Sunday, 22 April 2018

Murder Hobos & The Power Of Friendship




































So had a quick game of Lamentations/ BX mash up at game shop. Was intended for noobs but several bailed and two of my fave vet players came plus Katie. She has started gaming but has had a interest in sword fighting and listened to me argue with story gamers for years at mid week geek. She is also mostly blind and very sharp. So I rolled up a quick dungeon using my Redbrick draft. I also had idea for my sentient dungeons to have abilities they can call on based on their levels per day but more on that later.

So I rolled Up This
-humanoid Breeders Dungeon (decided on kobold as 1st Lv)
-Serpent man wizard boss named Seestak LE the kobolds self titled god
-Ragon the cleric with his goatmen guards trying to resurrect a ancient evil said to be hidden in the cave plus several zombies (using my 1st Lv problematic zombie spell)
-Dungeon Spirit will use ESP to make voices of peoples loved ones

-Rumours that local area was dependant on dungeon
-The entry had statues of two kobold crowned warriors before a archway
-Carved from black basalt and smelled of rotten food
-Was crawling in bugs and vermin
-intersections lit by dim green magic light

The Players Rolled up characters
-Jimmy the Thief sent by guild to stop chep kobold labour destroying economy and guild skill base from kobold slave trade with his pet kobold torchbearer slave and Lifto the baggage handler whos speciaty is loot hauling and running away
-Sleazy Nick the Priest of Baccus sent to recover a recipe for a male potency formula so the high priest could perform functions at the cult woodland drunken orgies who has a kobold torch bearer
-Fred the warrior a mercenary who woke up one day with tatoo of the dungeon door on his chest whos charisma is 8 and has never had a true friend

Party met in pub of town where everyone using kobold slaves for dirty jobs. The local industry was booming from kobold slave trade and the kobold breeding dungeon was well known and had a sign pointing to it. The shop sold kobold traps and manacles and other kobold slave items. The peasants no longer felt on the bottom and were getting rich and lazy at kobold expense. Of late kobold trappers had disappeared.

The party met in the pub and the priest was pleased to see the pub offered him discounts and had statuette of his god with a huge erection. They set off to the dungeon and spied a single kobold fishing. Jimmy with his kobold offered it food and were friendly and the kobold Bing explained the evil priest and goatmen had taken part of the dungeon. Talked about their god Seestak and said they should talk to him and plan a meeting. Two days drinking and pick pocketing later and they met Seestak who was a bald wizard with a goatee and green eyeliner and a slight lisp. The made a deal ans Seestak gave them armbands and offered gold to kill the goatmen and priest. They were told head left to find the priest factions lair. Then kill them and send Bing to the tell Seestak when the job done. Seestak referred to people as humans as if not to include himself. The kobolds were impressed by Fred the fighters tattoo but their master was not.

So into the dungeon and past a few kobold guards. Found a garbage room and Jimmy went exploring silently with two kobolds but a carrion crawler surprised him and a kobold paralyzing them. Priest and warrior rushed and killed it with torch bearer kobolds. Found lots of trash and a crawler hole with two corpses in it of kobolds. One was a paralysed kobold warrior and other body tore in half when pulled out and had grubs in it's mouth. Waited for paralysed peers to be able to move and moved on. Thief grabbed the crawlers head and the rescued kobold had worm eggs removed and was grateful and went home to tell of parties good deeds.

Saw kobold guard posts and found dimly lit cavern of the evil cult. Thief sneaked up and found zombie guards, obviously murder hobos and the weasel faced one was from his guild who was sent on a nameless mission just a bit before him. He shanked one and ran. The zombies lumbered slowly after him and the party fired missiles and the priest tried to turn them. Zombies were allowed to close and the warrior finished them with thief who his in a wall depression as zombies passed him.

All this was pretty quiet and they found a temple and some boxes and barrels and a chest. Barrel of paint another of flower plus box of stale bread (kobolds ate). Locked chest had a iron pot with 20lb or fresh mortar. Kobolds tasted the paint noting the high lead content and the mortar. The top of the mortar should have scabbed over and they spread some on wall and watched it dry. It was a magic mortar pot possibly worth a thousand gold. Found white painted altar repurposed from kobold mother god to the Seestak then the new chaos underworld god. A smashed clay statue kobolds said was of Seestak was on floor but they didn't pay attention. Ahead was curtained tunnel where the evil priest and goatmen. They realized by questioning the kobold that there was only 2 goatmen but they were "twice as big as kobolds".

Thief went ahead and saw priest in bed and two black goatmen playing dice. He went up to priest and stabbed him in the chainmail and woke him up with a yell. Goatmen got up and the fighter and cleric charged in. The cleric had blessed himself and protected the fighter in plate with protection from evil. The goatmen went down and the theif fled the angry priest who cast hold person on the party. A kobold and th thief were paralysed. The priest whaked the paralysed thief in the head then was brought down in a hail of blows. The kobolds were quite handy. Priest saved the priest with  a healing spell and they rested 12 hours till morning. Kobolds told how Seestak had saved kobolds from slavery by walking among the men and betraying them with a kobold ambush outside town.

Found gold and the priest holy book on betrayal, murder, torture and deceit and his orders to awaken an ancient evil, enthrall the kobolds and take over the region. Priest of Baccus tried to convert the surviving goatman as he had froliced in the woods with some good ones once but it was vile so he dashed out its brains. The priest was ungagged and questioned and demanded party serve him. The party told him they won and he should serve them. He promised to be good and they looked in his unholy book to see his supplication word for word from the chapter on telling vile lies. So they killed him. Convinced the local kobold they were better friends and Freds tats were a sign. The bacchanalian priest gave the kobold some proper wine not the piss kobolds drank and promised all the wine they wanted and freedom. Impressed by the human kindness the kobold admitted their god could shape shift into a snake man and would eat kobold eggs and had seen him swallow a human baby. The kobolds had found him asleep and covered in dust in the sealed library chamber. So they realized the snake was the ancient sleeping evil the cult was seeking.

They sent in kobolds ahead to convince others bu they didn't do so well. The kobold they had saved earlier did do some good. They met as planned their kobolds in a guard junction and the kobolds were tolerant of the helpful humans but had orders not to let them pass. Their allied kobolds attacked first the party joined in and subdued most of them. Except the one a fighter cut in half while holding a fire bomb with a lit fuse that was beyond first aid.

They went to the hatchery and convinced the kobold matriarch to aid them and said they would not eat kobold eggs. She led them to the warrior barracks and they planned to call out the wizard snakke from the library. They called him and he came out looking human as before and the party and 8 kobolds shot him peppering the surprised wizard lizard who resumed his true form on death.

So the party stayed on. The priest brought in the saucy bachinalean kobolds of his cult, taught them wine making and the ways of drunkenness. The thief made a deal with the guild to rent kobold labourers which made their labour not so cheap and kept the class and economic order intact. Fred the fighter was a bit scary to the kobolds (CHA8) but had the tattoos of liberator so they accepted him. Everybody lived happily ever after.

Real murder hobos might have turned on the kobolds too but they made a good income. In my games players often become dungeon bosses. Apparently this is abnormal.


Saturday, 21 April 2018

Dungeon Documents For Redbrick

Redbrick dungeons are modern and officious. Many monsters are literate possibly use of alignment or common monster language or even common. Common is a trade language after all popular because it is easy to use and keep records with.

Dungeon Documents d100
1 Work orders for labour gang
2 Request for more workers to replace killed and wounded
3 Orders for equipment
4 Fragments of magical manuscript
5 Recycled paper from old spell books being scratched back to blanks
6 Orders to report to local boss
7 Orders for more office supplies
8 Sick notes from absent monsters
9 Dungeon duty roster and time sheets
10 Payroll for area
11 Report on workplace safety improvements vs costing
12 Report of secret union meetings
13 List of skilled labourers needed to recruit or kidnap
14 Prayer to temple and list of sacrifices
15 Report on rival dungeon complex
16 Collection of motivational memos
17 Pornographic artwork
18 Crude drawing of local boss or big boss
19 Report on finding lost secret door
20 List of loot cache and security procedures
21 Letter to parents or lover or kid sibling
22 Certificate for worker of the month
23 Letter complaining morgue is overfull
24 Letter offering to trade materials with other section
25 Report from bestiary on domesticating monster type
26 Announcement of productivity increase
27 Charts showing project deadlines
28 Certificate from “personal power, profit and plunder” workshop
29 Blackmail from one leader to another
30 Signed execution orders
31 Wanted poster with adventurers faces
32 Motivational poster
33 Missing worker list with some possible theories
34 Laundry list and bill
35 Budget for work crews
36 Memo to stop accidental bricking up of workers
37 Engineer plans to overcome dungeon hazard
38 Schematics for factory equipment
39 Engineer report on new section
40 Report of inferior materials being used on trap rooms
41 Request for more bait for trap rooms
42 Blueprint of horrible overly complex trap
43 Map of other dungeon
44 Chart showing lifting capacity of dungeon species
45 Request for hard hats denied
46 Reports of deep workers in pressurised area getting the bends
47 Gambling odds on rat races or spider fights or other game
48 Memo to execute latrine cleaning crew
49 Monster crew gruel recipes
50 Report about worker hygiene and parasites

51 Notes on damp and leaks
52 Safety warning posters
53 Reports of petty haunting and strange phenomena
54 Complaints about ration sizes and quality
55 Reports of monsters having VD
56 List of local human settlements
57 Report from spy in human settlement
58 Assasin contract
59 Request for more women, problems in barracks
60 Complaints about a wizard being a jerk
61 Profile on dangerous adventurers
62 Torture confession
63 Cooks menu for week
64 Complain bad food causing monster flatulence
65 Complaint of defective weapons breaking
66 Report monsters afraid of dungeon room
67 Request to send monster home to help family crisis
68 Request for scribe supplies
69 Reading and writing classes for sub boss classes
70 Warnings of bad air in areas
71 Warnings of gas build up in area

72 Complaints about bad smelling torches and lamp oil
73 Missing treasure report
74 Notice drunk guards executed
75 Notice for monsters to not urinate where they please
76 Rumours of lycanthrope among guards
77 Love letters
78 Notice of emergency adventurer intrusion drill
79 Note "disproving" rumoured secret level
80 Copies of dungeon graffitti for a boss
81 Terrible jokes
82 Travel story to strange land
83 Termites eating support beams report
84 Building inspection report
85 Recipe for humans
86 Recipie for monsters
87 Awful substitute trench recipies
88 Report of mystery stabbings in dungeon
89 Demand for more pay
90 Rant about how awful humans are
91 Complaints of rashes among guards
92 Recommendation to burn all guards blankets and mattresses and replace
93 Speculation of big boss terrible embarrassing secrets

94 Terrible poems by monster in love
95 Plans for guard exercise regime
96 Complains guards swapping shifts without aproval
97 Complaints about undead getting out and eating people at work
98 Soul contract between monste sub boss and devils
99 Scrawled demon signatures
100 Scroll for a 1st level spell

Friday, 20 April 2018

d100 Dungeon Stenches for Redbrick

Time to get funky and help dial up party paranoia to 11 with these 100 random dungeon stenches. Do I need to do a scratch and sniff card set on kickstarter for this? Your not real modern gamers with immersive dungeon scents you posers.

d100 Dungeon Stenches
1 Dried tomb corpses
2 Mould and mildew
3 Fresh paint and
4 Dust from recent construction work
5 Acrid ammonia6 Rotten foodstuff
7 Cooked food and smoke
8 Smoke
9 Sewerage
10 Old grog
11 Burned meat
12 Smells of confined ill prisoners
13 Vinegar
14 Rotten meat and septic wounds
15 Old butchery
16 Fungal spores
17 Fresh meat and blood
18 Septic wounds
19 Feces
20 
Cooked herbs
21 lime from mortar
22 Rancid wet leather
23 lamp oil
24 Incence
25 Steam
26 Monsters marking territory with musk
27 Monsters marking territory with urine
28 Old unwashed strip club
29 Vomit
30 Stale old spice
31 Sweat
32 Mouldy laundry
33 Baking bread
34 Pig sty
35 Burning resin
36 Hashish
37 Tobbacco
38 Opium
39 Sickly sweet
40 Stale floral
41 Rodents
42 Metalic
43 Ozone
44 Methane
45 Flatulence
46 Rotten eggs
47 Bilious
48 Reptile house (salmonella)
49 Rancid semen
50 Demon ichor
51 Bad Fish

52 Stagnant water
53 Wet dog
54 Halitosis, bad breath
55 Burnt flesh
56 Fermenting yeast
57 Compost
58 Rotten cabbage
59 Putrid dead animals
60 Gangrene
61 Rotten feet
62 Fetid cheese
63 Fermented fruit
64 Wine
65 Beer
66 Sulpher
67 Rotten potatoes
68 Formaldahyde
69 Burnt hair
70 Urine
71 Rotten crabs

72 Bleach
73 Rotten whale blubber
74 Putrid genitals
75 Sour milk
76 Garbage
77 Cat piss
78 Old people
79 Mustard
80 Horseraddish
81 Rotten bacon
82 Fermented squid guts
83 Chlorine
84 Brine
85 Gunpowder
86 Lard
87 Rotten onions
88 Mildewed old paper
89 Formic acid (ants)
90 Sawdust
91 Rotten wood
92 Mineral
93 Pepper

94 Dead rats
95 Stink bugs
96 Musty
97 Tar
98 Damp
99 Humanoid sweat
100
 Devils arsehole

Thursday, 19 April 2018

Dungeon Sounds for Redbrick




































Your party bickering about rules or a mapping detail or telling some crap story about their lives? Just throw in a few of these and watch paranoia set in. In a self aware magic dungeon, the dungeon spirit might make these just to spook travellers who don't respect the peril they are in. You don't need to resolve these sounds. But possibly you might. Or just blame on ghosts. Some noise travels through drain and air pipes or echo from some distance. Dungeon acoustics might be magical.

d100 Dungeon Sounds
1 Whips cracking and moans
2 Worker drums
3 Shift change bell
4 Distant battle
5 Screams for help
6 Scuttling little feet
7 Muttering tiny voices
8 Battle going on
9 Smashing door or chest in distance
10 Iron piton being hammered
11 Metalworker hammering
12 Digging
13 Machinery clanking
14 Gurgling water underground
15 Monster growling
16 Shrieking creature
17 Sounds of little folk party
18 Lone instrument
19 Chanting cultists
20 Dozens of picks at work

21 Something belching
22 Something farting
23 Breeze of air
24 Cracking whip
25 Rumble of rubble
26 Creaking groaning ceiling
27 Trickling water
28 Slamming door
29 Shutting gate or portculis
30 Explosion
31 Long distant moaning
32 Splattering liquid
33 Insane laughter
34 Buzzing of insects
35 Hammering of mails on wood
36 Sound of a pressure plate activated
37 Hissing of gas or air under preasure
38 Growling and snarling animal
39 Clash of weapon on weapon
40 Guards shouting
41 Choking and gurgling sound
42 Something shambling and being dragged
43 Something wet being repeatably stabbed
44 Something wet being hacked or chopped
45 Sound of crossbow bolt
46 Sound of something falling through floor
47 Sound of scream and a splat
48 Something vomiting
49 Rattling chains
50 Smashing glass or potterey
51 Squeaking mice

52 Fluttering bats
53 Someone sharpening a blade
54 Crackling fire
55 Door bolt being slammed
56 Creaking rope under tension
57 Rope snapping
58 Running footsteps
59 Clunking armoured boots
60 Wet footsteps
61 Sobbing
62 Slapping
63 Falling stone
64 Wheels or rolling barrel
65 Splashing sounds of water
66 Winch being cranked
67 Magical sounds of a spell or magic item
68 Magic mouth threatens intruders
69 War horn
70 Band playing
71 Someone singing in possibly non human language

72 Horrible screaming which stops
73 Mob of some kind shout with excitement then stop
74 Eerie choir of cultists
75 Goat or sheep bleating
76 Dog barking
77 Distant flute
78 Drums
79 Sweet eerie female voice singing
80 Gong clanging
81 Screeching metallic object
82 Singing drunk
83 Sloppy squelching
84 Rasping honk
85 Sneeze
86 Wretch then loud spiting
87 Muffled clicking
88 Birdlike squark or honk
89 Cat meow
90 Weapon drawn from scabbard
91 Flints lighting something
92 Sinister cackle
93 Insane gibbering

94 Loud yelp
95 Monotonous buzzing sound
96 Crickets
97 Distant shrieking guard fungus
98 Strange pops
99 Metallic banging sounds
100 Unearthly silence

Wednesday, 18 April 2018

Cults In Space: Colony Cultist Peril

Working and gaming lots over next week so might not post daily.

So iv done various cultist colonies and cult clues for colonies with suspicious events in the past but this is about a single cultist in a colony and how they might use their position for trouble or start to spread their cult. They could be new arrivals and given posts while players are on the scene or well entrenched. Someone might become a cultist by finding texts, personal desperation or contact with entities. Some beings might contact via mental projections but will lure the recipient to stronger contact like by building a gate. Often such a person keeps these matters quiet and grows more insane. Some might be deluded into thinking they are helping the colony. Others see themselves as curing the cancer of humanity. One of these should liven up any colony.

Cults in Space
game notes for space session - asteroid hab map
Initial ideas
High House in the stars
Lotsa adventure ideas and space location table
Space Wreck Loot
Updates and colony generators
Colony Secrets

d10 Cultist Thing1 Mythos tome or digital file on reader
2 Talisman that aids a spell 
3 Device that allows communications with otherworldly biengs
4 Drug which allows spirit to travel in time or space or dimensions
5 Familiar creature or spirit
6 Alien weapon
7 Fragment of alien body
8 Communications device for alien contact
9 Elder sign
10 Sacrificial knife that aids summoning

d20 Cultist Plots1 Upload mythos books into public data
2 Hack or virus computers
3 Help aliens spy or remote link to colony
4 Assassinate leaders in bid for power
5 Introduce alien disease
6 Sacrifice victims for power or summoning
7 Open a gateway
8 Seek pre human relics
9 Sabotage colony systems
10 Convert new cultists
11 Spread insanity
12 Contaminate colony genepool
13 Disarm colony to help invaders
14 Assist more cultists in coming to colony
15 Subvert colony election or power structure
16 Cripple technology
17 Help alien beings infiltrate colony
18 Isolate colony communications or transport
19 Perform experiments
20 Create climate of paranoia and persecution

d100 Space Cultists
01 Medic contaminated vaccines with alien dna 02 Coms engineer talking with aliens in secret
03 Surgeon performing unethical experiments with corpses
04 Geneticist wants to make a new species
05 Life support tech wants to trade with aliens
06 Administrator recruits department into cult
07 Corp manager wants to opress colony and secretly support rebel cult
08 Robotics tech preparing machine revolt
09 Programmer corrupting AI with alien software
10 Archaeologist seeks recover alien mythos relics
11 Geologist contacting deep sub surface entities
12 Librarian contacting ancient aliens via dreamlands
13 Meteorologist contacting beings in atmospheric high altitude tests
14 Ag tech growing alien plants in greenhouse
15 Pilot sacrificing victims to please their god for spells
16 Technician calls down entity in meteorite
17 Miner digging secret tunnels and temple complex
18 Physicist receiving spells from dream contact with alien god
19 Psychologist converting patients to cult
20 Survey team head wants to open alien gateway 
21 Marine Biologist has been mating with alien life
22 Astronomer trying to contact life forms in surface of the sun
23 Medi Tech sneaking cryonic colonists away to sacrifices
24 Psychiatrist teaching mental patients secrets of the necronomicon
25 Mathematician made contact with strange angled entities
26 Doctor in morgue experimenting on resurrection formula
27 Policeman hunting rival cultists to help own cult take over
28 Astronaut survived accident with alien help now want to help aliens
29 Asteroid miner wants to help dormant entity in asteroid reach planet
30 Biologist discovered colonial life form and has been infected
31 Journalist planting mythos documents in archives and false conspiracies
32 Teacher teaching kids about the old ones and dream travel
33 Lone refinery tech has been hearing voices and has been drilling off site on own
34 Ship steward has been drugging victims with mind expanding mythos meds
35 Doctor arrived to help part deep ones awaken true heretige
36 Historian collecting relics from old earth he couldn't possibly obtain
37 Construction tech has been hiding alien eggs in colony habs
38 Long lived colonist falsifying records to hide
39 Body hopping cultist plans to take over a colony leader
40 Technician has been sabotaging transports to get dead bodies
41 Administrator has been visited by dead wife in secret really an alien
42 Medic resurrecting dead and recruiting as cultists or monsters
43 Biologist has had dreams of making shoggoths in lab
44 Mycologist has grown alien spores found in space and begun speaking to samples
45 Com tech incorporating Tillinghast resonator in antenna array 
46 Historian researching witch cults found files of mythos books
47 Zoologist has been studying a life form and is convinced they use language
48 Explorer had brain replaced by mi go with that of ancient cultist
49 Survey team leader contracted alien parasite driving them to cult activity
50 Security officer convinced of enemy aliens has been listening to voices in his head
51 Explorer found area with strange readings has been contacted by things

52 Radar technician developed virus to cover up strange phenomena
53 Diplomat has been in contact with aliens believes they know best for humans
54 Technician contacted by a witch ancestor promising power and rewards
55 Geneticist seeks to contaminate pregnant victims with alien DNA 
56 Biologis received signal from space they use to grow a organism
57 Astronaut visited in dreams by aliens wants a team to explore a asteroid
58 Asteroid miner found by aliens and operated on has been released for some scheme
59 Explorer found a strange sphere trying to use physics lab to open
60 Ecologist wants to sacrifice colony to restore ancient life forms
61 Linguist wants to build array that drives population insane
62 Aqua farmer wants to turn co workers to his cult and bring in deep ones with a gate
63 Archaeologist found some wreckage and has been sending signals to its origin point
64 Farmer brought dust forms of ancestral cultists and ressurected them
65 Architect has worked occult symbols into hab structure and is ready to activate
66 Life support tech gassing sleeping colonists with otherworldly dreaming drug
67 Astronaut met an alien probe and smuggled back to colony
68 Historian brought ancient cultists from earth through a gate (druids, aztecs, romans?)
69 Food Technician has been recycling dead humans through colony food supply
70 Astronomer obsessed with a comet contriving to send research team to investigate
71 Musician has been constructing monoliths to summon Hastur

72 Actor has tried to introduce The King In Yellow to amatuer theatre company
73 Transport tech has been selling illicit drugs actually part of a gods flesh
74 Code breaker has been deciphering supposed random signals from space
75 Biologist has been consuming found alien DNA samples from artifact
76 Astronaut smuggled strange colored rock from space
77 Biologist bringing strange infant creatures into hab
78 Administrator luring victims to be impregnated by summoned god
79 Geologist found a strange crystal and while testing in a lab it spoke to their mind
80 A spelunker in a cave came in contact with a dormant alien bieng
81 A scholar reading dread ancient text files contacted something and is now just a host
82 Miner found a metal buried object and contacted alien Insects like beings
83 Biologist found unusual creatures not conforming to local life and found alien intelgence
84 Linguist studying alien ruin script tried reading some aloud and began to dream of aliens
85 Blind person begins to have strange visions from another world
86 Climate control specialist dreams of past civilization millions of years ago
87 Scholar found encampment of a 16th century witch from salem who fled here long ago
88 Climber found ancient roman weapons and carvings in a cave
89 Mathematician began dreaming about a rat like creature whispering through walls
90 Programer awoke in morgue after pronounced dead and assumed new identity
91 Chemist inspired to create a artificial life form but nothing like they expected
92 Technician working on FTL drive was contacted by beings from overspace
93 Recent scientist arrival survived warp mishap now craves blood

94 Biologist bitten by creature transforms into a monster under certain solar storms
95 Technician resuscitated after accident now hears strange voices from beyond
96 Technician had a stroke and has relearned to walk and talk but seems changed
97 Diver caught in sub acident survived and now compelled to return to the depths
98 Astronaut struck by micro meteorite survived and has had personality change
99 Astronaut grounded due to visions of aliens under observation by medics
100 Scientist scanning nebula has been receiving strange coded messages

Tuesday, 17 April 2018

War With The Goblinoids 3 gossip and magic






Goblin invasions might be periodic in some places, arising when the population grows big enough or the seasons and crops are kind. When the goblins leave they might leave all kids of shrines, ruined junk, pet creatures and soldiers behind. It might take years to clean them out. One of the worst problems is that other forces might take advantage of the goblins weakening a nation and invading. So don't be surprised if goblins soften land up for faerie or giants or other countries invade.

Possibly should have included some elf and dwarf allies for the human lists earlier
Elven Rangers - composite bow, sword, leather, elite skirmishers, irregular, Morale 8
Elven Warriors - chainmail, shield, spell, spear and sword elite regulars, regular, Morale 9
Dwarf Warriors - chainmail, sheild, battle axes and throwing axes, regular, Morale 10
Dwarf Crossbowmen  - with chainmail, crossbows, hand axes, regular, Morale 8

Also Goblins army lists could include...
Zombie - unarmed, fearless and expendable, regular, Morale 12
Hobgoblin Musketmen - scale, musket, bayonet, sword, regular, Morale 8

One day will do book of invasions with a narrative combat system, all my invasions and army lists. Ideas for future invasions include: Chaos, trolls, crusaders, barbarians,  insectoid, hell, old ones, xor, amphibians, dwarves, and more. Suggestions welcome. Was planning a siege series too with events for people inside and outside a siege.


Gossip - to cover wild stories of atrocities, failure and propaganda
Loot - particular goods flooding the market during the invasion



d100 Gossip
01 The goblin age has begun, the time of man is over
02 Goblins can out breed us and have no idea about safety so they will win
03 Goblins are not so bad, if you pay them off they might leave you alone
04 The goblins work for the faerie king, he thinks man has grown too numerous
05 The goblins are moving away from something worse in their own land
06 Not all the goblin gods are so bad, if you make the right holy signs they spare you
07 The goblins are too incompetent to sustain the war for too long
08 Logistics and food will be the goblin downfall, when everything is eaten they will flee
09 Even when the goblins go every cave and hole for years will be a goblin den
10 Some of the goblins are quite sophisticated and civilized but we see mostly the worst
11 When goblins eat each other the change into hobgoblins or bugbears
12 Hobgoblins can be hard working labourers but if you swear at them they go crazy
13 Hobgoblins are more organised and disciplined, born to be soldiers
14 Hobgoblins look down on orcs who are often weaker and serve non orcs like wizards
15 Hobgoblins can be quite kind to their goblin kin goblins and feel protective to them
16 Bugbears love to scare human children, it's like a addiction to them
17 Bugbears love to collect and shrink heads of those they murder
18 Bugbears can be quite friendly to goblins but occasionally eat a few
19 Bugbears in force are terrifying but even one alone and sneaky can cause havok
20 Bugbears often infiltrate enemies and kill leaders and perform sabotage
21 Even a common bugbear is as strong as the strongest human
22 Goblin kingdoms were planted by elves to be borderlands between faerie and humans
23 Forest goblins live in brachen and trees and mostly stay in their dark woodlands
24 Cave goblins grow fantastic fungus forests which grow food and magic 
25 Goblin war gods are blood thirsty and demand war and sacrifices of enemy hearts
26 Goblin fertility cults are mostly benevolent other than they encourage rampant breeding
27 Golins in elf land act as servants and perform all manner of deeds elves find unpleasant
28 Goblins serving dark elves are encouraged to be wicked and cruel to humans
29 Goblin priests of the underworld make undead and use them as servants and troops
30 Goblin shamen are masters of training animals and making mushroom potions
31 Goblins are magical and fascinated by wizards, some learn magic from elves
32 Goblin wizards are very cunning and often act as advisors or even leaders
33 Goblins know a curse that makes women give birth to goblins or even litters of them
34 Goblins like human children slaves best and like human wet nurses to take home
35 Goblins use faerie food to enthrall humans as slaves and lovers so beware
36 Any human mating with a goblin always produces more goblins
37 Goblin engineers are unreliable and crazy but make deductive leaps sometimes
38 Goblin slaves are hard working and do jobs humans hate without complaint
39 Goblins bow before superior numbers but beware the moment this changes
40 Goblins are cowardly and break formations and flee with great enthusiasm
41 Hobgoblins are professional fighting folk and take war as seriously as anybody
42 Hobgoblins make good workers and slaves but are dangerous if offended or sworn at
43 Bugbears are hard to enslave and only bow before superior force
44 Goblin alchemy is quite advanced possibly because so many are expendable
45 Goblin guns are made from cheap and crude iron and explode more often
46 Hobgoblin made weapons and armour are good quality and durable
47 Sometimes goblins use poison, especially archers
48 Goblin wolf tribes suckle their young from she wolves and grow up together
49 Goblin bat tribes suckle their young from she bats and grow up together
50 Goblin slaves make good farmers and animal carers, they have a knack for it
51 Goblin farmers are quite capable but they are ignorant about modern human farming

52 Many goblins use stone tools and weapons but are still quite deadly
53 Goblin healers are quite competent and their potions are quite effecatious
54 Goblin fungi gardens attract all kinds of creatures which also eat like giant crickets
55 Goblin lairs often have fungus based alarms, traps and guardians
56 Occasionally goblins will have magic items from faerie folk
57 Goblins are fascinated by magic and some human wizards find them good servants 
58 Ive seen goblins planting spores in the area, already giant mushrooms are popping up
59 I caught some children playing with some goblins, of course i had to kill them all
60 Heard some human slaves of goblins were freed and they just went back to goblin land
61 Met some refugees from goblin lands and they said they just taxed them food
62 I've heard goblin alchemists have tainted the water don't drink any water stick to beer
63 Once the goblins have control we will be annexed into faerieland and live forever
64 Goblin drugs have flooded the market, they want to destroy us with vice
65 I hear goblins are shapeshifters and some among us are working for them
66 Bugbears love catnip and cant get enough, makes them mellow and playful
67 Goblins are relatively respectful to elves even if enemies
68 Gnomes and dwarves hate goblins for competing for mine space and resources
69 When dwarves first began to hate goblins the goblins were working for faeries
70 Goblins are fascinated by human children because they remind them of faerie folk
71 Nilbogs are chaos goblins from a mirror world brought to here to fight 

72 Scholars want to know how goblins bred ghouls, trolls and goblins to make thouls
73 Norkers are hard skinned primitive goblinoids from ancient times 
74 Xvarts are a breed of goblin some say were made by frost giants as slaves
75 In goblin land live civilized goblins seldom seen by humans who excel at magic
76 Goblins have no qualms about eating their dead or the dead of other races
77 Goblins regard farting and belching as good manners and a compliment to the host
78 Goblins admire fine farts the way nobles talk about the most expensive wine
79 Goblins cant believe humans just waste feces and urine and just leave it anywhere
80 Goblins don't like dogs and will usually kill them, but they will eat them
81 Kobolds are a smaller breed of goblinoid but they dislike being bullied so avoid big uns
82 Some say there is a race of marine goblins with webbed feet and toes
83 Many goblin rulers go mad with power and over extend the abilities of goblin ambition
84 Goblin music is mostly terrible cacaphonic noise but at least they like it
85 Goblins really don't like dragons or giants but hobgoblins will work for them
86 It doesn't take much good treatment to make a goblin a loyal servant
87 Goblins in three generations in a new environment will begin to adapt and acclimatise
88 Goblin tribes come in many colours and have many distinct traits
89 Some chaos worshiping goblins have all kinds of petty mutations and vary in colour
90 Goblin gods visit and breed with their worshipers more often than humans
91 Many goblin heroes and kings come from divine bloodlines and are far stronger
92 Goblin language and script seems crude but is related to elvish but simpler
93 When goblins live at peace the bugbears and hobgoblins must be kept busy or they will take over or eat everyone

94 Goblins will often serve witches and have many practices in common
95 Because goblins eat all kinds of nasty things they will survive anywhere quite well
96 Hobgoblins are more willing to accept bribes than other goblinoids
97 Goblin markets sell fabulous and wondrous things few humans ever see
98 Goblins will often declare places like markets forbidden to fight in
99 Goblins tunnels are small for humans but are fine if made for hobgoblins or bugbears
100 Goblins are good miners and comptant craftsmen but poor builders 


d100 Loot
01 Goblin baby, cries mostly but walks in a d3 months 1sp
02 Goblin child, curious and gullible 4sp
03 Goblin teen, indolent, contrary and pouty so requires reverse psychology 10sp
04 Goblin adult untrained so requires d4 months work 1gp
05 Goblin adult housebroken and trained as labourer 2gp
06 Goblin trained household servant or guard 10gp
07 Goblin specialist (shroom farmer, wolf trainer, hunter) 50gp
08 Hobgoblin guard or gladiator, fanatically loyal as long as you don't swear at them 65gp
09 Bugbear guard (or assassin) happy if fed live goblins 100gp
10 Goblin Seeds in bag of 2d4+4, sprout next morning, loyal for a week 100gp
11 Goblin rattle, makes all baby goblins silent until rattled again 10gp
12 Goblin drum, alerts all goblins in a 100" to ready for war 100gp
13 Goblin flute, gets goblins dancing if they fail save in 1" (wont work in fight) 300gp
14 Shrunken shaman head, will answer a goblin related question per day 250gp
15 Goblin dung camp stove, burns dung efficiently to cook or boil water 2lb 15gp
16 Shroom Forest Spores, sprinkle over 2d6 1" squares, next moon grow d3" tall with various types of fungi with a 1in6 chance of a magic mushroom per square 65gp
17 Goblin strangling chord prevents victim making noise if attacked from behind 100gp
18 Faerie Food highly addictive save or hooked, very delicious, if deprived daily or lose a HP per day, becomes easily manipulated, will be ok if lives in faerieland 25gp
19 Goblin Pipe Weed, makes vision blurry -1 anything with sight and victim giggles for d4 hours, 4gp for ten doses 
20 Goblin pipe makes goblin weed last twice as long 20gp
21 Healing shrooms in bag d4 shrooms each heals d4 100gp
22 Vision shrooms cause user one hour spirit traveling visions, can ask 3 yes or know questions of the mushroom spirits 50gp
23 Beserker Shroom if eaten ten minutes after the next fight will go berserk for ten minutes and can fight into negative HP and +2 hit and damage 50gp
24 Terminator Shroom if eaten save or die. When dies arises as zombie, stands still and attacks anyone it sees, used as guards 50gp
25 Mutagen Shroom, causes minor mutation if eater fails save, usually chaotic, necro or fungal type mutations but others possible 50gp
26 Hobgob Shroom, turns a goblin into a hobgoblin 10gp 
27 Bugbear Shroom, turns a hobgoblin into a bugbear 50gp
28 Alarm Shroom, small ones com in pots, screams if stranger comes within 1" 50gp
29 Exploding Toadstool Spores, packet covers 1" square 
30 ystic Mushroom, eater can see magical enchantments or spells within 1" for an hour
31 Goblin Fertility Fetish, any woman giving birth in house with fetish gives birth to a litter of d6+4 adorable baby goblins 100gp
32 Goblin War Fetish gives who carries it +1d3HP 100gp 
33 Goblin Shroom Fetish doubles rate of fungus growth within 6" 100gp
34 Goblin Dakness Fetish creates zone of darkness 6" as if in a sunless cave 100gp
35 Goblin Bat Fetish if put in cave or attic attracts a bat colony fo d100 bats to roost which grows 10% per month until 1000 bats or out of room 100gp 
36 Goblin Winter Fetish cools area to frost cold, open liquids freeze over, 3" range, good for food preservation 100gp 
37 Goblin Screaming Fetish will scream if anyone enters room uninvited or does not sleep in room with it for at least one night 100gp
38 Goblin Rat Fetish attracts rats a d100 in the first night and more follow. Placed in enemy grain storage or if you want to eat rats 100gp
39 Goblin Monster Fetish if placed under a doorway usually of a dungeon or enemy attracts wandering monsters who might decide to move in and stay 100gp
40 Goblin Nightmare Fetish makes everyone in room have nightmares and prevents most spell casters from resting to recover spells, often kept in prison for spellcasters or enemy shamen 1000gp
41 Goblin Spectral Mask allows the wearer to see invisible spirits and non corporeal undead or people possessed 1000gp
42 Goblin Warrior Mask makes user immune to fear magic or morale checks 1000gp
43 Goblin Fire Mask -1 damage/dice from fire attacks and can touch normal fire and coals unharmed 1000gp
44 Goblin Bat Mask gains sonar like a bat within 6" 1000gp
45 Goblin Ancestor Mask stores a extra 1st Lv spell 1000gp
46 Goblin Protection mask +1 saving throws 1000gp
47 Goblin Wolf Mask can talk to wolves 1000gp
48 Goblin Ogre Mask can heal a HP after each fight by eating flesh of own race 1000gp
49 Goblin Boar Mask can sense truffles, grubs, worms or corpses 1" underground 1000gp
50 Bugbear Frightener Mask causes fright in children within 1" who flee for at least a round 1000gp
51 Goblin Bone Wand can summon a goblin from the netherworld once/day who might be convinced to help you which is harder for non goblins 1000gp

52 Goblin Ointment often sold as a beauty product or a joke, if rubbed on face gives victim goblin features, goblin shamen can cure with basic healing knowledge for a fee 100gp
53 Hobgoblin Boots +1 magic attack unarmed iron shod boots 1000gp
54 Bug Bear Necklace with 2d4+4 beads, each is a one use smoke bomb with 1" effect 400gp
55 Goblin Hand Grenaide with fuse, light and throw 2d4 damage 1" effect 50gp
56 Goblin Fire Bomb with fuse, light and throw 2d4 damage and save or dake a d4 extra damage a round for d4 rounds 100gp
57 Goblin Spore Bomb on impact bursts into choking cloud over 1" save or blind and lose a HP coughing until leave area and one round after 100gp
58 Goblin Stink Bomb is a gourd full of goblin farts, dogs and sensitive animals save or flee, others just disgusted 1" area 50gp
59 Goblin Smoke Bomb light and throw, covers 1" area obscuring vision, save or choke lose 1HP/round plus one round after leave area 50gp
60 Goblin Wretch Bomb if thrown at victim and they fail save to avoid covered in stinking fluid that most animals avoid and anyone can smell within 6" for a d4 days or scrubbed off with vinigar 50gp
61 Goblin Rat Potion turns drinker into a rat for ten minutes 100gp
62 Goblin Spider Potion turns drinker into a huge spider for one hour 100gp
63 Goblin Bat Potion turns drinker into a bat for one hour 100gp
64 Goblin Troll Potion can regenerate 3HP a round for ten rounds but reduces lifespan by 10% each use from cancer 100gp
65 Goblin Explosive Potion if goblin is killed in 24 hours they explode for 2d4 damage within 1" area 100gp
66 Goblin Venom Potion can coat a blade for one combat or ten arrow heads, if hit victim they save or lose 2d6 more HP 100gp
67 Goblin Blight Potion can coat a blade for one combat or ten arrow heads, if hit victim they save or suffer mummy rot HP 100gp
68 Goblin Light Potion in a bottle, when shake it provides 1" light for ten minutes 100gp
69 Goblin Fish Potion turns drinker into a fish for one hour 100gp
70 Goblin Swine Potion turns drinker into a domestic pig for one hour 100gp
71 Goblin Dagger +1 victim saves or -2 to hit from pain for a d4 rounds 2000gp

72 Goblin Blade +1 +2 vs humans shortsword 2000gp 
73 Goblin Mace +1 any victim killed save or become a hostile zombie, evil alignment weapon  2000gp
74 Goblin Bow is a +1 shortbow that replenishes ammo if used at night 2000gp
75 Goblin Spear is a +1 short spear that returns if thrown 2000gp
76 Goblin Axe is a +1 hand axe that can break a non magic shield or wooden hafted weapon if the wielder fails a save instead of a normal attack 2000gp
77 Hobgoblin Halberd +1 that can shrink to hand axe size on command 2000gp
78 Goblin Poison Arrow save vs poison or lose 1HP/round for 4d6 rounds 50gp
79 Bubbear Maul +1 makes no noise, even when smashing doors or bricks 2000gp  
80 Norker Club 2d4+1 club made from petrified wood and a dragons tooth 1000gp
81 Hobgoblin Skin Mask can look like a hobgoblin but if you wear it for over an hour the effect is permanent 500gp
82 Goblin Skillet is self heating on command and cooks 3 meals a day 400gp
83 Goblin Net can be thrown or used in melee, if hits victim gets a STR save to escape 1000gp
84 Goblin Luck Charm reroll one dice a day 1000gp
85 Goblin Beauty cream covers face in horrible green smelly pustules, last a month 50gp
86 Goblin Cod Piece worn over groin protects wearer from charm spells but looks offencive especially to clergy 1000gp
87 Goblin Death Pill eater slips into death like trance for a d6 hours and seems dead to even to most non expert healers 50gp
88 Goblin Horn calls 2d6 goblins from the netherworld to fight for 10 minutes once a week 1000gp
89 Goblin Scroll anyone examining or who tries to read is cursed will ilitricay if they dont save 500gp
90 Goblin Beard this comedy strap on green beard causes non magic thrown missiles to miss and is popular with jesters 2000gp
91 Goblin Cap allows goblins to tolerate sunlight and resist any magic causing blindness 1000gp
92 Goblin Ugly Stick is a +1 club each hit causes victim to lose a point of CHA, regained one per day 2000gp
93 Goblin Treat Tin three times a day is full of colourful beetles and grubs which delight goblinoids 500gp

94 Goblin Executioners axe is a +1 Axe but it will never hit a goblinoid 1500gp
95 Goblin Doll this comical evil doll has a goblin souls and when not watched sneaks about performing acts of murder and terrible pranks, can fight as a goblin until killed 500gp
96 Goblin Heart if eaten by a goblinoid they gain extra 1HD 500gp (mostly to goblins)
97 Goblin Respirator Pack immune to poison gas or smoke while worn, 10lb with cumbersome mask and pipes 1000gp
98 Goblin Bellows will blow away bad air or smells or smoke from a room under 10"x10" in one round, or longer with bigger rooms 1000gp
99 Goblin Sleep Dust if sprinkled on sleeping person they will not awake from noises around them and will sleep soundly with nice goblin dreams for a d4 hours 100gp
100 Goblin Ring will allow the wearer to speak to any goblinoid and can turn into a goblin for an hour a day 1000gp


Do I need to do goblinoid mutation tables?

Monster War Zones

Faerie 1 Faerie Forces
Faerie 2 Encounters Wonders
Faerie 3 Rumours Treasure
Peasant Revolt 1 Forces and Encounters
Peasant Revolt 2 Gossip
Draconic 1 Encounters and wonders
Draconic 2 Gossip
Draconic 3 Treasure
Necromancer 1 Causes and forces
Necromancer 2 Encounters and links
Necromancer 3 Rumours and treasure
Giant 1 Causes and forces
Giant 2 Encounters and links
Giant 3 Rumours and treasure
Addendum Quests


d10 What Started war?
d10 Objectives of invaders?d10 What ends war?d10 Factions of undeadd10 Factions of Humans
d10 Quests of the War

Forces of the war
Part 2
d100 Encounters - Combat encounters on the road or countryside during the war
d100 Wonders - spectacles and events but not necessarily combat
Part 3


d100 Gossip - to cover wild stories of atrocities, failure and propaganda
d100 Loot - particular goods flooding the market during the invasion

Monday, 16 April 2018

War With The Goblinoids 2 Encounters & Wonders



So the invasion begins! Feel free to use bigger dice as war goes on try d10 for first week for example. Higher numbers are braver. Also goblins being puny and often mooks so here is a quick goblin ally table.

d10 Goblin Allies1 Hobgoblins - goblin kin but independent tribe rather than newly mutated
2 Bugbears 
- goblin kin but independent tribe rather than newly mutated
3 Kobolds 
- goblin kin but independent tribe rather vassals or slaves
4 Xvarts 
- goblin kin but independent race from cold regions
5 Norkers 
- goblin kin but prehistoric throwback mutants, independant tribe
6 Orcs 
- not goblin kin but often have similar enemies, goblins wary of orcs
7 Beastmen - many independent tribes lusty for war and happy to fight humans
8 Dark Faerie folk* - former masters of independent goblins or possibly patrons
9 Bright Faerie folk
 - former masters of independent goblins or possibly patrons
10 Giants
 - former masters of independent goblins or possibly patrons
*will do dark faerie war one day but just use faerie war for now

Different goblin factions might have different allies. Allies might not get along with other allies but most agree there are too many humans and the need to eat the extras. Some allies of course might invade on own or follow the invasion with their own when goblins retreat (just like 1066 you beat off vikings then get normans invade a week after - sorry for viking joke).

Do i need to do allies for each warzone?
Considering hero tables for each warzone
Possibly need a leader table to?
Your thoughts are welcome and helpful


d100 Goblin War Encounters
01 Lone goblin picking nose or eating a raw fish
02 Goblin sneaking about with a kidnapped chicken
03 Goblin with a rotten goat looking for a well to throw it down
04 Goblin arsonist looking for fields or a granary or orphanage to burn
05 Goblin sifting through garbage near camp site for food
06 Several kobolds blinking idiotically unused to the overworld
07 Goblins cutting down tree to block trail
08 Goblins fighting over food scraps found by road
09 Exited d6 goblins with stolen sheep making a fire
10 Goblins tempting children with faerie food
11 Wolf riding goblins scouting area, might skirmish and flee 
12 Bat riding goblins scouting area, might skirmish and flee 
13 Gang of goblin scouts on road cocky enough to shoot then scatter if attacked
14 Gang of goblin slingers on high ground pelt travellers but avoid fight
15 Goblin archers in hiding will fire several volleys but avoid melee
16 Goblin spearmen on road marching charge travellers
17 Goblin spearmen form line, use javelins and hold position
18 Goblin spearmen and archers form defencive position with trenches
19 Goblin batriders circle with missiles as long as morale holds out
20 Goblin children throw rocks and insults then flee, surrender, cry and beg if caught
21 Xvarts charge madly screaming
22 Norkers lumbering on road hunt anyone they see for food
23 A lone mad nilbog taunts travellers and flings feces 
24 Swarm of kobold skirmishers pour out of hiding
25 Kobold slingers fire a few volleys but flee if at risk
26 Kobold archers attack from secure or elevated hiding positions
27 Kobold spearmen charge any travellers in undisciplined manner
28 Kobold Warriors charge from ambush often with some kind of trap 
29 Kobold warriors and archers with shaman and a leader marching
30 kobold dog riders will skirmish and try to take a prisoner
31 Goblin wolf riders skirmish, try to seperate party then swarm one at a time in melee
32 Goblin bat riders drop bombs or spore pods, then warriors move in
33 Goblin suicide bombers and raiders in hiding charge 
34 Goblin grenadiers supporting spearmen on the march
35 Goblin archers and warriors on the march with a 4th Lv goblin wizard
36 Goblin chief with shaman and royal guard and several archers
37 Goblin grenadiers and suicide bombers lay in ambush
38 Goblin berserkers charge from hiding in suicidal manner
39 Goblin Priest 4th Lv leading holy warrior guard 
40 Goblin priesthood marching with slaves with a portable shrine on palenquin
41 Senior goblin shaman with apprentices and holy guards
42 Goblin wizard with warriors and archers on the march
43 Xvart warriors led by shaman on the march charge 
44 Norker warriors led by goblin hero charge
45 Gang of drunken mad nilbogs pick a fight, dare travelles to have a go
46 Nilbog thugs loitering on road blocking path initiate smack talk
47 Hobgoblin warriors on the march demand you surrender 
48 Hobgoblin warriors led by a hero demand you fight or flee
49 Hobgoblin halberdiers marching on road
50 Hobgoblin halberdiers with archers form defencive wall blocking road
51 Hobgoblin archers brak cover and fire, if charged warriors come from hiding

52 Hobgoblin warriors guarding a goblin hero with his berserker guards
53 Hobgoblin warriors guarding goblin shaman with several zombies
54 Hobgoblin warriors marching, goblin wolf riders come from behind travellers
55 Hobgoblin warriors marching with goblin suicide bombers among them
56 Hobgoblin warriors marching with a slave ogre
57 Hobgoblin warriors marching with a slave troll
58 Hobgoblin warriors in hiding supported by goblin bat riders
59 Hobgoblin warriors marching with a wizard with charmed humans
60 Hobgoblin warriors marching with priest  and his holy warrior guard
61 Bugbear skirmisher follows travellers to murder when off guard
62 Bugbear skirmishers launch ambush
63 Bugbear skirmisher with goblin scouts ambush with escape tunnels under trapdoors
64 Bugbear eating some roast goblins by roadside, d3 tied up and afraid
65 Bugbear warriors on the march keen for battle
66 Bugbear warriors hold ground and use mix of missiles and melee
67 Bugbear warriors marching and skirmishers ready to ambush from flanks
68 Bugbears warriors blocking road but skirmishers hidden for ambush
69 Bugbear warriors with a bugbear shaman
70 Bugbears warriors with a goblin priest and zombies
71 Orc spearman and archers on the march 

72 Orc warg riders and skirmishers send several volleys and flee
73 Orc swordsmen with boar riders in support
74 Orc warriors with a orc priest and several zombies
75 Orc pikemen and archers with a d6 goblin suicide bombers
76 Goblin royal guard, hero and shaman with a hill giant
77 Goblin priest of chaos with mutated holy warriors, grenadiers and dozen nilbogs 
78 Goblin chief and entourage with thoul guards, beserkers and a wizard
79 Goblin chief with entourage with priest, zombies and hobgoblin halberdiers
80 Goblin women children and elderly with waggons, half use slings while rest flee
81 Hobgoblins halberdiers, wolf riders and several dark elf advisers
82 Bugbear warriors and goblin archers guarding goblin priestesses
83 Goblin suicide bombers and berserkers led by priest with holy guards
84 Goblin mutated holy warriors with priest, wizard and a summoned lesser demon
85 Goblin fungi cult holy warriors with a priest herding mobile monster mushrooms
86 Goblin fungi cultists spreading spores everywhere of giant and deadly fungus
87 Goblin holy warriors with priests cast magical darkness and silence
88 Goblin holy warriors and priests herding carrion crawlers
89 Goblins chasing burning screaming herd of pigs
90 Goblin wizard with hobgoblin warriors testing experimental feces golems
91 Goblin priest and thoul guards herding a purple worm
92 Goblin merchants have set up a market and marked a truce area
93 Goblin alchemist wizard waggon with bugbear warriror guard and grenediers

94 Goblins berserker goat riders charge and dismount after initial attack
95 Nilbogs and a goblin wizard herding a shoggoth down the road
96 Goblin chaos priest and mutant berserker guards  with formarian
97 Redcaps taking advantage of chaos robbing and murdering refugees
98 Goblin hero with warriors with giant weasels tracking some victim
99 Countryside swarming with hundreds of goblinois skirmishers like a plague
100
 Goblinoid army on the march led by child of a goblin god


d100 Goblin War Wonders
01 Goblin wizard trying to get a pit of trolls and ghouls to mate to make thouls
02 Goblin alchemist building rocket with kobolds to invade moon
03 Goblin pimp struts up offering his harem of goblin sex slaves for all tastes
04 Goblin merchant waggon selling explosives, fireworks and potions
05 Fantastic giant fungus, family of goblins carving a house into side
06 Goblin chaos wizard summoned magic chaos mirror, goblins go in nilbogs come out
07 Norkers picking at a carcass of a wooly mammoth and building home from it
08 Nilbogs drinking poison, setting selves alight and stabbing each other
09 Goblins high on shrooms giggling, eating and smoking shroom products
10 Goblin music festival with at least a hundred goblins dancing wildly
11 Goblins playing pass the lit fuse hand grenaide for fun
12 Necromancers making undead goblins to help the war against invasion
13 Chaos shamen opening chaos portal, slimes and oozes entering the world
14 Gate in ancient monolith with goblins entering the world
15 Great sink hole opens up and goblins come out
16 Swarms of human refugees heading away from front sobbing and wailing
17 Goblin bard with flute leading charmed dancing humans into hole in hill
18 Goblins herding human captives along road back to goblin land
19 Goblins forcing prisoners to drink potions that turn them into goblins
20 Exhausted orphans on run from bugbears for days, cant sleep in fear
21 Hobgoblin military parade in front of one of their kings, strict and disciplined display 
22 Goblins ineptly building castle by stacking rocks with no mortar to copy humans
23 Human slavers with wagons of goblin slaves from the front line on way to salt mine
24 Remains of battlefield with dead everywhere, wolves, goblins and peasants gleaning
25 Goblins chopping up own dead and cooking feast, some turning into hobgoblins
26 Human peasants surrounding friendly local goblins keeping human army away
27 Human and goblin troops exchanging prisoners, tense diplomatic situation
28 Coronation of a goblin king with other kings, priests and army present
29 Human troops burning goblin corpses so goblins cant eat them
30 Chaos portal where goblin cultists jumping to get mutations
31 Goblin shaman performing trepanning operation to make berserker goblins
32 Goblins filling waggon with chopped human bodies to feed pet wolves of army
33 Water source fouled by goblin shit in huge stinking mounds
34 Goblin shamen cutting carrion crawlers in half then healing to double numbers
35 Huge explosion and fireworks blaze for a hour in distance from goblin alchemy mishap
36 Goblin wizards surrounding bog turning human corpses into orcs
37 Gargantuan snail with hundreds of goblins living in shell-slum crawling slowly
38 Gargantuan bat dropping off goblins with parachutes and hang gliders
39 Gargantuan land whale with goblin army on back slowly walking along
40 Goblin shanty town with hundreds of filthy huts and thousands of screaming babies
41 Knight charge goblin army massacring them all then moving on
42 Gargantuan bugbear chosen by bugbear god followed by goblin army
43 Goblins riding wooly mammoths charge and destroy human militia
44 Huge goblin party with feasting, music, booze and topless goblins
45 Goblins building fragile looking madcap siege weapons ready for attack on castle
46 Goblins building crude wooden forts walls and towers 
47 Goblin fungi cult growing a fungus fortress
48 Goblin growing giant fighting fungus (as treants) 
49 Goblins marching with a kidnapped crying giant baby hostage
50 Dragon eating goblins smiling as the remaining ones uselessly attack
51 Huge flight of goblin gat riders rain down turds on travellers and laugh
52 Giant goblin gleefully smashing a house
53 Goblin trebuchet launching gleeful goblins over a wall, well some make it and live
54 Goblin steam leviathan clunking along towards wooden stockade wall
55 Goblin steam leviathan falls into trench, gets stuck and explodes
56 Goblin alchemists making a huge bomb, no delivery system planned yet
57 Goblins herding and milking their giant hairless rats peacefully 
58 Huge horrible goblin band making a awful noise heard for miles away
59 Goblins building a huge cannon (possibly with iron bound log or rock not metal)
60 Goblin vandals graffiti on rocks, signs, headstones, houses with obscenity for miles
61 Goblin mole machine being worked on by crazed mecha mages
62 Hundreds of goblin suicide bombers charge a walled village destroying everything
63 Goblins build huge wicker man climb inside and surprised it doesn't move
64 Goblins digging huge open cut mine with thousands of workers and smelting operation
65 Goblin cavalry riding giant chickens made by alchemist potions and magic mushrooms
66 Goblins riding giant highland cow with huge swinging udders, made with magic potions
67 Goblins trying to fire grapples from mortars at passing cloud for some reason
68 Goblins rolling giant egg of some monster, distant roar sound and they move faster
69 Goblins rendering hundreds of human corpses to make incendiary bombs
70 Goblins pushing giant pie full of bugbear shock troops on waggon to village gates
71 Goblin wizard turning area of countryside into candy wonderland with wish ring
72 Goblin wizards being chased by a demon prince or collosal elemental
73 Goblins firing cannons that shoot trash and excrement at city
74 Hundreds of dead goblins have drunk selves to death with bad vat of grog
75 Goblins offering heroes a waggon of tarnished bent copper coins to join their side
76 Goblins riding bear size rats but they panic out of control from a normal farm cat
77 Hundreds of goblins with gigantic battering ram marching to city
78 Goblins have made hundreds of "feces golems" but puzzled why they wont move
79 Goblins have built stage put on terrible play in front of human captives
80 Goblin printing press making propaganda posters and tying to birds and releasing
81 Huge smoking crater with dazed goblin alchemist apprentice looking surprised and deaf
82 Goblins making huge statue of busty goblin earth goddess out of filth
83 Goblins making huge statue of goblin king out of garbage from destroyed village
84 Goblin wizards building huge apparatus with big crystal, supposed to be a death ray
85 Goblins building a gigantic wicker phallus but they forgot why
86 Goblins squealing in terror being chased and eaten by huge lizard men and diosaurs
87 Hundreds of goblins, hobgoblins and bugbears cooking a colossal feast
88 Goblins standing on each others shoulders in pairs in human clothes "in disguise"
89 Scores of goblins hanging from ropes attached to moving cloud screaming in terror
90 Goblins building a giant wood siege chicken on wheels, some confusion over usage
91 Goblin army skinny dipping in water and fuling it have angered a nymph
92 Goblins "knights" riding giant war slugs but complaining steeds not trying to go fast
93 Goblin circus with dancing owlbear, fire eaters, geeks, freaks and strippers
94 Snooty goblins with whips riding humans wearing reigns and bits and blinkers
95 Goblin kids playing hide and seek with fat bugbear wondering where friends have gone
96 Goblin bards performing in front of villagers bound to steaks with eyes forced open
97 Goblins building a huge wall of rubble, filth, excrement and bones to divide the land
98 Goblin wizard trying to teach hopeless apprentices keeps slapping head in despair
99 Goblin musketeers, grenadiers and suicide bombers training, live fire tests for bombers leave no survivors puzzling superiors
100 Goblin waggons with thousands of rocket arrows each being driven to front line, sarge keeps complaining to goblin drivers for smoking pipes and risking disaster