but occasionally it dumps thousands of gallons of yeast slops when cleaning the great vats
45 A great floating gold sphere that drifts about randomly until it comes near a grave yard when it speeds towards it and sucks up residual souls. Dead kaiju attract it too and a huge mouth opens to eat them
46 A great fat unicorn of pearl on legs of obsidian with a horn of gold, a gaggle of laughing, never-aging children live within its mouth, a posse of grim wizened nomads live in its bowels hunting white blood cell-dogs and eating cat-sized-bacterial fruit-urchins, a clutch of grasping half-dead-but-undying wizened wretched live in the feathers of its rainbow tail. Luka Rejec
47 A tank titanic on treads of titanium, so large its peaks are lost in the clouds, crushing mountains beneath its waste, devouring soil and rock and spewing out finely made kitchen appliances that all cry out piteously for the "electric city" before choking into death. It is home to mute servitors of the machine cult than no men have worshipped in a hundred hundred years. Come to think of it, not many men are left, it's all accreta and detreta and mountains of dead kitchen appliances. Luka Rejec
48 A great steam calliope operated by gnomes on the back of a mighty hairless guinea pig. It's terrible music drives people mad after a few days and keeps babies awake. The great beast moves on when had fill with trees
49 A huge shambling pile of logs the size of a mountain, crewed by intelligent beavers. They pause to gather tasty new wood and drink lakes dry. Their main contact with humans is to taunt them and display their intact testicles which humans used to hunt for musk
50 A gigantic levitating pyramid of feces that drips thousands of gallons of effluent as it passes overhead. It seems to be occupied by a civilization of otyughs and ropers. They believe they are saviors and helpers by depositing dung heaps and monsters behind
51 A great glittering moth that blocks out the sun and carries a mighty walled city of moth men on it's back. Parasites have enraged the moth sending it out of control. The moth men used to battle ant men in dawn age but both sides have bigger problems now

52 A giant rolling clod of earth and roots, with a city inside. A civilization of various mineral based abhumans, dwarves and gnomes and talking animals like moles. The cosmopolitan races within want to roll the sphere off the end of the world and become seperate by falling for eternity, perhaps growing into a new plane
53 A titanic Amber Lion with a ruined temple on it's back occupied with cavemen descendants of fallen civilization. Made from the sap of the world tree as a plaything for gods and titans. The shamans order death to any who steal amber and can track any from the construct
54 A living glacier fragment of the Ymir (his tooth) from before the world was made. It walks on it's roots and brings it;s own frigid weather system. Has four great hills each with a cavern settlement with a different race. Include inteligent penguins and polar bears, vikings and undead. These factions fight and raid outside. Deeper caverns are filled with dark elves, dwarves trolls and purple ice worms
55 A levitating chunk of fenced-off real-estate with empty warehouses and subterranean bunkers and tunnels, some with remains. Luka Rejec
56 The Great Boat City of Black Gate; bourne aloft on a host of enslaved water elementals, aqueous sprites, and gelatinous beings. The primate inhabitants (the former servant class of the deposed Elementalists), in pursuit of landward pillage to the greater torment of their means of locomotion. Goblins Henchman

57 A colossal Russian carved wooden doll levitates across land, when threatened it opens and another half size version comes out, this process continues till a human size wood golem is the last one. The structure and it's smaller versions are operated by female druids who use the wanderings of the doll to plant female druid cults across the world. They are notorious for being angry and topless. Wood golems act as servants and soldiers
58 The spirit of an entire city that was destroyed by a volcano. It is usually incorporeal, floating across the land, except in the light of the full moon it becomes solid again. Here, one can trade for strange and ancient items, secrets lost to time, and make alliances with the spirit world. Christopher Paul
59 Manbar the Moon Lens city, a great disk that amplified moonlight into projective pulses. Goblins Henchman
60 City of Fires is situated on triangular plinth, the plinth superheated, melting the land underneath into a pliable molten mass, whence it travels an obsidian track is left behind. Goblins Henchman
61 Khank is mouthed on the back of a great grasping hand. Goblins Henchman
62 Slaver city of Pum II is pulled forward on chains attached to huge land anchors. Goblins Henchman
63 The ball-like city of Fume moves on a single great caterpillar-track, the track an infinite Möbius strip loop. Goblins Henchman
64 Nimbeara travels by chewing the land before it as if the loam were water using an Archimedes' screw mechanism. Goblins Henchman
65 A bubble-like tesseract of fluid moves by performing a double rotation about two orthogonal planes, within it's confines live an aquatic trading race. Goblins Henchman
66 An inter-dimensional city, within its confines its people are born live and die normally, in OUR dimension their lives exist for mere fractions of seconds, in OUR dimension, looking down from near by mountains, the city pulses flexes, and moves like a writhing beast as if watching a great city in fast forward. Goblins Henchman
67 The jungle inhabitants know the city as the Owl City, seen by them aloft on great wings, fearing the soundless hunters at night. Goblins Henchman Full of haunted libraries and owl men (me)

68 A titanic stone dwarf hollowed out with dwarf and troll civilizations battling within. Occasional refugees escape the age old war and cause trouble to those people displaced by the statues passage 
69 A titanic white bouncy puppy goaded by scholar eldren in a marble spire citadel who patiently tolerate their cities steed having erratic behavior. It especially chases spherical things and digs up kaiju bones, and leaves worm filled poops as big as hills behind
70 A ginormous spinning top generates a storm system and can skip over obstacles or water. The city within remains stable and a race of arrogant wizards within care little for the outside world, engrossed in their magical research
71 A mighty iron pangolin with a stupa temple on back carries imortal monks in trances across the surface of the world and sometimes beneath it 
72 A collosal crimson demon with a city for a hat and a giant spring from the waiste down bounds across the world causing chaos and destruction to all in his wake. The demon being known as Zeberdee is unaware of the race of men who dwell in his hat and study his chaotic ululation and gyrations. They believe this understanding can be used to understand the secrets of the multiverse. Only time will tell if they are mad
73 A titanic boot stomps across the world crushing villages and common folk. It is ruled by a witch who adopts all the orphans left behind. Her army of flying monkeys pillage food and abandoned children. Once inside they never age and some estimate several thousand children live inside feeding off porridge, bread and candy
74 A towering bronze tyrannosaur with a exotic serpant man palace on it's back struts across the world looking for herds of animals to eat and kaiju to fight. The serpent man cult of sorcerers are shapeshifters who might try to appear human to deceive humans. They crave magic items and books and care for their pet. Tick and worm men in the beasts body are a constant anoyance
75 A mighty hungry centipede with a road on it's back and a stupa on each segment roams the land eating all it can find. Each stupa shrine has different occupants including ghosts, animal spirits and monks and shamen of various alignments. Pilgrims travel the three hundred and sixty five shrines and prey earn merit in heaven. Getting on or off is a problem 
76 A tremendous serpent biting its own tail savagely undulates and spasms in it's battle throws across the land. Trolls, elves, men and dwarves have tiny kingdoms within and many get trapped inside trying to escape being crushed by the thrashing serpent. Parts of the serpent are exradimensional and it'd digestive tract takes years to travel
77 A gargantuan scarlet angry land whale swims through the soil occasionally swallows a town. Many races inside dwell  with towns adapting and blending populations. A race of praying mantis bio wizards have struggled for aeons to control it so they can conquer the multiverse. They abandon weird hybrid creatures and experiments through the great world inside the whale
78 A might insectoid tripod with a living pyramid stomps across the world. Inhabited by octopoid aliens who crave conquest and lock human slaves in magic control shackles and drink their blood. They use smaller tripods with tentacles they drive to capture more slaves. The great pyramid is a city with a inhospitable gas environment. Slaves live in special breathable habitats and wear living gas masks when serving the masters 
79 A mountainous flying undead head soars through the skies with a city of liches in its rotting brain. The former slain god invades lands by raining undead fromm the sky on victims lands
80 A mighty sloth fell from the trees supporting the skies long ago and crawls inexorably slow trying to fing the mythic trees lost long ago. Among it's fur grow forests with villages of savages among the folicles. If the mighty sloth is bothered the savages swarm like beserk ants to aid the sloth god
81 A enormous ginger bread house with duck legs stride across the world settling occasional luring curious locals inside. The witch who rules it with her army of gingerbread men eats some and enslaves the rest in her kitchen with addictive baked goods. Sometimes the onion domed ginger palace is found near a disaster site offering hospice to survivors then it runs away when victims are trapped inside
82 A titanic carved ornamental table with elephant head and trunks for legs roams across the world. On the table top is a small sea with islands, kingdoms, towns oblivious to the fate of people below
83 A huge wooden box walking on stubby legs roams the world with a handle on the side which turns. Inside the box churns cream of the celestial cow goddess making delicious butter for the gods. Inside the box walls and the great wheel inside holy monks and priests prey and keep evil demons away so the holy butter will be untainted. Modrons aid the priests and keep the wooden cogs moving smoothly
84 A great fiery bird crosses the skies on it's back is a city of holy people who worship the bird. The bird battles it's enemy a great vampire bat demon.  
85 A great vampire shadowy bat demon with a city of undead, cultists and demons on it's back. It battles it's enemy a great fiery holy bird but the two mostly on oposite sides of the world in pursuit of each other eternally  
86 A immense wooded X with a crucified titan writhing in pain flies across the world dripping blood. The blood forms monsters and on the cross cities of cultists and enemies fight to free or destroy the titan
87 A titanic hive of demon wasps flies across the world, the wasps scour the surface for food and kidnap humans to impregnate with wasp-men offspring who eat the "mother"
88 A sprawling cathedral on the back of a titanic stone wolf walks the world, leaving trails of undead and demons
89 A humongous hydra with a zigguratt on it's back walks the world breathing fire and laying waste to nature and civilization. In the ziggurat a race of giant harlots engage in a ceasless ritual orgy to operate the beast. Mortals are raided and kidnapped to participate but most don't last long 
90 A titanic black 4 yorned billy goat with demon sigils on fur and a iron bell of hell around his nech strides across the world. On his back a citadel of witches with a army of goatmen wage war on the mortal realm
91 A mountain scale turtle slowly drags himself across the world surface and even under it. In the shell many races have taken shelter and live obliviously to the outside world. Most of them outside is a myth but some occasionally escape and colonize the outland
92 A great shaggy cad tital struts across the world occasionaly pausing to drink a lake or play with a screaming village. On her back a citadel of catfolk live a paradise with milk, treats and comphy pillows and servants. When the great cat pauses the catfolk explore and steal anything they take a fancy too especially clothing
93 A great bell hovers over the ground shaking the earth with vibrations beneath it. When the bell tolls devastation wracks the surface. In the bell dwell a race of men with a large percentage of monks. There are several bells of different alignment that battle on sight causing havoc to the people bellow
94 A great statue of a multi headed and armed godess floats across the sky, occasionally dropping fireballs and mountainous slabs of rock and rubble. Inside are colossal seemingly endless ruins where factions of good and evil fight, decendants of builders of long ago who cannot remember why they fight
95 A great painted red with blood wooden egg rolls across the land inside rabbit men and human beserkers who control it pause to launch a bloodthirsty crusade on the poor locals. Their blood goddess is served by red robe blood druids who demand sacrifices to keep the egg working 
96 A great step pyramid shell of a mighty hermit crab strides the land. A city of cultists within sacrifice blood and hearts to their chaos god and raid lands the crab passes
97 A great pair of boobs oozes across the land crushing everything. In the cleavage valley between them a amazon citadel preys to keep them moving and safe. Invaders are enslaved, used up till ruined then thrown in front of the titanic tits  
98 A great demon mother swine with a blood drenched citadel full of angry hungry devil swines roams the world destroying all in her path with her tusks and plow like nose. Occasional she stops to give birth to a litter of giant demon pigs but thankfully she chases them and tries to eat them. The devil swine accumulate piles of treasure visible from a distance
99 A great shambling fleshy blob rolls across the surface, possibly part of the flesh of Xor or it's offspring. A great bone castle atop is home to a race of mad skinless savages
100 A great smouldering space rock crashes leaving devastation. From the crater it makes, hoard of space orcs pour forth eating and killing. When they have their fill and all the slaves and treasure they can carry they return and the rock flies into the heavens to return again one day

Tuesday, 19 July 2016

Heroes of Xor

So most cases people will want to come from a normal DnD setting and find Xor growing in some distant region or get sucked there through a portal. Another option is to be natives of Xor. Also as normal adventurers die some might need replacing.

Heroes of Xor will not blink at the visceral horror of Xorscapes. The diversity of a normal world will be more disturbing.

Life on Xor.
Food is everywhere but locals struggle to find non meat items which do grow in places and get farmed occasional or traded. Meat of Xor even cut free stays fresh for some time and is highly nutritious. It also makes you connected to the spirit of Xor. Dairy product are also available in form of milk, curds, yoghurt and cheese. Other fluids of Xor are edible but disgust outsiders. Best not to ask sometimes.

Water can be difficult to find and some use and make filters to extract drinkable water from Xor fluids. Some have adapted to drink blood.

Clothing is mostly from Xor skin but clothes and armour can be easily fashioned from slices of undying meat of Xor and are easily replaced every week or when damaged. You can wear your rations! Nudity is acceptable and some people are heavily tattooed and pierced. Piercings are a good way to keep wealth.

Growing up on Xor is often collective. Gender and sexual orientation is irrelevant to Xorians. Some tribes have learned to impregnate orifices of Xor and harvest babies from the Flesh of Xor or just take advantage of places where babies or adults are born naturally. Many creatures can act as surrogate parents and baby sitters. These creatures would give outsiders nightmares but Xorians find them endearing. Communes are standard for tribal folk who collectively raise children. Some places let children do as they please in a separate village then adopt them into adulthood when they reach puberty or pass a test. The perverse villagers, towns and cities are more likely to live as outsiders do.

Water is a common trade item as well as iron or copper or useful metals. Decorative metals are less desirable and seen as outsider tainted. Permanent traders recognize gold and silver as good for trade with outsiders but barbarians are disgusted by them.

Character Classes:

Fighters, warriors and barbarian types are most common. Communities need guardians to defend communities from monsters and to obtain useful materials like arthropod chitin. Warriors know how to fashion and care for living armour and weapons. Paladins and rangers are uncommon and protect Xor from chaos, outsiders, monsters and broken eco systems. Monks are in tune with their own Xor nature and live in peace with Xor, but they are living weapons who protects common folk and sacred places. Monks are often naked and hairless.

Clerics, priests, druids and shamen commune with the world spirit of Xor and try to live with harmony within the living systems of Xor. Many will try to heal wounds in Xor and expunge cancers, bad mutants, outsiders and bad chaos. Undead are especially hated as anathema to Xorian life. Necromancers are despised.

Thieves and rogues are used as scouts and retrieve valuable things without resorting to disturbing or killing Xorian systems that autonomously  defend precious things. Thieves are knowledgeable in manipulating nerve clusters of biological gateways and using pheromones to calm guards and alarms. Bards are welcome and many play sinew and bone or living flesh instruments. They can pacify many threats and keep peoples cheer up and record oral history. Some cultures keep bard brains.

Wizards are knowledgeable on all kinds of arcane knowledge of Xor nature and lore but are seen as dangerous, corrupting and exploitative. They are more common with civilized people but many live in dungeons as bosses with their corrupt monster pets. Sorcerers are more instinctive and less literate. Their hedonistic lives and laziness are deplorable but more tolerated than wizards. Some people think all writing is wizardry.

Dwarves of Xor are hairless, often cannibalistic and live in the subdermal depths. They are masters at shaping Xor growth to make structures and tunnels and dont mind harming Xor to get what they want which causes problems. They are dedicated destroyers of demons, humanoids, chaos and bad mutants which is admirable. Some refer to themselves as morlocks who farm Eloi to eat.

Elves of Xor are of mostly of the blood type or bone type. Bone elves hate most races for being parasites on Xor. They create monsters and inhospitable zones and diseases and even encourage goblinoids. They wear bone armour and worship Xor as a deathbringer of species unfit to live in the paradise of Xor. Blood elves are cannibalistic slavers and drink blood. They are fanged and many call them vampires. They are cruel and murderous even feeding victims as sacrifices to the maws of Xor. Eldren are more peaceful but rare living in beautiful sculptured flesh citadels. Most of these are in ruin and the Eldren are unaware their kind are almost gone. Many used Xor as a means of plane travel so some still leave and arive. They often use metal and outside clothes, tools and technology gained during their long livespans. Eloi are hedonistic mostly clueless beings found in some Xor environments living lives of naked pleasure in some of the most pleasant and safe pockets of Xor or on farms of Morlocks. Al of these types may dislike humans or think of them and other demihumans as enemies but will unite with humans and demihumans vs Chaos, humanoids, ogres, trolls and giants.

Halflings are rare but tend to live near or with humans.  Insane tribes of halfling cannibals are a menace to travelers. Most are greedy for food and sex. More common are hairless guineapig men who are functionally identical and thrive above and below the skin of Xor. The GP folk are more likable and trustworthy to meet in wilderness than the desperate horrible feral halflings.

Gnomes of Xor live in subdermal burrow complexes and live harmoniously with Xor. Unfortunately they are delicious and mostly hide. They can be befriended and they help people but from secret. If you find a waterskin and a bone knife you might in fact be helped by gnomes. Evil cannibalistic degenerate gnomes are a problem and sometimes burrow under a settlement and cause trouble, eating villagers for years before being discovered.

Tako are intelligent octopid fairy folk and some colonised Xor successfully, even living in the fluid tracks and veins of Xor where humans cannot.  They vary in how assimilated to Xor they are from tribal worshipers who defend Xor and attack those damaging Xor to demon bonded chaos cultists. Some humans live peacefully with them others fear them. Some humans want to eat them or enslave them or are jealous of their sexual prowess.

Humanoids, giants, trolls, ogres are all common to Xor, a rival of the regular races forming coalitions against humans and demihumans. This has tended to unite humans and demi humans more. Beastmen work with both sides. The corrupted cancerous insane chaos trolls are hated but non evil types of trolls without madness or regeneration can still be found mostly in hiding. Flesh Giants and cyclopses were once were common on Xor and they hate and eat small folk. They employ ogres, humanoids and cancerous troll to destroy for them (and they eat them as punishment if they fail to bring them enemies).

The cancer trolls were once sane, mortal and one of the high races but when some tribes made pacts with chaos they gained their regeneration powers and now are entirely masses of cancer polyps insane with rage. Other monster people are wary of working with them. trolls are often mutated some becoming shoggoths.

My meat art fashion FB group

Monday, 18 July 2016

Xor Mutations

Actually not meat, it is art made from silicone

I have been promising to do mutations for years and my longest unfinished posts are about mutations. One approach is to do them like a spell list with levels of power for my long unfinished mutant character class which fits well with my robot/cyborg/psionics as spell lists. Another version abandoned is tables focusing on organs with sub tables. Other is classic randon gammaworld style which im doing here for Xor or chaos typre freaks. They are physical rather than marvel type energy blasts mostly. They are not subtle. In my Gamma Aeon game inspired a bit by Mutant Epoch I had Mutant types from the ones who blend in to humans, to ones thay bred true like a humanoid species to shoggoth like insane horrors. Like Gamma World this version will include defects with a (D).

A few Xor things of interest is I recomend Tyranids from 40k for inspirations for biological horrors. I also realized mindflayers on Xor might be a good faction - their ships looking like amonites and nautilus are interesting to but Id rather have them modify a living being as a vehichle than use wood. Harry harrisons West of Eden had some good biological tech like marine dinosaurs with cavities inside for crew and living dart guns. Also had critters that ate hair - rendering everone hairless on Xox is a worthwhile happening. Shifting pallette of Giger art to meat range works well. But this game worth a look might be good to set mood of a meatscape.

You could put these on any creature or monster

The first table is mostly non functional, cosmetic and gross but you could give a +1AC or a d4 HP or a bonus to swim or something small. The second is a grotesque monstrosity with functional often dangerous abilities.

d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
10 Brain

d100 Minor Cosmetic Mutations
01 Googly bulging eyes or cyclops
02 Large fleshy snout with huge damp nostrils
03 Eyes can look in different directions
04 Large fleshy shell like ears or no ears just holes
05 Freakish coloured eyes
06 Antenna or feelers
07 Short trunk
08 Compound eyes
09 Night vision eyes like a cats that reflect light in dark
10 Fleshy facial wattles like chicken or turkey
11 Hairless all over
12 Dripping wound like sores

13 Dry scaly flaking skin
14 Boils or lumpy skin texture 
15 Slimy wet skin
16 Transparent skin
17 Burnt looking scabby skin
18 Wrinkly crinkly skin
19 Bristles in patches likes on ears, chin, whiskers or nose
20 Hard thick ridged skin
21 Vertebrae swollen and exposed down spine
22 Spikes growing through skin from bones
23 Sacks of coloured fluid hang from body
24 Elongated or compressed body height
25 An additional orifice for eating or excreting
26 Facial features in torso possibly headless
27 Scrawny or with exposed complex rib cage
28 Obese or with a hump
29 Loose flaps of skin like cape from back or ribs
30 Airsacs that inflate and deflate as you breathe
31 Sexual characteristics of both genders or none
32  Enlarged or hidden sexual characteristics 
33 Highly visible intestines that squirm as nutrient passes through
34 Highly flatulent especially when eating or scared
35 Excrete and urinate when scared to put off predictors
36 Tail continues from spine
37 Bulging abdomen with huge stomach
38 Covered in bulging throbbing thick veins
39 Strange glands that secrete stinking oil for marking your scent
40 Egg like transparent spheres with tiny baby mutants that drop off occasionally 
41 Set of smaller folding arms on chest or abdomen or under arms
42 A d4 tentacles that have a mind of their own a d3 foot long
43 Long clawed fingernails that grow long, can scratch instead of punch
44 Extra or less fingers (d3)
45 Fingers are jointless and tentacle like
46 Arms longer or shorter than normal 
47 Webbed fingers for swimming
48 Suckers on fingers
49 Elongated fingers 
50 Full set of extra arms
51 Set of extra legs or a single leg
52 Move by hopping and leaping
53 Webbed feet for swimming
54 Extra or less toes (d3)
55 Long clawed fingernails that grow long, can scratch instead of kick
56 Hooves instead of feet
57 Legs longer or shorter than normal
58 Knees bent backwards 
59 Freakishly bow legged wide stance
60 Bird like feet
61 Large fangs
62 Drooling mouth with overbite
63 Rows of shark like teeth or beak
64 Second mouth which can extend six inches
65 Tentacle face
66 Foot long tongue
67 Sideways mouth
68 Insectoid mandibles
69 Jaw can dislocate like snake to eat bigger things
70 Oral papillae that squirm and stop food escaping
71 Swollen bulging deformed cranium
72 Set of horns or antlers
73 Cassowary casque for head butting
74 Transparent glass like skull
75 Tusks
76 Elongated face
77 Bony frill like triceratops
78 Blowhole like a dolphin
79 Second face
80 Horn growing from nose like unicorn
81 Altered digestion requires herbivore or carnivore diet
82 Enlarged heart in centre of chest
83 Small mutant clones grow and drop of you occasionally
84 Flexible bones break less and can squeeze through gaps
85 Can eat rotten food without harm
86 Overactive glands make oversexed
87 Luminous glands make dim light
88 Constantly drooling or flowing tears
89 Difficult to eat without throwing up from enlarged gall bladder
90 Extra functional breasts d4
91 Bulging brain deforms skull
92 Prone to occasional seizures
93 Mild narcolepsy tends to sleep if alone on guard
94 Irrational phobia from one stimulus
95 Ages faster or childlike from hormone imbalance
96 Uncontrollably utters obscenities if stressed
97 Pineal gland pops from hole in skull and wiggles when stressed or aroused
98 Nose bleeds when stressed or aroused
99 Have occasional crazy audio or visual hallucinations
100 Lack of bodily inhibitions with nudity, toilet, etc

d100 Major Mutations

01 Bulging rotating eyes can look in separate directions like chameleon
02 Extra sets of eyes d4 pairs
03 Batlike sonar abilities with large ears or melon like dolphin
04 Prehensile trunk or single face tentacle can hold a torch or item
05 Antenna that can taste and smell
06 Enhanced tracking like a blood hound
07 Detect poison by touch
08 Enhanced touch can feel printed text and find secret doors easier
10 Sense vibrations through feet handy vs invisible enemies
11 Chameleon skin
12 Armoured thick hide +2 AC

13 Turtle like plastron or insectoid carapace +3 AC
14 Porcupine like spines, d4 damage to enemies who touch and can shoot d4 per round
15 Lubricated skin +1 AC +3 AC vs grapple attacks or entangle saves
16 Thick blubber to resist temperatures and +1 AC
17 Can form screaming faces on skin at will
18 Covered in glue that traps weapons if hit and user fails a STR save
19 Requires +1 magic weapon to harm
20 Acid blood damages normal  melee weapons that hit and a d4 damage to user
21 Spikes or plates on spine like a dinosaur d6 damage to natural weapons from rear
22 Huge deformed spine column +1AC and -1 damage from kinetic attacks or falls
23 Regenerates 1 hp per round if wounded unless acid or fire damaged
24 Can reconfigure body, stretch and compress for various purposes
25 If takes 25% damage part drops off and becomes a smaller mutant monster with 1 HD
26 Can hold breath for an hour to resist poison gas
27 Shoot a biological tethered harpoon from chest once a battle d8 6" range and real in
28 Shoot bone shuriken from chest a d3 damage 3" range a d4 each round 
29 Takes 1/2 damage from edged weapons as blood hyper coagulates
30 Takes 1/2 damage from blunt weapons as has rubbery flesh
31 Scorpion tail or snake head tail with poison sting as extra attack
32 Prehensile tail for climbing and swinging
33 Prehensile tail for grappling as alternate attack
34 Spiked flail tail inflicts 2d4 damage as extra attack
35 Intestines shoot out of belly for grappling as alternate attack
36 Intestines shoot out of belly and squirt acid 2d6 damage 3" per round for a attack
37 Jaws open in stomach for extra d6 attack
38 Web spinnerets on butt can make swing lines, cocoons or traps
39 Tail is biological bone bolt gun as a heavy crossbow per round 
40 Huge liver makes resistant to poisons, always makes save
41 Scythe blade arms d8 instead of punch
42l Crab claws d6 instead of punch
43 A d4 prehensile tentacles replace arms, each pair gets +1 Attack
44 A d3 pairs of arms, each pair gets +1 Attack
45 Biological bone bolt gun as a heavy crossbow per round in a arm
46 Biological blowpipe with paralysis poison in arm
47 Huge claws inflict d6 instead of punch but can use ordinary tools 
48 Fleshy psuedopods can sprout from body anywhere and punch for a attack
49 Bombardier beetle butt shoots fire for 2d6 damage 3" per round as a rear attack
50 Sprays irritating musk from butt as troglodyte musk
51 Quadruped or biped if already
52 Sucker feet and hands can climb like a gecko
53 Glider membrane between arms and ribs
54 Wings possibly can fly or enhance leap
55 Kangaroo leap x2 normal
56 Amphibian with webbed toes, fingers and can breathe water
57 Slug like foot 1/2 speed by can climb any surface
58 A d4 tentacles replace legs
59 Snakelike from waist down
60 Centaur like from waist down with d3+1 sets of legs (insect, spider or animal)
61 Huge jaws bump dice dam up by one or +1 ATT
62 Diseased bite save or septic would kills in d4 days if untreated
63 Poison bite save or start to lose a HP/round till treated or unconscious
64 Necrotic bite save or take extra lot of bite damage
65 Prehensile tongue can be used to grapple as extra attack
66 Face splits open sideways to reveal huge mouth, bump dice dam up by one
67 Blood sucking proboscis or lamprey tongue can suck d4 blood/round once hits 
68 Breathe fire or spit acid for 2d6 damage 3" per round as a attack
69 Monofilament tongue inflicts 2d6 as extra attack
70 Can spit blinding venom once per round as extra attack, victim saves or blind d6 days
71 Horns +1 attack d8 damage
72 Sprout a d4 heads with extra bite attacks at will
73 Heavily armoured head +1 AC
74 Skull ignites when stressed +d6 fire to any head based attacks
75 Skull head necromutation can resist spells as if undead and rotting apearance
76 If killed head detaches, sprouts legs and runs away to regrow body
77 Bone spikes in armoured skull +d4 headbutt damage78 Shielded senses provide second save vs blindness and deafness attacks
79 Head can retract inside torso if in danger like turtle
80 Fire bone shuriken from skull 3" range twice per round d4 damage
81 Adrenal boost gland x2 move and +1 attack
82 Mimic voices and throw it's voice 5"
83 Explodes on death d6/HD with a 1"/HD diameter
84 Exudes a sweet delicious smell of sex or food to attract victims
85 Exudes smell of fear making victims check morale each round
86 Infect a unconscious victim with a embryo that hatches into hybrid in d6 days
87 Infect a unconscious victim with a mutation virus cyst packet once per day
88 If dies a clone bursts from corpse 24 hours later if not destroyed
89 Mutagenic organ roll a new mutation start of each new day 
90 Heart restarts after 24 hours if corpse not destroyed
91 Combat genius +d4 attacks using various body parts
92 Magic genius d4 levels of sorcery
93 Super charisma d4 charm person spells per day, victim thinks mutant a atractive mate
94 Has ESP 6" range
95 Telekinesis 50lb per HD 12" range
96 Invisibility field can become invisible as per the spell d3 uses per day
97 Detect life d12" at will including invisible beings
98 Gain fragments of memories from eating brains
99 If mind controlled a back up personality with different alignment takes over for duration
100 Dual brains never requires sleep as brains alternate